Book picks similar to
Iron Gold II by Pierce Brown


fantasy
pal
science-fiction
red-rising

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

Soul Catcher


Frank Herbert - 1972
    Soul Catcher is about a Native American who kidnaps a young white boy and their journey together. It is a story of vengeance and sacrifice. In the conflicted anti-hero, one may see many truths to the feelings harbored by those who were conquered. Many Native American myths are touched upon; e.g. that the bee does not haphazardly sting its victim, rather it chooses that person. The book is committed to seeing the sacrifice through and the “lamb” must be an innocent to represent the many Native American innocents slaughtered. Therein lies the conflict with our tragic hero, that he may actually have found respect for his young white hostage, yet he knows what it is that he must do for his people.

The Rule of One


Ashley Saunders - 2018
    Everyone follows the Rule of One. But Ava Goodwin, daughter of the head of the Texas Family Planning Division, has a secret—one her mother died to keep and her father has helped to hide for her entire life.She has an identical twin sister, Mira.For eighteen years Ava and Mira have lived as one, trading places day after day, maintaining an interchangeable existence down to the most telling detail. But when their charade is exposed, their worst nightmare begins. Now they must leave behind the father they love and fight for their lives.Branded as traitors, hunted as fugitives, and pushed to discover just how far they’ll go in order to stay alive, Ava and Mira rush headlong into a terrifying unknown.

The Long Walk


Richard Bachman - 1979
    If you break the rules, you get three warnings. If you exceed your limit, what happens is absolutely terrifying. Reissue.

The Land Books 1 and 2


Aleron Kong - 2016
     Read the novel that describes the greatest game you've never played. When DangerZone Industries had released the latest and greatest Virtual Reality MMORPG, James, and millions of other virtual reality players, sought purpose and self-definition in this new world. The tag line "Live the life your soul was meant for," captured the hearts and minds of his entire generation. "The Land," was the largest and most dynamic virtual reality game of all time. James and his friends had devoted countless hours to become one of the top teams in the game. None of that mattered after James was actually summoned to The Land. What had been an engrossing game became a daily struggle of life and death. James struggles to survive while becoming embroiled in an age old war between the sprites and goblins, avoiding the machinations of the local king and helping an enslaved woman know freedom once again. Join the sensation! Welcome... to THE LAND!

The Breakers Series: Books 4-6


Edward W. Robertson - 2015
     This collection includes books four, five, and six--over 1000 pages of post-apocalyptic survival.

Star Wars: Classic Trilogy


Ryder Windham
    Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.

The Divine Word


Gav Thorpe - 2013
    Fighting alongside the Raven Guard Legion, Marcus Valerius of the Therion Cohort has long scorned those who seek to deify the Emperor, but a flash of inspiration leads him to question whether or not there are greater forces at work in the universe...

The Colors of Space


Marion Zimmer Bradley - 1963
    He was so bored with his own company that the Mentorian medic was a welcome sight when he came to prepare him for cold-sleep. The Mentorian paused, needle in hand. "Do you wish to be wakened for the time we shall spend in each of the three star systems, sir? You can, of course, be given enough drug to keep you in cold-sleep until we reach your destination." Bart felt tempted -- he wanted very much to see the other star systems. But he couldn't risk meeting other passengers. The needle went into his arm. In sudden panic, he realized he was helpless. The ship would touch down on three worlds, and on any of them the Lhari might have his description, or his alias! He could be taken off, unconscious, and might never wake up! He tried to move, to protest, but he couldn't. There was a freezing moment of intense cold and then nothing. . . .

The Shadow


James Patterson - 2021
    Then Khan ambushes the couple, who have the slimmest chance of survival ... in the uncertain future.A century and a half later, Lamont awakens in a world both unknown and disturbingly familiar. The first person he meets is Maddy Gomes, a teenager with her own mysterious secrets, including a more than passing familiarity with the legend of the Shadow.Most disturbing, Khan's power continues to be felt over the city and its people. No one in this new world understands the dangers of stopping him better than Lamont Cranston. He also knows he's the only one who stands a chance. The Shadow must prove that he's not only a super crime-fighter, but an icon.

The Ballad of Songbirds and Snakes


Suzanne Collins - 2020
    In the Capital, eighteen-year-old Coriolanus Snow is preparing for his one shot at glory as a mentor in the Games. The once-mighty house of Snow has fallen on hard times, its fate hanging on the slender chance that Coriolanus will be able to outcharm, outwit, and outmaneuver his fellow students to mentor the winning tribute.The odds are against him. He's been given the humiliating assignment of mentoring the female tribute from District 12, the lowest of the low. Their fates are now completely intertwined -- every choice Coriolanus makes could lead to favor or failure, triumph or ruin. Inside the arena, it will be a fight to the death. Outside the arena, Coriolanus starts to feel for his doomed tribute... and must weigh his need to follow the rules against his desire to survive no matter what it takes.

The Walk


Lee Goldberg - 2004
    Marty Slack, a TV network executive, crawls out from under his Mercedes, parked outside what once was a downtown Los Angeles warehouse, the location for a new TV show. Downtown LA is in ruins. The sky is thick with black smoke. His cell phone is dead. The freeways are rubble. The airport is demolished. Buildings lay across streets like fallen trees. It will be days before help can arrive.Marty has been expecting this day all his life. He's prepared. In his car are a pair of sturdy walking shoes and a backpack of food, water, and supplies. He knows there is only one thing he can do ... that he must do: get home to his wife Beth, go back to their gated community on the far edge of the San Fernando Valley.All he has to do is walk. But he will quickly learn that it's not that easy. His dangerous, unpredictable journey home will take him through the different worlds of what was once Los Angeles. Wildfires rage out of control. Flood waters burst through collapsed dams. Natural gas explosions consume neighborhoods. Sinkholes swallow entire buildings. After-shocks rip apart the ground. Looters rampage through the streets.There's no power. No running water. No order.Marty Slack thinks he's prepared. He's wrong. Nothing can prepare him for this ordeal, a quest for his family and for his soul, a journey that will test the limits of his endurance and his humanity, a trek from the man he was to the man he can be ... if he can survive The Walk.

The Stand / The Dark Half


Stephen King - 1991
    

Nerve


Jeanne Ryan - 2012
    But whoever's behind the game knows exactly what she wants, enticing her with lustworthy prizes and a sizzling-hot partner. With Ian on her team, it's easy to agree to another dare. And another. And another. At first it's thrilling as the Watchers cheer them on to more dangerous challenges. But suddenly the game turns deadly. Will Vee and Ian risk their lives for the Grand Prize dare, or will they lose NERVE?