Powers That Be


Anne McCaffrey - 1993
    Unauthorized genetically engineered species had been spotted. Geologic survey teams sent to locate newly detected mineral deposits were either coming up empty - or disappearing altogether. And the locals weren't talking - especially not to the company bent on exploiting the planet.Disabled combat veteran Yanaba Maddock seemed to the company to be the ideal spy: the frailty that made her no further use to the military would be a perfect blind to allow her to get close to the Petaybean natives. But miraculously, with her relocation to the arctic planet came a return of Yana's health and strength. And the more she got to know they people of Petaybee, the more determined she became to protect her new home.For something strange and wonderful truly was happening on Petaybee. Something worth fighting for, or even dying for - but, especially, something worthy living for...

The Gap Into Conflict: The Real Story


Stephen R. Donaldson - 1990
    Donaldson returns with this exciting and long-awaited new series that takes us into a stunningly imagined future to tell a timeless story of adventure and the implacable conflict of good and evil within each of us.Angus Thermopyle was an ore pirate and a murderer; even the most disreputable asteroid pilots of Delta Sector stayed locked out of his way.  Those who didn't ended up in the lockup--or dead.  But when Thermopyle arrived at Mallory's Bar & Sleep with a gorgeous woman by his side the regulars had to take notice.  Her name was Morn Hyland, and she had been a police officer--until she met up with Thermopyle.But one person in Mallory's Bar wasn't intimidated.  Nick Succorso had his own reputation as a bold pirate and he had a sleek frigate fitted for deep space.  Everyone knew that Thermopyle and Succorso were on a collision course.  What nobody expected was how quickly it would be over--or how devastating victory would be.  It was common enough example of rivalry and revenge--or so everyone thought.  The REAL story was something entirely different.In The Real Story, Stephen R. Donaldson takes us to a remarkably detailed world of faster-than-light travel, politics, betrayal, and a shadowy presence just outside our view to tell the fiercest, most profound story he has ever written.

Split Infinity


Piers Anthony - 1980
    His only escape lay in Phaze, a world totally ruled by magic. Soon he learned that his alternate self had already been murdered, and that he was next. On Proton, his fate depended on winning the great Games. On Phaze, he must master magic to survive. And if he used any magic at all, his friends were determined to kill him at once!

The Reluctant Swordsman


Dave Duncan - 1988
    A swordsman of the seventh rank, Wallie was now the master of a beautiful slave girl and a cunning blade. His mission: to serve a Goddess--even though he had never fought before! Original.

Spellsinger


Alan Dean Foster - 1983
    Jonathan-Thomas Meriweather, part-time wannabe rock guitarist and janitor, makes magic to his well-worn rock repertoire on his duar instrument. While lyrics may be righteous, the magic is too often something else.

Fortress in the Eye of Time


C.J. Cherryh - 1995
    His purpose -- to create out of the insubstance of the air, from a shimmering of light and a fluttering of shadows. that most wonderous of spells, a Shaping. A Shaping in the form of a, young man who will be sent east on the road the old was to old to travel. To right the wrongs of a long-forgotten wizard war, and call new wars into being. Here is the long-awaited major new novel from one of the brightest stars in the fantasy and science fiction firmament.C.J.Cherryh's haunting story of the wizard Mauryl, kingmaker for a thousand years of Men, and Tristen, fated to sow distrust between a prince and his father being. A tale as deep as legend and a intimate as love, it tells of a battle beyond Time, in which all Destiny turns on the wheel of an old man's ambition, a young man's innocence, and the unkept promised of a king to come.

Witch World


Andre Norton - 1963
    None are more memorable than her Witch World novels. Simon Tregarth, a man from our own world, escapes his doom through the gates to the Witch World. There he aids the witch Jaelithe's escape from the hounds of Alizon, only to find himself embroiled in a deeper war against an even deadlier foe: the Kolder.

Camber of Culdi


Katherine Kurtz - 1976
    In later legends, he was to become a figure of mystery, known as both the defender of humanity and the patron saint of dark magic. But now he sought only retirement on his family estates.His dream of justice and amicable relations between the races had turned to ashes in his mind. The medieval kingdom of Gwynedd groaned under the tyranny of Imre and his sister and mistress, Ariella. Normal humans were savagely persecuted by the king, whose Deryni ancestors had seized the throne from the rightful human Haldane line a century before. Camber could not even save his own son from the murderous treachery of Imre.When Camber learned that Cinhil Haldane, a descendant of the previous kings, still lived, he realized that the only hope for the kingdom lay in overthrowing Imre and restoring Cinhil to the throne. But Cinhil was a cloistered monk, hidden under his religious name in one of many monasteries, unaware of his heritage, untrained in politics. Could he be persuaded to leave the only life he knew and take on the leadership of a rebellion? And lacking the Deryni powers, could he hope to overcome the magic of the king? Grimly, Camber set out to locate Cinhil and spirit him from the cloister into a struggle that seemed doomed from the start.And behind came the minions of the king—for Imre was already aware of the plot and bent on destroying all involved in it.

