FAR/AIM 2007: Federal Aviation Regulations/Aeronautical Information Manual
Federal Aviation Administration - 1984
Regulations that have changed since the 2006 edition are precisely marked and all data is intuitively indexed by subject matter and accompanied by the correct docket source information. Retypeset for better legibility, this edition also includes a study guide, a pilot/controller glossary, the NASA Aviation Safety reporting form, and important Federal Aviation Administration (FAA) contact information. Updates are provided to account for FAA regulation changes throughout the publication year via the Aviation Supplies & Academics website or e-mail.
Mastering Digital SLR Photography
David D. Busch - 2004
This book uniquely concentrates on creative techniques for the digital SLR photographer. Photography with Digital SLR and "SLR-like" cameras isn't exactly like conventional film SLR photography; nor is it exactly like digital photography with non-SLR cameras. DSLRs have special advantages, special features, and special problems that need to be addressed and embraced. In addition, users of these cameras tend to expect more from their photography and crave the kind of information that will let them wring every ounce of creativity out of their equipment. Anyone who has a Windows PC or Macintosh and a digital SLR camera will find advanced techniques in this book. Readers will cover various aspects of DSLRs including: why DSLRs work best for creative posing for group and individual portraits, using DSLRs to capture close-up scenes on the desktop using the digital camera's special capabilities, how to get great travel photos with a DSLR, and how to archive them when far from a computer.
Witchcraft: Witchcraft for Beginners: A Guide to Bringing Real Witchcraft Spells and Witchcraft Rituals into your Daily Life (Witchcraft Magick and Spells ... Books- Wicca - Witchcraft Spells -)
Edith Yates - 2015
In ancient history witchcraft was termed as the "craft of the wise" since the practitioners who followed this path were in perfect harmony with the forces of nature and in this book you will find out what real witchcraft is and also more importantly how you can start on the path of incorporating this craft into your life so you can live a fulfilling life Before the name of Witchcraft was tarnished by the religions of the time magic practitioners of all walks of life were extremely revered from different regions of the world and were the seers,healers, wise ones, rainmakers, medicine men and women and they practiced magic in one way or the other, may you follow the craft as well Here is a preview of what you will learn What real Witchcraft is and the many misconceptions people have Explain White Magic and Black Magic and the dangers and benefits of both Different styles of common Witchcraft and what they entail How to become a witch and tools and tips to get you started on your path Learn different spells for beginners witchcraft supplies Conclusion and encouragement Tags witchcraft, witchcraft supplies, witchcraft spell books, witchcraft books
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Tracy Fullerton - 2008
This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
Player's Handbook
Monte Cook - 2000
Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
Jason Schreier - 2017
In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
No Plot? No Problem!: A Low-Stress, High-Velocity Guide to Writing a Novel in 30 Days
Chris Baty - 2004
. . just haven't gotten around to it. No Plot? No Problem! is the kick in the pants you've been waiting for.Let Chris Baty, founder of the rockin' literary marathon National Novel Writing Month (a.k.a. NaNoWriMo), guide you through four exciting weeks of hard-core noveling. Baty's pep talks and essential survival strategies cover the initial momentum and energy of Week One, the critical "plot flashes" of Week Two, the "Can I quit now?" impulses of Week Three, and the champagne and roar of the crowd during Week Four. Whether you're a first-time novelist who just can't seem to get pen to paper or a results-oriented writer seeking a creative on-ramp into the world of publishing, this is the adventure for you.So what are you waiting for? The No Plot? approach worked for the thousands of people who've signed up for NaNoWriMo, and it can work for you! Let No Plot? No Problem! help you get fired up and on the right track.
Crochet for Beginners: Quick and Easy Way to Master Spectacular Crochet Stitches in 3 Days (Crochet Patterns Book 1)
Emma Brown - 2014
Crochet books were largely useless because it is difficult to teach a visual art through words—until now.
Crochet for Beginners is full of color photos and diagrams that make it easy not only to learn beginning crocket stitches but really begin to put them into use, making more and more complicated projects, all the way up to crochet afghans.
