Processing: A Programming Handbook for Visual Designers and Artists


Casey Reas - 2007
    This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.Includes essays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barragan and interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jurg Lehni, Auriea Harvey and Michael Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihalyi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas is Associate Professor in the Design Media Arts Department at the University of California, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007."

Linux Basics for Hackers: Getting Started with Networking, Scripting, and Security in Kali


OccupyTheWeb - 2018
    Topics include Linux command line basics, filesystems, networking, BASH basics, package management, logging, and the Linux kernel and drivers.If you're getting started along the exciting path of hacking, cybersecurity, and pentesting, Linux Basics for Hackers is an excellent first step. Using Kali Linux, an advanced penetration testing distribution of Linux, you'll learn the basics of using the Linux operating system and acquire the tools and techniques you'll need to take control of a Linux environment.First, you'll learn how to install Kali on a virtual machine and get an introduction to basic Linux concepts. Next, you'll tackle broader Linux topics like manipulating text, controlling file and directory permissions, and managing user environment variables. You'll then focus in on foundational hacking concepts like security and anonymity and learn scripting skills with bash and Python. Practical tutorials and exercises throughout will reinforce and test your skills as you learn how to: - Cover your tracks by changing your network information and manipulating the rsyslog logging utility - Write a tool to scan for network connections, and connect and listen to wireless networks - Keep your internet activity stealthy using Tor, proxy servers, VPNs, and encrypted email - Write a bash script to scan open ports for potential targets - Use and abuse services like MySQL, Apache web server, and OpenSSH - Build your own hacking tools, such as a remote video spy camera and a password crackerHacking is complex, and there is no single way in. Why not start at the beginning with Linux Basics for Hackers?

The Art and Science of CSS: Create Inspirational, Standards-Based Web Designs


Cameron Adams - 2007
    The Art & Science of CSS brings together a talented collection of designers who will show you how to take the building blocks of your web site's design (such as headings, navigation, forms, and more) and bring them to life with fully standards-compliant CSS.This full color book helps you to design web sites that not only work well across all browsers, are easy to maintain, and are highly accessible, but are also visually stunning.Create truly attention-grabbing headings.Discover multiple ways to present images effectively.Use background images to give your site zest.Build usable and attractive navigation.Design forms that are stylish and functional.Learn how to break away from the square box gclich.Create funky tables.And lots moreFrom the PublisherJonathan Snook, Steve Smith, Jina Bolton, Cameron Adams, and David Johnson, five of the biggest names in CSS design have joined forces to bring you The Art & Science Of CSS.Beautifully presented in full color, this book will teach you how to apply innovative CSS-based techniques to create visually stunning headings, forms, menus, navigation, backgrounds, and much more...Using The Art & Science Of CSS, you'll see just how easy it is to unleash your creative talents and design inspirational web sites with CSS.All designs in this book are visually appealing and inspiring. The CSS code used to create each of the components is included and guaranteed to be simple, efficient and cross-browser compatible.Among its many treasures, this book will show you how to: Format calendars, menus and table of contents using CSSCreate horizontal, vertical and tab-based navigation systems using CSSCreate rounded corners using CSSDesign stylish Website headingsPut together funky & artistic Website backgroundsUse CSS to render blockquotes, dates and lists in a visually appealing mannerAll designs in this book are visually appealing and inspiring. The code CSS code used to create each of the components is provided and is guaranteed to be simple, efficient and cross-browser compatible.Who Should Read This Book?This book is ideal for anyone who wants to gain the practical skills involved in using CSS to make attractive web sites, especially if you're not the type who likes to learn by memorizing a formal specification and then trying to work out which browsers implemented it completely (does anyone enjoy reading specifications?). The only knowledge you'll need to have is some familiarity with HTML. This book will give designers the skills they need to implement their ideas, and provides developers with creative inspiration through practical examples.

Physics for Game Developers


David M. Bourg - 2001
    Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.

Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures


Claus O. Wilke - 2019
    But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options.This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures. What visualization type is best for the story you want to tell? How do you make informative figures that are visually pleasing? Author Claus O. Wilke teaches you the elements most critical to successful data visualization.Explore the basic concepts of color as a tool to highlight, distinguish, or represent a valueUnderstand the importance of redundant coding to ensure you provide key information in multiple waysUse the book's visualizations directory, a graphical guide to commonly used types of data visualizationsGet extensive examples of good and bad figuresLearn how to use figures in a document or report and how employ them effectively to tell a compelling story

Kingpin: How One Hacker Took Over the Billion-Dollar Cybercrime Underground


Kevin Poulsen - 2011
    Max 'Vision' Butler was a white-hat hacker and a celebrity throughout the programming world, even serving as a consultant to the FBI. But there was another side to Max. As the black-hat 'Iceman', he'd seen the fraudsters around him squabble, their ranks riddled with infiltrators, their methods inefficient, and in their dysfunction was the ultimate challenge: he would stage a coup and steal their ill-gotten gains from right under their noses.Through the story of Max Butler's remarkable rise, KINGPIN lays bare the workings of a silent crime wave affecting millions worldwide. It exposes vast online-fraud supermarkets stocked with credit card numbers, counterfeit cheques, hacked bank accounts and fake passports. Thanks to Kevin Poulsen's remarkable access to both cops and criminals, we step inside the quiet,desperate battle that law enforcement fights against these scammers. And learn that the boy next door may not be all he seems.

Programming WCF Services


Juval Lowy - 2007
    Relentlessly practical, the book delivers insight, not documentation, to teach developers what they need to know to build the next generation of SOAs.After explaining the advantages of service-orientation for application design and teaching the basics of how to develop SOAs using WCF, the book shows how you can take advantage of built-in features such as service hosting, instance management, asynchronous calls, synchronization, reliability, transaction management, disconnected queued calls and security to build best in class applications. "Programming WCF Services" focuses on the rationale behind particular design decisions, often shedding light on poorly-documented and little-understood aspects of SOA development. Developers and architects will learn not only the "how" of WCF programming, but also relevant design guidelines, best practices, and pitfalls. Original techniques and utilities provided by the author throughout the book go well beyond anything that can be found in conventional sources.Based on experience and insight gained while taking part in the strategic design of WCF and working with the team that implemented it, "Programming WCF Services" provides experienced working professionals with the definitive work on WCF. Not only will this book make you a WCF expert, it will make you a better software engineer. It's the Rosetta Stone of WCF.

Effective Perl Programming


Joseph Hall - 1997
    The language features full support for regular expressions, object-oriented modules, network programming, and process management. Perl is extensible, and supports modular, cross-platform development.In "Effective Perl Programming," Perl experts Joseph Hall and Randal Schwartz share programming solutions, techniques, programming pointers, rules of thumb, and the pitfalls to avoid, enabling you to make the most of Perl's power and capabilities.The authors will help you develop a knack for the right ways to do things. They show you how to solve problems with Perl, and how to debug and improve your Perl programs. Offering examples, they help you learn good Perl style. Geared for programmers who have already acquired Perl basics, the book will extend your skill range, providing the tactics and deeper understanding you need to create Perl programs that are more elegant, effective, and succinct. This book also speaks to those who want to become more fluent, expressive, and individualistic Perl programmers.To help you design and write effective Perl progams, Effective Perl Programming includes: Perl basics Idiomatic Perl Regular expressions Subroutines References Debugging Usage of packages and modules Object-oriented programming Useful and interesting Perl miscellanyNumerous thought-provoking examples appear throughout the book, highlighting many of the subtleties that make Perl such a fascinating, fun, and effective language to work with.

Programming in Scala


Martin Odersky - 2008
     Coauthored by the designer of the Scala language, this authoritative book will teach you, one step at a time, the Scala language and the ideas behind it. The book is carefully crafted to help you learn. The first few chapters will give you enough of the basics that you can already start using Scala for simple tasks. The entire book is organized so that each new concept builds on concepts that came before - a series of steps that promises to help you master the Scala language and the important ideas about programming that Scala embodies. A comprehensive tutorial and reference for Scala, this book covers the entire language and important libraries.

Pro C# 2010 and the .NET 4 Platform


Andrew Troelsen - 2009
    As expected, .NET 4 brings a wealth of new APIs to the base class libraries and several new syntactical constructs to C#. For example, it is now possible to create C# methods that support optional and named arguments. As well, you are able to resolve types completely at runtime using the new dynamic keyword. As far as APIs are concerned, this edition of Pro C# 2010 and the .NET 4 Platform will cover a number of new details, including:• the Dynamic Language Runtime (DLR)• the Task Parallel Library (TPL, including PLINQ)• the ADO.NET Entity Framework (as well as LINQ to EF)• expanded coverage of the Windows Presentation Foundation (WPF) API• improved support for COM interopIf you're checking out this book for the first time, understand that it targets experienced software professionals and students of computer science—so please don't expect three chapters devoted to "variable scope" here! The mission of this text is to provide you with a rock-solid foundation in the C# programming language (including a full discussion of OOP) and the critical aspects of the .NET 4 platform.Once you digest the information presented in the book you hold in your hands, you'll be in a perfect position to apply this knowledge to your specific programming assignments, and you'll be well-equipped to explore the .NET universe on your own terms.Andrew TroelsenMicrosoft MVP, Visual Developer—Visual C#; Microsoft Certified Trainer (MCT)

