Book picks similar to
Far As Human Eye Could See by Isaac Asimov
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Special Deliverance
Clifford D. Simak - 1982
A college professor and other oddballs are dropped onto a bleak world near a giant blue cube -- with no idea how to proceed.
50 Short Science Fiction Tales
Isaac AsimovPeter Grainger - 1963
You meet a souvenir hunter in the Thirtieth Century and a schoolgirl who tries to cope with the teaching methods of the Twenty-second Century. You share the terror of an astronaut in a “haunted” space suit and the dilemma of a wife whose husband knows a common chemical formula for destroying the earth. In short, you feel the impact, the originality, and the uncanny atmosphere created by these science fiction experts not once—but 50 times.Fifty Short Science Fiction Tales have been selected for their concise writing, and for punch lines that leave the reader “surprised, shocked, and delighted at the final sentence.” According to the editors, another important aspect of this literary form is “evocation of a background differing from our own.” Consequently, though some of the stories are just a page long, the reading experience is always excitingly unique.Ballade of an artificial satellite / Paul Anderson --Fun they had / Isaac Astimov --Men are differenct / Alan Bloch --Ambassadors / Anthoy Boucher --Weapon / Fredric Brown --Random sample / T.P. Caravan --Oscar / Cleve Cartmill --Mist / Peter Cartur --Teething ring / James Causey --Haunted space suit / Arthur C. Clarke --Stair Trick / Mildred Clingerman --Unwelcome tenant / Roger Dee --Mathematicians / Arthur Feldman --Third level / Jack Finney --Beautiful, beautiful, beautiful! / Stuart Friedman --Figure / Edward Grendon --Rag thing / David Grinnell --Good provider / Marion Gross --Columbus was a dope / Robert A. Heinlein --Texas Week / Albert Hernhuter --Hilda / H.B. Hickey --Choice / W. Hilton-Young --Not with a bang / Damon Knight --Altar at midnight / C.M. Kornbluth --Bad day for sales / Fritz Leiber --Who's cribbing? Jack Lewis --Spectator sport / John D. MacDonald --Cricket ball / Avro Manhattan --Double-take / Winston K. Marks --Prolog / John P. McKnight --Available data on the worp reaction / Lion Miller --Narapoia / Alan Nelson --Tiger by the tail / Alan E. Nourse --Counter charm / Peter Phillips --Fly / Arthur Porges --Business, as usual / Mack Reynolds --Two weeks in August / Frank M. Robinson --See? / Edward G. Robles, Jr. --Appointment at noon / Eric Frank Russell --We don't want any trouble / James H. Schmitz --Built down logically / Howard Schoenfeld --Egg a month from all over / Idris Seabright --Perfect woman / Robert Sheckley --Hunters / Walt Sheldon --Martian and the magician / Evelyn E. Smith --Barney / Will Stanton --Talent / Theodore Sturgeon --Project hush / Willian Tenn --Great judge / A.E. Van Vogt --Emergency landing / Ralph Williams --Obviously suicide / S. Fowler Wright --Postlude --Six Haiku / Karen Anderson
Alice in Quantumland: An Allegory of Quantum Physics
Robert Gilmore - 1994
Through the allegory of Alice's adventures and encounters, Gilmore makes the essential features of the quantum world clear and accessible. It is a thrilling introduction to some essential, often difficult-to-grasp concepts about the world we inhabit.
Jules Verne: Seven Novels (Extraordinary Voyages, #1 & 3 & 4 & 6 & 7 & 11 & 12)
Jules Verne - 1975
Collecting:Five Weeks in a Balloon,Around the World in Eighty Days,A Journey to the Center of the Earth,From the Earth to the Moon,Round the Moon,Twenty-Thousand Leagues Under the Sea,The Mysterious Island.This omnibus offers a unique compilation of seven of Vernes Voyages, stories in which he extrapolated developing technology and invention into marvellous fiction.This volume offers readers a generous introduction to Jules Verne, whose books are as alive today as they were for readers new to the ideas expressed in them during his time.This edition of the text is exquisitely bound in bonded-leather, with distinctive gilt edging and an attractive silk-ribbon bookmark. Decorative, durable, and collectable, these books offer hours of pleasure to readers young and old and are an indispensable cornerstone for any home library.
Time Travel: A History
James Gleick - 2016
Gleick's story begins at the turn of the twentieth century with the young H. G. Wells writing and rewriting the fantastic tale that became his first book, an international sensation, The Time Machine. A host of forces were converging to transmute the human understanding of time, some philosophical and some technological the electric telegraph, the steam railroad, the discovery of buried civilizations, and the perfection of clocks. Gleick tracks the evolution of time travel as an idea in the culture from Marcel Proust to Doctor Who, from Woody Allen to Jorge Luis Borges. He explores the inevitable looping paradoxes and examines the porous boundary between pulp fiction and modern physics. Finally, he delves into a temporal shift that is unsettling our own moment: the instantaneous wired world, with its all-consuming present and vanishing future.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Dying of the Light
George R.R. Martin - 1977
But Worlorn isn’t the world Dirk imagined, and Gwen Delvano is no longer the woman he once knew. She is bound to another man, and to a dying planet that is trapped in twilight. Gwen needs Dirk’s protection, and he will do anything to keep her safe, even if it means challenging the barbaric man who has claimed her. But an impenetrable veil of secrecy surrounds them all, and it’s becoming impossible for Dirk to distinguish between his allies and his enemies. In this dangerous triangle, one is hurtling toward escape, another toward revenge, and the last toward a brutal, untimely demise.