Nemesis


Isaac Asimov - 1989
    In the twenty-third century pioneers have escaped the crowded earth for life in self-sustaining orbital colonies.  One of the colonies, Rotor, has broken away from the solar system to create its own renegade utopia around an unknown red star two light-years from Earth:  a star named Nemesis.  Now a fifteen-year-old Rotorian girl has learned of the dire threat that nemesis poses to Earth's people--but she is prevented from warning them.  Soon she will realize that Nemesis endangers Rotor as well.  And so it will be up to her alone to save both Earth and Rotor as--drawn inexorably by Nemesis, the death star--they hurtle toward certain disaster.

The Ruins of Ambrai


Melanie Rawn - 1994
    But the greater the magic, the greater the peril—and Lenfell was soon devastated by a war between rival Mageborn factions that polluted land, sea, and air with Wild Magic and unleashed the hideous specters known as Wraithenbeasts.Generations after that terrible war, with the land recovered from crippling wounds and the people no longer threatened by genetic damage, Mageborns still practice their craft—but under strict constraints. Yet so long as the rivalry between the Mage Guardians and the Lords of Malerris continues, the threat of another war is ever-present. And someone has been planning just such a war for many long years, the final strike in a generations-old bid for total power....

Prince of the Blood


Raymond E. Feist - 1989
    Feist’s bestselling coming-of-age saga celebrates the fifteenth anniversary of its publication. Feist introduces a new generation of readers to his riveting novel of adventure and intrigue, revised and updated as he always meant it to be written. It is a work that explores strength and weakness, hope and fear, and what it means to be a man—in a kingdom where peace is the most precious commodity of all.If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh—the single most powerful ruler in the known world—at her Seventy-fifth Jubilee Anniversary. But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons’ journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead—sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother. On separate paths, the two men—one a fugitive and one a future king—make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them—and become ever more daring.From the Hardcover edition.

Tuf Voyaging


George R.R. Martin - 1986
    So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands-hands which now control cellular material for thousands of outlandish creatures. With his unique equipment, Tuf is set to tackle the problems human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way...and in every case the only thing that stands between the colonists and disaster is Tuf's ingenuity - and his reputation as an honest dealer in a universe of rogues...Tuf Voyaging features interior illustrations by Janet Aulisio. Included in it will be her original eight illustrations, along with 28 newly commissioned ones.

Lord Valentine's Castle


Robert Silverberg - 1979
    Valentine's journey is a long one, a tour through a series of magnificent environments. Fields of predatory plants give way to impossibly wide rivers, chalk-cliffed islands and unforgiving deserts. The prose is unrelentingly dreamlike—no accident given that on Majipoor, dreams rule the minds of great and humble alike. Originally serialized in The Magazine of Fantasy & Science Fiction in four parts: November 1979, December 1979, January 1980 and February 1980.

Young Miles


Lois McMaster Bujold - 1997
    Being an officer in Barrayar's military wasn't easy. And being the leader of a force of spaceborne mercenaries while maintaining a secret identity wasn't easy—in fact it should have been impossible, to say nothing of being a capital offense on Barrayar. Not that impossibility or great danger would slow down young Miles Vorkosigan much.The Warrior's Apprentice 1Discharged from the Barrarayan academy after flunking the physical, a discouraged Miles (17) takes possession of a jumpship and becomes the leader of a mercenary force that expands to a fleet of treasonous proportions.The Mountains of Mourning 373Miles (20) is sent to a small mountain village to investigate the murder of an infant, killed because she had a physical defect. Miles must deal with deep-seated prejudice against “mutants” and uncover the real killer in this novella that won both the Hugo Award and Nebula Award.The Vor Game 465 Miles (20s) faces enormous challenges in this Hugo Award-winning novel as he leads a mutiny against his military commander's criminal orders, rejoins his Dendarii mercenaries, and attempts to rescue Emperor Gregor after Barrayar's royal scion has run off straight into trouble.

Consider Phlebas


Iain M. Banks - 1987
    Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender.Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction.