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The Lands of Ice and Fire: Maps from King's Landing to Across the Narrow Sea
George R.R. Martin - 2012
Martin’s beloved Song of Ice and Fire series, which started with A Game of Thrones, is bursting with a variety and richness of landscapes — from bitter tundra to arid wasteland and everything in between — that provide a sense of scale unrivaled in contemporary fantasy. Now this dazzling set of maps, featuring original artwork from illustrator and cartographer Jonathan Roberts, transforms Martin’s epic saga into a world as fully realized as the one around us.The centerpiece of this gorgeous collection is guaranteed to be a must-have for any fan: the complete map of the known world, joining the lands of the Seven Kingdoms and the lands across the Narrow Sea for the first time in series history. But this is just one of many unique maps that aren’t available anywhere else. There is an alternate version that tracks the movements of the series’ protagonists throughout their vast world, along with more detailed versions of the western, middle, and eastern thirds of the world; a full map of Westeros, combining North and South; one of the Dothraki Sea and the Red Wastes; and the Braavos city map. And here, too, are fan favorites detailing everything from urban sprawl to untamed wilds: maps of King’s Landing; The Wall and Beyond the Wall; the Free Cities; and Slaver’s Bay, Valyria, and Sothyros.Never before has the entire scope of Martin’s universe been so exhaustively and fascinatingly depicted. The maps in this beautiful, one-of-a-kind atlas will enrich your reading or viewing experience, provide another view of your favorite characters’ epic journeys, and open up captivating new worlds — plus, they’ll look great on any castle wall.
Do Angels Need Haircuts?
Lou Reed - 2018
Do Angels Need Haircuts? is an extraordinary snapshot of this turning point in Reed’s career. Gathering poems, photographs and ephemera from this era (including previously unreleased audio of the 1971 St. Mark’s Church reading), and featuring a new foreword by Anne Waldman and an afterword by Laurie Anderson, this book provides a window to a little-known chapter in the life of one of the most singular and uncompromising voices in American popular culture.
The Art of Fallout 4
Bethesda Softworks - 2015
Featuring 368 oversize pages, never-before-seen designs, and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Breathless: How a Broken Jaw Saved My Life (Kindle Single)
Steve Volk - 2017
He was depressed, overweight, and struggling to handle his responsibilities as a husband and father. After undergoing a sleep study, Volk was diagnosed with sleep apnea, a medical condition that afflicts tens of millions, though roughly 80 percent go undiagnosed. For people with sleep apnea — a sleep disorder in which breathing is interrupted during sleep, depriving the brain and body of oxygen — the effects are serious, even deadly.Volk’s doctor explained the grave danger he was in — so oxygen deprived that he could die any night. Unable to secure a life insurance policy because of his condition, and facing a full-fledged break down, Volk determined to do something about it.In Breathless, the acclaimed author of Fringe-ology brings readers along on his quest save his family — and his life. When a radical new surgery offers a cure, Volk must decide whether the chance for a better life outweighs the risks and the strain such a procedure could have on the people he cares about most. Harrowing, intimate, and illuminating, Breathless offers an unprecedented look at one man's desperate journey to overcome a once-chronic diagnosis.Steve Volk is a journalist, author and TV personality, with a book Fringe-ology: How I Tried to Explain Away the Unexplainable—But Couldn't, and an upcoming History Channel show, “The Dark Files.” Volk is a contributing editor at Discover magazine, and lives in the Philadelphia area with his wife and twin sons.
Master Your DSLR Camera: A Better Way To Learn Digital Photography
David Becker - 2011
Made for the iPad and iPhone, this how-to book features photojournalist and Pulitzer finalist Mary F. Calvert in HD video tutorials and also includes 30 interactive slideshows and guided tours that let you tap, swipe, and slide your way through photography jargon, camera settings, and dozens of common shooting scenarios. "Master Your DSLR Camera" is available only in the Apple App Store.http://betterbook.com/dslr★ Cut Through the Jargon Take advantage of the iPad’s best features by tapping, swiping, and sliding your way through seemingly inaccessible concepts like aperture, shutter speed, focal length and ISO. Explore interactive guided tours of the camera, inside and out, and manipulate camera settings in the book to see the image transform right before your eyes. ★ Conquer Any Scenario Learn professional tricks like how to freeze droplets of water in midair and perfectly blur the background of a bridal photo. Manage movement and light, properly set up your shots, and use our quick-reference cheat sheets to master 25 common shooting scenarios, including: • Children • Pets • Travel & Architecture • Nighttime, Sunsets & Fireworks • Parties & Weddings • Nature & Wildlife • Sports ★ Troubleshooting Learn how to fix common digital photography problems like blurry images, uneven lighting, distortion, and discoloration. THE EXPERTS————————————————————★ Author: DAVID BECKER David is a veteran technology journalist who has covered photography and digital imaging for publications including Wired, CNET, Men’s Journal, and Macworld. ★ Video tutorials by: MARY F. CALVERT Mary who worked eleven years as a staff photographer for The Washington Times, covering Congress, political campaigns, and the White House. Mary was a finalist in 2007 for the Pulitzer Prize in Feature Photography for her work in sub-Saharan Africa, and in 2008 was honored with the Robert F. Kennedy Journalism Award in International Photography for reporting in India. Through in-depth HD video tutorials, Mary helps you take control of your powerful DSLR camera and walks you through how to see the beautiful photos hidden from the untrained eye, while also capturing the moments that could have easily passed you by.
Stoicism: Introduction to The Stoic Way of Life (Stoicism Series Book 1)
Ryan James - 2017
Too often we find that we aren’t able to control our lives, control the events that go on, or even control the people and how they act. But with Stoicism, we learn that we can control some things, such as our emotions and our reactions, and this can help to lead us to happiness.In this guidebook we are going to learn the basics of using Stoicism in your daily life and how this ancient philosophy is going to work to make you feel happier. Some of the things that we will talk about include:
What is Stoicism
Recognizing the things that are under your control
How to conform to your own reality
Understanding how your emotions work
The importance of freedom of will.
Learning how to be calm when there is adversity around
Learning how to make the best of all situations
How to use stoicism in order to make your life better
How to use the process of neuroplasticity to change around your mind and how you react to things.
How to use affirmations to help with stoicism
Simple ideas to implement some of the stoic philosophy into your daily life.
When you are ready to find the true happiness that belongs to you and bring some of the Stoic ideas into your life, make sure to read through this guidebook and learn just how great it can be to live the Stoic way of life.
Grab your copy and start living the stoic life today.
Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
The Pocket Book of Boosh
Julian Barratt - 2010
Boosh art director Dave Brown—aka Bollo the gorilla—has designed countless graphics based on Boosh jokes, including a poster for the Howard vs. kangaroo boxing match and a vintage Penguin-looking book cover for Howard Moon's Trumpet Full of Memories. Other artists have illustrated such essentials of the Boosh-iverse as the a cappella songs known as crimps and the eclectic hairstyles. Every Boosh fan will love Old Gregg's Baileys-fueled watercolors, Vince's Excuses for Being Late, and Bob Fossil's Guide to Dance.
Living the Infinite Way
Joel S. Goldsmith - 1993
The need for individual prayer and meditation in the realization of the God-experience is demonstrated, with step-by-step guidance.
Deus Ex: Icarus Effect
James Swallow - 2011
BUT YOU CAN SEE IT FROM HERE. In the near future, with physical augmentation gaining ground and nano-cybernetics only years away, the dawn of limitless human evolution is just beyond the horizon, and a secret corporate cabal of ruthless men intends to make sure that humankind stays under its control. But two people on opposite sides of the world are starting to ask questions that could get them killed. Secret Service agent Anna Kelso has been suspended for investigating the shooting that claimed her partner’s life. Anna suspects that the head of a bio-augmentation firm was the real target, and against orders she’s turned up a few leads concerning a covert paramilitary force and a cadre of underground hackers. But the cover-up runs deep, and now there’s a target on her back. Meanwhile, Ben Saxon, former SAS officer turned mercenary, joins a shadowy special ops outfit. They say they’re a force for good, but Saxon quickly learns that the truth is not so clear-cut. So begins a dangerous quest to uncover a deadly secret that will take him from Moscow to London, D.C. to Geneva, and to the dark truth—if he lives that long.The year is 2027; in a world consumed by chaos and conspiracy, two people are set on a collision course with the most powerful and dangerous organization in history—and the fate of humanity hangs in the balance.
Gaudi
Maria Antonietta Crippa - 2003
Early neo-Gothic designs were the stepping-stone to the mature, original style that came to be synonymous with his name. Incorporating bold colors and odd bits of material into his designs, Gaudí created inspiring, visionary buildings and helped establish Barcelona (most notably with the still-unfinished Sagrada Família cathedral) as a city of the world.
The Art of Tangled
Jeff Kurtti - 2010
Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.
Drawing Trees (Dover Art Instruction)
Victor Semon Pérard - 1959
Over 100 illustrations spotlight dozens of different varieties, including Oak, Willow, Pine, and Palmetto. Topics include shading techniques, composition, portraying shadow and light, and approaches to outlining.Author and illustrator Victor Perard, a graduate of the École des Beaux-Arts in Paris, was an art instructor at New York City's Cooper Union for twenty years. This informative volume reflects his extensive teaching experience and provides practical advice for artists at every level.
The Art of Video Games: From Pac-Man to Mass Effect
Chris Melissinos - 2012
Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg
Backgammon
Paul Magriel - 1976
Written between 1973 and 1976 by Paul Magriel and Renée Magriel, Backgammon was the first book to lucidly explain the inner workings and advanced positional play of the game. The most important aspects are broken down into their component parts and then explained with a unique, easy-to-understand, step-by-step building-block approach. The book is enhanced by 600 clear and precise diagrams, a glossary and tables, including the betting odds. For any player who means to take the game seriously and wants to play well, Backgammon is an indispensable guide. This new 2004 edition of also includes a lively behind-the-scenes foreword by Renée Magriel Roberts that illuminates the man behind the name "X-22" and describes the creation of the book. Having stood the test of time for over a quarter-century, Backgammon is still the best and most widely recommended and quoted standard instructional manual and reference work on the game for novice and expert alike.