The Death and Life of Zebulon Finch, Vol. 1: At the Edge of Empire


Daniel Kraus - 2015
    Dusk. A swaggering seventeen-year-old gangster named Zebulon Finch is gunned down on the shores of Lake Michigan. But after mere minutes in the void, he is mysteriously resurrected.His second life will be nothing like his first.Zebulon’s new existence begins as a sideshow attraction in a traveling medicine show. From there, he will be poked and prodded by a scientist obsessed with mastering the secrets of death. He will fight in the trenches of World War I. He will run from his nightmares—and from poverty—in Depression-era New York City. And he will become the companion of the most beautiful woman in Hollywood.Love, hate, hope, and horror—Zebulon finds them. But will he ever find redemption?Ambitious and heartbreaking, The Death and Life of Zebulon Finch, Volume One: At the Edge of Empire is the epic saga of what it means to be human in a world so often lacking in humanity.

Imaginative Realism: How to Paint What Doesn't Exist


James Gurney - 2009
    Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

The Lands of Ice and Fire: Maps from King's Landing to Across the Narrow Sea


George R.R. Martin - 2012
    Martin’s beloved Song of Ice and Fire series, which started with A Game of Thrones, is bursting with a variety and richness of landscapes — from bitter tundra to arid wasteland and everything in between — that provide a sense of scale unrivaled in contemporary fantasy. Now this dazzling set of maps, featuring original artwork from illustrator and cartographer Jonathan Roberts, transforms Martin’s epic saga into a world as fully realized as the one around us.The centerpiece of this gorgeous collection is guaranteed to be a must-have for any fan: the complete map of the known world, joining the lands of the Seven Kingdoms and the lands across the Narrow Sea for the first time in series history. But this is just one of many unique maps that aren’t available anywhere else. There is an alternate version that tracks the movements of the series’ protagonists throughout their vast world, along with more detailed versions of the western, middle, and eastern thirds of the world; a full map of Westeros, combining North and South; one of the Dothraki Sea and the Red Wastes; and the Braavos city map. And here, too, are fan favorites detailing everything from urban sprawl to untamed wilds: maps of King’s Landing; The Wall and Beyond the Wall; the Free Cities; and Slaver’s Bay, Valyria, and Sothyros.Never before has the entire scope of Martin’s universe been so exhaustively and fascinatingly depicted. The maps in this beautiful, one-of-a-kind atlas will enrich your reading or viewing experience, provide another view of your favorite characters’ epic journeys, and open up captivating new worlds — plus, they’ll look great on any castle wall.

The Bird King and Other Sketches


Shaun Tan - 2010
    What do they all have in common? Nothing! Except for the fact that they all come from the sketchbooks of Shaun Tan, acclaimed creator of The Lost Thing, the Arrival and Tales from Outer Suburbia.Also selected by the artist are preliminary drawings for book, film and theatre projects, portrait and landscape studies, along with pages from travelling notebooks. All off a special insight into the daydreams of a celebrated author and illustrator.

All Things Alice: The Wit, Wisdom, and Wonderland of Lewis Carroll


Linda Sunshine - 2004
    Editor Linda Sunshine, in her follow-up to the bestselling All Things Oz, has gathered together an incredible collection of artwork, quotations, letters, recipes, puzzles and games inspired by the works of Lewis Carroll. She has traveled the world for the most extraordinary examples of art from hundreds of editions of Carroll’s works, including versions from the United States, England, Italy, France, Japan and Russia. Complementing Sir John Tenniel’s classic drawings are works by such renowned illustrators as Arthur Rackham, Gwynedd Hudson, Charles Folkard, Blanche McManus, Gertrude Kay, Mabel Lucie Attwell and Milo Winter.Also among the treasures in this collection is a short story Carroll penned for a young friend, “Isa’s Adventures in Oxford,” which has gone unpublished since 1900. Excerpts from Carroll’s letters, most of which have been seen only in scholarly texts, reveal his passion for wordplay and his unique wit. Even rare excerpts from the magazines Carroll created as a child for members of his family are featured here, alongside images of his most famous characters.Open this book and begin a curiouser and curiouser journey with Alice and her friends: the Caterpillar, the Cheshire Cat, the Mad Hatter, the Queen of Hearts, Humpty Dumpty, and, of course, the White Rabbit.