Inside the Machine


Jon Stokes - 2006
    Once you understand how the microprocessor-or central processing unit (CPU)-works, you'll have a firm grasp of the fundamental concepts at the heart of all modern computing.Inside the Machine, from the co-founder of the highly respected Ars Technica website, explains how microprocessors operate-what they do and how they do it. The book uses analogies, full-color diagrams, and clear language to convey the ideas that form the basis of modern computing. After discussing computers in the abstract, the book examines specific microprocessors from Intel, IBM, and Motorola, from the original models up through today's leading processors. It contains the most comprehensive and up-to-date information available (online or in print) on Intel's latest processors: the Pentium M, Core, and Core 2 Duo. Inside the Machine also explains technology terms and concepts that readers often hear but may not fully understand, such as "pipelining," "L1 cache," "main memory," "superscalar processing," and "out-of-order execution."Includes discussion of:Parts of the computer and microprocessor Programming fundamentals (arithmetic instructions, memory accesses, control flow instructions, and data types) Intermediate and advanced microprocessor concepts (branch prediction and speculative execution) Intermediate and advanced microprocessor concepts (branch prediction and speculative execution) Intermediate and advanced computing concepts (instruction set architectures, RISC and CISC, the memory hierarchy, and encoding and decoding machine language instructions) 64-bit computing vs. 32-bit computing Caching and performance Inside the Machine is perfect for students of science and engineering, IT and business professionals, and the growing community of hardware tinkerers who like to dig into the guts of their machines.

Elements of Programming


Alexander Stepanov - 2009
    And then we wonder why software is notorious for being delivered late and full of bugs, while other engineers routinely deliver finished bridges, automobiles, electrical appliances, etc., on time and with only minor defects. This book sets out to redress this imbalance. Members of my advanced development team at Adobe who took the course based on the same material all benefited greatly from the time invested. It may appear as a highly technical text intended only for computer scientists, but it should be required reading for all practicing software engineers." --Martin Newell, Adobe Fellow"The book contains some of the most beautiful code I have ever seen." --Bjarne Stroustrup, Designer of C++"I am happy to see the content of Alex's course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book." --Forest Baskett, General Partner, New Enterprise Associates"Paul's patience and architectural experience helped to organize Alex's mathematical approach into a tightly-structured edifice--an impressive feat!" --Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book's value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system's software components will work together and behave as they must.The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions--also available on the Web--is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup.Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book's experienced authors have been teaching and demonstrating for years--that mathematics is good for programming, and that theory is good for practice.

Computer Organization & Design: The Hardware/Software Interface


David A. Patterson - 1993
    More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline. --John Crawford Intel Fellow Director of Microprocessor Architecture, Intel The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design. Using a distinctive learning by evolution approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they ha

Algorithms in a Nutshell


George T. Heineman - 2008
    Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs -- with just enough math to let you understand and analyze algorithm performance. With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate. With this book, you will:Solve a particular coding problem or improve on the performance of an existing solutionQuickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to useGet algorithmic solutions in C, C++, Java, and Ruby with implementation tipsLearn the expected performance of an algorithm, and the conditions it needs to perform at its bestDiscover the impact that similar design decisions have on different algorithmsLearn advanced data structures to improve the efficiency of algorithmsWith Algorithms in a Nutshell, you'll learn how to improve the performance of key algorithms essential for the success of your software applications.

Feynman Lectures On Computation


Richard P. Feynman - 1996
    Feynman gave his famous course on computation at the California Institute of Technology, he asked Tony Hey to adapt his lecture notes into a book. Although led by Feynman, the course also featured, as occasional guest speakers, some of the most brilliant men in science at that time, including Marvin Minsky, Charles Bennett, and John Hopfield. Although the lectures are now thirteen years old, most of the material is timeless and presents a “Feynmanesque” overview of many standard and some not-so-standard topics in computer science such as reversible logic gates and quantum computers.