Diplomacy of Wolves


Holly Lisle - 1998
    A young diplomat must reluctantly use her deadly magical powers to keep Calimekka from being crushed in a reign of unholy terror.

In the Land of Invented Languages: Esperanto Rock Stars, Klingon Poets, Loglan Lovers, and the Mad Dreamers Who Tried to Build a Perfect Language


Arika Okrent - 2009
    And every Star Trek fan knows about Klingon, which was nothing more than a television show's attempt to create a tough-sounding language befitting a warrior race with ridged foreheads. But few people have heard of Babm, Blissymbolics, and the nearly nine hundred other invented languages that represent the hard work, high hopes, and full-blown delusions of so many misguided souls over the centuries. In In The Land of Invented Languages, author Arika Okrent tells the fascinating and highly entertaining history of man's enduring quest to build a better language. Peopled with charming eccentrics and exasperating megalomaniacs, the land of invented languages is a place where you can recite the Lord's Prayer in John Wilkins's Philosophical Language, say your wedding vows in Loglan, and read Alice's Adventures in Wonderland in Lojban. A truly original new addition to the booming category of language books, In The Land of Invented Languages will be a must-have on the shelves of all word freaks, grammar geeks, and plain old language lovers.

Shadow & Claw


Gene Wolfe - 1994
    Shadow & Claw brings together the first two books of the tetralogy in one volume.

Blades of the Old Empire


Anna Kashina - 2014
    When her tenure as protector to Prince Kythar comes to an end, custom dictates he accompany her back to her Guild to negotiate her continued protection.But when they arrive they discover that the Prince’s sworn enemy, the Kaddim, have already paid the Guild to engage her services – to capture and hand over Kythar, himself.A warrior brought up to respect both duty and honour, what happens when her sworn duty proves dishonourable?

The Charmed Sphere


Catherine Asaro - 2004
    Chime is living an idyllic life with her family in the rural hamlet of Jacob's Vale. But her life is turned upside down when one of the King of Aronsdale's most trusted advisers, searching the kingdom for shape-mages, identifies her as a promising mage with powerful undeveloped ability. Chime reluctantly agrees to travel to Castle Suncroft, where she is to be trained in the art of magecraft -- and also groomed for her marriage to Prince Muller, the heir to the throne of Aronsdale! Muller is the nephew to the king, and the last thing he wants to do is get married and rule a kingdom. He's more concerned with fashion than affairs of state. When the King of Aronsdale dies and Muller continues to postpone his royal ascension, the leader of a neighboring kingdom -- along with an insane mage bent on destroying Aronsdale -- sees the transition as the perfect time to strike.Simply put, The Charmed Sphere is a novel of superlatives. If a reader were to choose only one new romantic fantasy to read, it should be Catherine Asaro's unforgettable gem. Paul Goat Allen

The Pun Also Rises: How the Humble Pun Revolutionized Language, Changed History, and Made Wordplay More Than Some Antics


John Pollack - 2011
    But this attitude is a relatively recent development in the sweep of history. In The Pun Also Rises, John Pollack — a former Presidential Speechwriter for Bill Clinton, and winner of the world pun championship — explains how punning revolutionized language and made possible the rise of modern civilization. Integrating evidence from history, pop culture, literature, comedy, science, business and everyday life, this book will make readers reconsider everything they think they know about puns.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

Lord Valentine's Castle


Robert Silverberg - 1979
    Valentine's journey is a long one, a tour through a series of magnificent environments. Fields of predatory plants give way to impossibly wide rivers, chalk-cliffed islands and unforgiving deserts. The prose is unrelentingly dreamlike—no accident given that on Majipoor, dreams rule the minds of great and humble alike. Originally serialized in The Magazine of Fantasy & Science Fiction in four parts: November 1979, December 1979, January 1980 and February 1980.

Infernal Devices


K.W. Jeter - 1986
    But idle sometime-musician George has little talent for clockwork. And when a shadowy figure tries to steal an old device from the premises, George finds himself embroiled in a mystery of time travel, music and sexual intrigue. A genuine lost classic, a steampunk original whose time has come.

The Science of Discworld


Terry Pratchett - 1999
    The Universe, of course, is our own. And Roundworld is Earth. As the wizards watch their accidental creation grow, we follow the story of our universe from the primal singularity of the Big Bang to the Internet and beyond. Through this original Terry Pratchett story (with intervening chapters from Cohen and Stewart) we discover how puny and insignificant individual lives are against a cosmic backdrop of creation and disaster. Yet, paradoxically, we see how the richness of a universe based on rules, has led to a complex world and at least one species that tried to get a grip of what was going on.

Magician


Raymond E. Feist - 1982
    Feist's classic fantasy epic, Magician, has enchanted readers for over twenty years. The revised edition was prepared to celebrate the tenth anniversary of its publication, and incorporates over 15,000 words of text omitted from previous editions.At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician – and the destinies of two worlds are changed forever.Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun.Tomas will inherit a legacy of savage power from an ancient civilization. Pug’s destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic. Reviews'Epic scope… fast moving action…vivid imagination'WASHINGTON POST'tons of intrigue and action'PUBLISHERS WEEKLY

Woe Is I: The Grammarphobe's Guide to Better English in Plain English


Patricia T. O'Conner - 1996
    The bestselling grammar book has been updated and revised to include the latest and greatest on the basics and subtleties of English, and features a new chapter on the language of the Internet.

Refugee


Piers Anthony - 1983
    1 RefugeeCALIGULA OF THE STARSThough he was later accused of every crime and sexual perversion in the galaxy, Hope Hubris began as an innocent. Because he defended his older sister against the violent lusts of a wealthy scion, Hope and his peasant family were forced to flee Callisto, one of the moons of Jupiter. Pursued by the bloodthirsty scions across the airless desert, they barely escaped with their lives. The illegal space bubble was overcrowded with refugees, all hoping to reach Jupiter for asylum.But the space travelers had not reckoned on the terrible threat of high space-the pirates, barbaric men who rape, rob, and murder, with no thought but to satisfy their bestial appetites. It will take all Hope's ingenuity to survive, but the atrocities he witnesses will never die. There is only one way he can be rid of them . . . REVENGE

The Shockwave Rider


John Brunner - 1975
    to restore their freedom in a world run mad.Nickie Halflinger, the only person to escape from Tarnover—where they raise hyper-intelligent children to maintain the political dominance of the USA in the 21st century—is on the run, dodging from loophole to crevice to crack in the computerised data-net that binds the continent like chains. After years of flight and constant changes of identity, at the strange small town called Precipice he discovers he is not alone in his quest. But can his new allies save him when he falls again into the sinister grasp of Tarnover...?

Characters and Viewpoint


Orson Scott Card - 1988
    Use them to pry, chip, yank and sift good characters out of the place where they live in your memory, your imagination and your soul.Award-winning author Orson Scott Card explains in depth the techniques of inventing, developing and presenting characters, plus handling viewpoint in novels and short stories. With specific examples, he spells out your narrative options–the choices you'll make in creating fictional people so "real" that readers will feel they know them like members of their own families.You'll learn how to: draw the characters from a variety of sources, including a story's basic idea, real life–even a character's social circumstances make characters show who they are by the things they do and say, and by their individual "style" develop characters readers will love–or love to hate distinguish among major characters, minor characters and walk-ons, and develop each one appropriately choose the most effective viewpoint to reveal the characters and move the storytelling decide how deeply you should explore your characters' thoughts, emotions and attitudes