J.C. Leyendecker


Laurence S. Cutler - 2008
    C. Leyendecker captivated audiences throughout the first half of the 20th century. Leyendecker is best known for his creation of the archetype of the fashionable American male with his advertisements for Arrow Collar. These images sold to an eager public the idea of a glamorous lifestyle, the bedrock upon which modern advertising was built. He also was the creator instantly recognizable icons, such as the New Year’s baby and Santa Claus, that are to this day an integral part of the lexicon of Americana and was commissioned to paint more Saturday Evening Post covers than any other artist. Leyendecker lived for most of his adult life with Charles Beach, the Arrow Collar Man, on whom the stylish men in his artwork were modeled. The first book about the artist in more than 30 years, J. C. Leyendecker features his masterworks, rare paintings, studies, and other artwork, including the 322 covers he did for the Post. With a revealing text that delves into both his artistic evolution and personal life, J. C. Leyendecker restores this iconic image maker’s rightful position in the pantheon of great American artists.

Norman Rockwell


Thomas S. Buechner - 1970
    A study of the artist and illustrator, Norman Rockwell, which reproduces 600 of his best illustrations, providing a panorama of nearly 60 years of American social history.

Holy Bible: The New King James Version


Anonymous - 2006
    Based on the cutting-edge research with student culture experts contributing - this is sure to be the next great student Bible.

The Madman’s Daughter


Megan Shepherd - 2013
    After all, no one ever proved the rumors about her father’s gruesome experiments. But when she learns he is alive and continuing his work on a remote tropical island, she is determined to find out if the accusations are true.Accompanied by her father’s handsome young assistant, Montgomery, and an enigmatic castaway, Edward — both of whom she is deeply drawn to—Juliet travels to the island, only to discover the depths of her father’s madness: He has experimented on animals so that they resemble, speak, and behave as humans. And worse, one of the creatures has turned violent and is killing the island’s inhabitants. Torn between horror and scientific curiosity, Juliet knows she must end her father's dangerous experiments and escape her jungle prison before it's too late. Yet as the island falls into chaos, she discovers the extent of her father’s genius—and madness—in her own blood.Inspired by H. G. Wells’s classic The Island of Dr. Moreau, The Madman’s Daughter is a dark and breathless Gothic thriller about the secrets we’ll do anything to know and the truths we’ll go to any lengths to protect.

The World of Edward Gorey


Clifford Ross - 1996
    This volume presents the work of Edward Gorey, the American artist and writer perhaps best known for his witty opening credits for PBS's Myster! series and for such books as Amphigorey, The Doubtful Guest and The Unstrung Heart.

BioShock: Rapture


John Shirley - 2011
    FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.

Signs and Symbols


Miranda Bruce-Mitford - 1996
    A rich source of information for readers of all ages, this book is divided into two sections, first looking at major sources of symbols (basic shapes, colors and numbers, the natural world), then, placing symbols in context of mythologies and religions, the human life cycle, people and culture, and symbol systems. Clear cross-referencing illuminates connections between symbols, while beautiful artwork and photography make this a collector's edition to treasure.

Stormdancer


Jay Kristoff - 2012
    So when Yukiko and her warrior father Masaru are sent to capture one for the Shõgun, they fear that their lives are over – everyone knows what happens to those who fail the Lord of the Shima Isles. But the mission proves less impossible and more deadly than anyone expects. Soon Yukiko finds herself stranded: a young woman alone in her country's last wilderness, with only a furious, crippled arashitora for company. Although she can hear his thoughts, and saved his life, all she knows for certain is he'd rather see her dead than help her. Yet trapped together in the forest, Yukiko and the beast soon discover a bond that neither of them expected.Meanwhile, the country around them verges on collapse. A toxic fuel is choking the land, the machine-powered Lotus Guild is publicly burning those they deem Impure, and the Shõgun cares for nothing but his own dominion. Authority has always made Yukiko, but her world changes when she meets Kin, a young man with secrets, and the rebel Kagé cabal. She learns the horrifying extent of the Shõgun's crimes, both against her country and her family.Returning to the city, Yukiko is determined to make the Shõgun pay – but what can one girl and a flightless arashitora do against the might of an empire?