The Icarus Hunt
Timothy Zahn - 1999
They take a job on the odd-shaped ship Icarus. But the ragtag crew was found at taverns, the secret cargo sealed tight, the employer missing, and a saboteur is aboard. After a beautiful crew member helps uncover the nature of their cargo for Earth, Jordan suspects they are in a vast conspiracy set to change human history. Unfortunately, he's right.
Over the Edge/An Edge in My Voice
Harlan Ellison - 1996
Harlan Ellison's stories and essays have been on the cutting edge of contemporary American Literature for over 40 years, but he stubbornly refuses to abandon the use of a manual typewriter. He's involved in every medium from television drama to comic books, and his works have been translated into 26 languages. Although he's won more awards for his writing than any living fantasist, Harlan still refuses to eat lima beans. In May 1996, White Wolf announced what is still its most ambitious publishing program for a single author: the first 20 volumes of the collected fiction, essays, teleplays and columns of the writer whom The Washington Post calls ""one of the great living American short story writers"." The first volume of this series, containing An Edge in My Voice and Over the Edge, is now available in trade paperback. Both books have been completely revised, updated and expanded for the hardcover publication, and this trade edition has been re-edited as well".
Discworld Companion
Terry Pratchett - 1994
From the great city of Ankh-Morpork, featuring a river you could skateboard across if it wasn't so knobbly, to the distant Ramtop Mountains and mysterious Counterweight Continent, the Discworld is a place where Death waits around every corner... For safety's sake, you need a guide. And here it is. Terry Pratchett and Stephen Briggs, respectively chronicler and cartographer of the Discworld, have the produced the one and only definitive guide to the flat planet - its geography, its flora and fauna, its (many) religions, its architecture and customs, and its outstanding personalities. What is a Quantum Weather Butterfly? What does Death keep on his desk? Would you drink Bearhugger's Homeopathic Sipping Whiskey? How are the kings of Ankh-Morpork different from the kings of Ankh? Everything the Discworld traveller needs to know is contained in these pages, together with useful maps and illustrations of significant places and emblems in this unique world.
The Oxford Book of Modern Science Writing
Richard DawkinsD'Arcy Wentworth Thompson - 2008
Readers will find excerpts from bestsellers such as Douglas R. Hofstadter's Gödel, Escher, Bach, Francis Crick's Life Itself, Loren Eiseley's The Immense Journey, Daniel Dennett's Darwin's Dangerous Idea, and Rachel Carson's The Sea Around Us. There are classic essays ranging from J.B.S. Haldane's "On Being the Right Size" and Garrett Hardin's "The Tragedy of the Commons" to Alan Turing's "Computing Machinery and Intelligence" and Albert Einstein's famed New York Times article on "Relativity." And readers will also discover lesser-known but engaging pieces such as Lewis Thomas's "Seven Wonders of Science," J. Robert Oppenheimer on "War and Physicists," and Freeman Dyson's memoir of studying under Hans Bethe.A must-read volume for all science buffs, The Oxford Book of Modern Science Writing is a rich and vibrant anthology that captures the poetry and excitement of scientific thought and discovery.One of New Scientist's Editor's Picks for 2008.
Changeling
Stephen Leigh - 1989
At his side, a mysterious woman whose life and memory he saved, whose love he has won for a second time. His name is Derec; hers is Ariel. And their story has only begun to be told...In Robot City, the late science fiction genius Isaac Asimov challenged a talented group of science fiction writers to resolve the conundrums he set for them in the context of his famous Three Laws of Robotics. In Robots and Aliens, a new challenge was put forth: What would happen if the robots of Asimov's universe were to meet alien races? Would the Three Laws that protect both humans and robots still apply when dealing with a species that is neither...?This pair of adventures, enhanced with a pair of essays by Asimov himself, continue the saga of Robot City, where the finest minds in science fiction enter the most futuristic landscape in robot history!
Yestermorrow
Ray Bradbury - 1991
America's preeminent master of the fantastic, who has enchanted millions of readers worldwide, presents a new collection of writings on the future of our cities, our public transportation systems, our museums, galleries, concert halls, and cinemas.
Colony
Ben Bova - 1978
But Nothing Has Changed.The Earth has been poisoned by pollution, choked by overpopulation, and ravaged by the mindless greed of power-hungry corporations. A fragile peace is threatened by landless revolutionaries and global anarchy seems imminent.Yet a single ray of hope remains. . .Island One is a celestial utopia, and David Adams is its most perfect creation - a man with a brain as advanced as any computer and a body free of human frailties. But David is a prisoner -- a captive of the colony that created him -- destined to spend the days of his life in an island-sized cylinder that circles a doomed and desperate home planet. Thousands of miles below him, a world trembles; its people cringe in terror and despair in anticipation of an impending apocalypse. And as Earth's boundaries, fate has cast one extraordinary human in the role of savior. For David Adams has a plan -- one that will ultimately ensure the salvation of his species . . . or its annihilation.
Jarka Ruus
Terry Brooks - 2003
. . .Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch. Fulfilling the destiny predicted for her, she has established the Third Druid Council and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But despite her devotion to the greater good as Ard Rhys, the High Druid of Paranor, Grianne still has bitter enemies. Even her few allies—chief among them her trusted servant Tagwen—know of the plots against her. But they could never anticipate the sudden, ominous disappearance of the Ard Rhys, in the dead of night and without a trace. Now Tagwen joins Grianne’s brave young nephew, Pen Ohmsford, and the wise, powerful elf Ahren Elessedil on a desperate and dangerous mission of search and rescue—to deliver the High Druid of Shannara from an unspeakable fate.BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic.