Dream on Monkey Mountain and Other Plays


Derek Walcott - 1970
    Taken away to sober up in jail, all that night he is gripped by hallucinations: the impoverished hermit believes he has become a healer, walking from village to village, tending to the sick, waiting for a sign from God. In this dream, his one companion, Moustique, wants to exploit his power. Moustique decides to impersonate a prophet himself, ignoring a coffin-maker who warns him he will die and enraging the people of the island. Hobain, half-awake in his desolate jail cell, terrorized by the specter of his friend's corruption, clings to his visionary quest. He will try to transform himself; to heal Moustique, his jailer, and his jail-mates; and to be a leader for his people. Dream on Monkey Mountain was awarded the 1971 Obie Award for a Distinguished Foreign Play when it was first presented in New York, and Edith Oliver, writing in The New Yorker, called it a masterpiece.Three of Derek's Walcott's most popular short plays are also included in this volume: Ti-Jean and His Brothers; Malcochon, or The Six in the Rain; and The Sea at Dauphin. In an expansive introductory essay, What the Twilight Says, the playwright explains his founding of the seminal dramatic company where these works were first performed, the Trinidad Theatre Workshop.First published in 1970, Dream on Monkey Mountain and Other Plays is an essential part of Walcott's vast and important body of work.

The Cambridge Companion to Science Fiction


Edward JamesHelen Merrick - 2003
    It is literature which draws on popular culture, and engages in speculation about science, history, and all varieties of social relations. This volume brings together essays by scholars and practitioners of science fiction, which look at the genre from different angles. It examines science fiction from Thomas More to the present day; and introduces important critical approaches (including Marxism, postmodernism, feminism and queer theory).

Brahmastra Chronicles : BOOK 1: The Artifact


Kumar Aditya - 2019
     An ancient war, older than humankind, is about to spill out of the shadows into broad daylight...And the fate of the entire creation of Oorja--the Primordial Light--rests upon two complete strangers from different worlds: Abhay Rajvardhan, a seemingly ordinary young man will discover his dead father’s secrets and his connection to a clandestine army dating back to the ages long before the epic battle of the Mahabharata. Abhay’s interaction with a magical artifact--a Chakra forged from an unknown but sentient metal--triggers an unforeseen event whose ripples are felt light-years away. As her kindred prepare to go after the Artifact on Prithvi, Dhwani, a 600-year-old Angiri warrior will find herself chasing an unknown mole hiding in their midst and working alongside the Enemy. To protect the divine artifact of the gods--the Ultimate Weapon--the two will embark upon a quest fraught with nameless perils, fighting the demonic forces of Andhakar that are bent upon destroying them. The lines between myth and reality will blur, a forgotten history will shape a new reality. The Three will unite as One to unleash the Destroyer of Worlds: the Brahmāstra, the weapon to end all weapons--and the world as we know it."

Prabhavati


Kamala Chandrakant - 2011
    Pleased, Brahma grants him the city of Vajra, and says that not even air will enter the city, unless Vajranabha wants it to. Now, powerful in his impregnable city, Vajranabha turns his sights on Indra's kingdom. Indra goes to Krishna for help. What Vajranabha does not realise is that his daughter, Prabhavati, has set her heart on marrying Pradyumna, the son of Krishna.

सुन्दरकाण्ड: Sundarkand


Tulsidas - 2013
    They rech at the shore and finally Hanuman ji, The Monky God, jumped through the sea and landed in Lanka and handed Seeta mata the Ring of Shree Ram, with the help of Vibhishan, brother of Ravan. After that he burns the lanka, returns to Shree Ram and takes the whole Monky Army to Sea Shore. There Vibhishan meets them and the construction of bridge over Sea is planned.

The Pyrotechnic Insanitarium: American Culture on the Brink


Mark Dery - 1999
    Celebrity worship and media frenzy, suicidal cultists and heavily armed secessionists: modern life seems to have become a "pyrotechnic insanitarium," Mark Dery says, borrowing a turn-of-the-century name for Coney Island. Dery elucidates the meaning to our madness, deconstructing American culture from mainstream forces like Disney and Nike to fringe phenomena like the Unabomber and alien invaders. Our millennial angst, he argues, is a product of a pervasive cultural anxiety-a combination of the social and economic upheaval wrought by global capitalism and the paranoia fanned by media sensationalism. The Pyrotechnic Insanitarium is a theme-park ride through the extremes of American culture of which The Atlantic Monthly has written, "Mark Dery confirms once again what writers and thinkers as disparate as Nathanael West, Fyodor Dostoyevsky, Sigmund Freud, and Oliver Sacks have already shown us: the best place to explore the human condition is at its outer margins, its pathological extremes."

The Machine in the Garden: Technology and the Pastoral Ideal in America


Leo Marx - 1964
    His research helped to define--and continues to give depth to--the area of American studies concerned with the links between scientific and technological advances, and the way society and culture both determine these links. The Machine in the Garden fully examines the difference between the pastoral and progressive ideals which characterized early 19th-century American culture, and which ultimately evolved into the basis for much of the environmental and nuclear debates of contemporary society.This new edition is appearing in celebration of the 35th anniversary of Marx's classic text. It features a new afterword by the author on the process of writing this pioneering book, a work that all but founded the discipline now called American Studies.

Cybertext: Perspectives on Ergodic Literature


Espen J. Aarseth - 1997
    Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.

Unclaimed Experience: Trauma, Narrative and History


Cathy Caruth - 1996
    Through the notion of trauma, she contends, we come to a new understanding that permits history to arise where immediate understanding is impossible. In her wide-ranging discussion, Caruth engages Freud's theory of trauma as outlined in Moses and Monotheism and Beyond the Pleasure Principle; the notion of reference and the figure of the falling body in de Man, Kleist, and Kant; the narratives of personal catastrophe in Hiroshima mon amour; and the traumatic address in Lecompte's reinterpretation of Freud's narrative of the dream of the burning child.

Postmodern Geographies: The Reassertion of Space in Critical Social Theory


Edward W. Soja - 1989
    Building on the work of Foucault, Giddens, Jameson and Lefebvre, one of America's geographers argues for a rethinking of the dialectics of space, time and social being.

The Aesthetics Of Rock


Richard Meltzer - 1970
    Richard Meltzer (a.k.a. R. Meltzer) took his training as a young philosopher and applied it with unalloyed enthusiasm to the lyrics, sound, and culture of rock and roll. Never before had anyone noticed the relationship between the philosophy of Heidegger and a tune by Little Anthony and the Imperials, heard the cries of agony in the Shangri Las' “Remember (Walkin' in the Sand)”, or transcribed every "papa-ooma-mow-mow" in the Trashmen's “Surfin' Bird.”From Dionne Warwick to Plato, Jim Morrison to Bert Brecht, Conway Twitty to Miguel de Unamuno, Meltzer subverts high and low culture in his search for meaning, emotion, and codes in popular music. At once an earnest investigation and a crypto put-on, the book can be read for its nuggets of information and insights or for its humor. Here with Greil Marcus's new introduction, yet another generation of readers can be outraged and inspired.

No Bullshit Social Media: The All-Business, No-Hype Guide to Social Media Marketing


Jason Falls - 2011
    Start using it strategically. Identify specific, actionable goals. Apply business discipline and proven best practices. Stop fearing risks. Start mitigating them. Measure performance. Get results. You can. This book shows you how. Jason Falls and Erik Deckers serve up practical social media techniques and metrics for building brands, strengthening awareness, improving service, optimizing R&D, driving better leads--and closing more sales. "Conversations" and "communities" are wonderful, but they're not enough. Get this book and get what you really want from social media: profits. Think social media's a passing fad? Too risky? Just a toy? Too soft and fuzzy? Not for your business? Wake up! It's where your customers are. And it ain't going away. Does that suck? No. It doesn't. Do social media right, and all those great business buzzwords come true. Actionable. Measurable. And...wait for it...here comes the big one. Profitable. Damn profitable. Want to know how to do it right? We'll show you. And, yeah, we know how because we've done it. This is the bullshit-free, lie-free, fluff-free, blessedly non-New-Age real deal. You're going to learn how to use social media to deliver absolutely killer customer service. How to R&D stuff people actually want. Develop scads of seriously qualified leads. You'll figure out what you want. You know, the little things like profits, market share, loyalty, and brand power. You'll figure out how to measure it. And then you'll go get it. One more thing. We know what scares you about social media. Screwing up (a.k.a., your mug on the front page of The Wall Street Journal). So we'll tell you what to do so that won't happen. Ever. No B.S. in this book. Just facts. Metrics. Best practices. Stuff to warm the hearts of your CFO, CEO, all your C-whatevers. And, yeah, you. So get your head out from under the pillow. Get your butt in gear. Let's go make some money.

Interaction Design: Beyond Human-Computer Interaction


Yvonne Rogers - 2001
    It should be labelled 'start here'." --Pieter Jan Stappers, ID-StudioLab, Delft University of Technology

Present Pasts: Urban Palimpsests and the Politics of Memory


Andreas Huyssen - 2003
    This book analyzes the relation of public memory to history, forgetting, and selective memory in Berlin, Buenos Aires, and New York—three late-twentieth-century cities that have confronted major social or political traumas. Berlin experienced the fall of the Berlin Wall and the city’s reemergence as the German capital; Buenos Aires lived through the dictatorships of the 1970s and 1980s and their legacy of state terror and disappearances; and New York City faces a set of public memory issues concerning the symbolic value of Times Square as threatened public space and the daunting task of commemorating and rebuilding after the attack on the World Trade Center. Focusing on the issue of monumentalization in divergent artistic and media practices, the book demonstrates that the transformation of spatial and temporal experience by memory politics is a major cultural effect of globalization.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace


Janet H. Murray - 1997
    In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.