Best of
Space-Opera

1997

Young Miles


Lois McMaster Bujold - 1997
    Being an officer in Barrayar's military wasn't easy. And being the leader of a force of spaceborne mercenaries while maintaining a secret identity wasn't easy—in fact it should have been impossible, to say nothing of being a capital offense on Barrayar. Not that impossibility or great danger would slow down young Miles Vorkosigan much.The Warrior's Apprentice 1Discharged from the Barrarayan academy after flunking the physical, a discouraged Miles (17) takes possession of a jumpship and becomes the leader of a mercenary force that expands to a fleet of treasonous proportions.The Mountains of Mourning 373Miles (20) is sent to a small mountain village to investigate the murder of an infant, killed because she had a physical defect. Miles must deal with deep-seated prejudice against “mutants” and uncover the real killer in this novella that won both the Hugo Award and Nebula Award.The Vor Game 465 Miles (20s) faces enormous challenges in this Hugo Award-winning novel as he leads a mutiny against his military commander's criminal orders, rejoins his Dendarii mercenaries, and attempts to rescue Emperor Gregor after Barrayar's royal scion has run off straight into trouble.

The Neutronium Alchemist 2: Conflict


Peter F. Hamilton - 1997
    Stealing the bodies of the living, they are grouping together into powerful consortiums led by leaders from history. An increasingly desperate Confederation Navy is struggling to stem the tide as the race for the universe's most powerful weapon begins. But if the dead can return to life, who will be the ultimate victors?

The Neutronium Alchemist 1: Consolidation


Peter F. Hamilton - 1997
    The minds of those long dead are taking over the bodies of the living, in increasingly alarming numbers. Joshua Calvert is desperately trying to recover a "doomsday weapon", an instrument that might blast the dead back into oblivion--but in the wrong hands, it could mean the end of the human race.

The Reality Dysfunction 1: Emergence


Peter F. Hamilton - 1997
    The Edenists are genetically engineered space-dwellers with telepathic affinity for their biotechnological homes and ships. The Adamists, effectively the Luddites of the future, are willing to pioneer new worlds, much as their ancestors did hundreds of years ago. The two groups, peopled by fascinating characters, clash on a primitive world called Lalonde, setting in motion a tale of adventure unparalleled in this universe.

AEon


Andrew Bates - 1997
    Take to the stars in AEon, White Wolf's new Storytelling game about a high-tech, psi-powered future As humanity's next step of evolution, you can venture to the depths of space, uncovering all manner of mysteries -- or scheme among the nations and corporations of Earth as they extend their grasp into our solar system and beyond.