If you already know how to do basic crochet stitches and are looking for crocheting books that can help you take your projects to the next level, this book is also perfect for your needs. This books is very specific about not only how to start crocheting, but how to improve your skills with a range of techniques and crochet patterns that train you to make just about anything you want, quickly and easily. All you have to do is look at the pictures and diagrams and you will be able to make any of the 21 crochet patterns included in the book. This book teaches you to complete every single one of our patterns, even the most advanced ones, in less than three days. To speed up the process, the book also includes a full list of Glossary terms, to explain that crochet terminology that patterns and other crocheters use. There are even ten fast-track tips to get you crocheting fast and a FAQ to answer any questions you might have about crocheting, crochet stiches, what hooks to purchase, etc.
You will be a master of crocheting in no time!
Here are just some of the benefits provided by Crochet for Beginners: • Learn whether or not crocheting is harder than knitting • 21 different crochet projects, teaching you the skills to crochet just about anything • How to easily start crocheting and build your skills • How to join crochet pieces • And many more! Learning how to crochet is not a difficult or protracted process when you have the right tools. That is what Crochet for Beginners provides, a step-by-step, picture and diagram tutorial for simple and highly advanced projects. Scroll up and get your copy today! Check Out What Others Are Saying... "One thing I really love about the book is the abundance of clear, beautiful photos. They feature colorful crochet stitches done, has got to be one of my most favorite books. Why? Because you don't just read it cover to cover and walk away from it. It is useful, it is a resource, and I find myself referring to it time and time again. You see, I am a crocheter, but I don't crochet constantly so I forget stitches. A to Z Crochet is a great tool to remind me how to do a certain stitch. The pictures are helpful and show progressive steps. If there is more than one way to do something, you can bet it is explained.. I really appreciate these pics!I now have enough stitches to keep me crocheting into the next millennium. Easy instructions and great pictures...makes it hard to do anything other than crochet. For the price, this book is an absolutely incredible value. I expect to use this book as a reference for a long time to come." - Michelle Smith "I've always wanted to learn how to crochet, this book makes it so easy! The diagrams of the patterns were really helpful to me (it doesn't matter how many times someone explains something in words, I'm a visual learner!).
Refuse to Choose!: Use All of Your Interests, Passions, and Hobbies to Create the Life and Career of Your Dreams
Barbara Sher - 2006
What Sher has discovered is that some individuals simply cannot, and should not, decide on a single path; they are genetically wired to pursue many areas. Sher calls them "Scanners"--people whose unique type of mind does not zero in on a single interest but rather scans the horizon, eager to explore everything they see.In this groundbreaking book, readers will learn:• what's behind their "hit and run" obsessions• when (and how) to finish what they start• how to do everything they love• what type of Scanner they are (and which tools they need to do their very best work)
Junkyard Planet: Travels in the Billion-Dollar Trash Trade
Adam Minter - 2013
In Junkyard Planet, Adam Minter—veteran journalist and son of an American junkyard owner—travels deeply into a vast, often hidden, multibillion-dollar industry that’s transforming our economy and environment.Minter takes us from back-alley Chinese computer recycling operations to high-tech facilities capable of processing a jumbo jet’s worth of recyclable trash every day. Along the way, we meet an unforgettable cast of characters who've figured out how to build fortunes from what we throw away: Leonard Fritz, a young boy "grubbing" in Detroit's city dumps in the 1930s; Johnson Zeng, a former plastics engineer roaming America in search of scrap; and Homer Lai, an unassuming barber turned scrap titan in Qingyuan, China. Junkyard Planet reveals how “going green” usually means making money—and why that’s often the most sustainable choice, even when the recycling methods aren’t pretty.With unmatched access to and insight on the junk trade, and the explanatory gifts and an eye for detail worthy of a John McPhee or William Langewiesche, Minter traces the export of America’s recyclables and the massive profits that China and other rising nations earn from it. What emerges is an engaging, colorful, and sometimes troubling tale of consumption, innovation, and the ascent of a developing world that recognizes value where Americans don’t. Junkyard Planet reveals that we might need to learn a smarter way to take out the trash.
GMAT Critical Reasoning, Guide 6
Manhattan GMAT - 2007
Fully updated and revised to deal with recent changes to the GMAT, they were designed with a content-based approach.The Critical Reasoning Guide demystifies critical reasoning by teaching a clear, consistent, and effective approach to understanding an argument’s logic and choosing the best answer to the given question. Unlike other guides that attempt to convey everything in a single tome, the Critical Reasoning Strategy Guide is designed to provide deep, focused coverage of one specialized area tested on the GMAT. As a result, students benefit from thorough and comprehensive subject material, clear explanations of fundamental principles, and step-by-step instructions of important techniques. In-action practice problems and detailed answer explanations challenge the student, while topical sets of Official Guide problems provide the opportunity for further growth. Used by itself or with other Manhattan GMAT Strategy Guides, the Critical Reasoning Guide will help students develop all the knowledge, skills, and strategic thinking necessary for success on the GMAT. Purchase of this book includes one year of access to Manhattan GMAT’s online computer-adaptive practice exams and Critical Reasoning Question Bank. All of Manhattan Prep’s GMAT Strategy Guides are aligned with both the 2015 Edition and 13th Edition GMAC Official Guide.
Looking For Madeleine
Anthony Summers - 2014
There's been nothing like it since America's Lindbergh kidnapping eighty years ago.Award-winning authors Anthony Summers and Robbyn Swan have produced the first independent, objective account of the case. They have examined the released Portuguese files, conducted in-depth interviews and original research to answer the questions: What can we really know about this most emotive of cases? What can we learn from it?The Portuguese police probe ran into a dead end. Parents Gerry and Kate McCann, however, have never given up the search for Madeleine. They blitzed the media, hired private detectives, kept the case in the public eye. Speculation that the McCanns played a role in their daughter's fate, the authors demonstrate, is unfounded.Scotland Yard's 'investigative review', ordered by the Prime Minister and begun in 2011, identified some 200 potential leads. The Yard's suspects have included a mystery paedophile who preyed on other British children. The Detective Chief Inspector heading the probe has said the little girl may still be alive.The McCann family's private tragedy has touched millions around the world and aroused sometimes dark controversy. Looking for Madeleine is the most definitive account possible.
Grace's Guide: The Art of Pretending to Be a Grown-up
Grace Helbig - 2014
Well, maybe there are harder things in life…but being an adult is difficult! So Grace Helbig has written a guide that’s perfect for anyone who is faced with the daunting task of becoming an adult.Infused with her trademark saucy, sweet, and funny voice, Grace’s Guide is a tongue-in-cheek handbook for millennials, encompassing everything a young or new (or regular or old) adult needs to know, from surviving a breakup to recovering from a hangover. Beautifully illustrated and full-color, Grace’s Guide features interactive elements and exclusive stories from Grace’s own misadventures—like losing her virginity solely because her date took her to a Macaroni Grill—and many other hilarious lessons she learned the hard way.Amusing and unexpectedly educational, this refreshing and colorful guide proves that becoming an adult doesn’t necessarily mean you have to grow up.
The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
Brian Tinsman - 2003
Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
The Craft of Research
Wayne C. Booth - 1995
Seasoned researchers and educators Gregory G. Colomb and Joseph M. Williams present an updated third edition of their classic handbook, whose first and second editions were written in collaboration with the late Wayne C. Booth. The Craft of Research explains how to build an argument that motivates readers to accept a claim; how to anticipate the reservations of readers and to respond to them appropriately; and how to create introductions and conclusions that answer that most demanding question, “So what?” The third edition includes an expanded discussion of the essential early stages of a research task: planning and drafting a paper. The authors have revised and fully updated their section on electronic research, emphasizing the need to distinguish between trustworthy sources (such as those found in libraries) and less reliable sources found with a quick Web search. A chapter on warrants has also been thoroughly reviewed to make this difficult subject easier for researchers Throughout, the authors have preserved the amiable tone, the reliable voice, and the sense of directness that have made this book indispensable for anyone undertaking a research project.