Nemesis


Anthony Riches - 2021
    Now he'll kill them all.Mickey Bale is an elite close protection officer. That's why the Met police has given him the toughest job of all: guarding the Minister of Defence at a moment when Chinese-British relations have hit a deadly boiling point.And when Mickey's life isn't on the line for his work, he's taking his chances waging war on a powerful London gang family. Their dealer supplied a lethal ecstasy pill to his sister, and Mickey is determined to take them down, one at a time.But will he get away with it – or will his colleagues in the force realise that the man on an underworld killing spree is one of their own?'Mickey Bale is a Jack Reacher for a harder, faster, more assured millennium. Nemesis is the kind of book for which the word 'compelling' was coined' Manda Scott'Meet Mickey Bale – London's John Wick. A rocket-propelled grenade of a book, shot through with gallows humour. Guy Ritchie meets Lee Child' Robyn Young

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

The Lost City


Tom Moldvay - 1981
    Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.

The Pecos Undertaker (Stark & Buchanan Book 1)


Mel Odom - 2020
    Blunt talks to Mr. Henson, Charlie’s mentor, like he knows him, but Charlie knows that can’t be. John Peter Henson is a good man who would only spend time with someone like Blunt the day he put him into the ground…Unwilling to give up Mr. Henson’s secret and tarnish his good name, Charlie tries to put the pieces together himself. Maggie Buchanan knows he’s hiding something and she’s on his trail as well. Together, they turn the tables on Blunt’s outlaws. Charlie ends up in possession of a treasure map to Mexican gold that may just get him killed.“The pace is fast, the action plentiful, the characters colorful and memorable, and the writing is top-notch.” – Wayne D. Dundee

Fading Suns


Bill Bridges - 1999
    It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

Karma


Walter Mosley - 2010
    He was a private investigator who had "decided to go from crooked to slightly bent," turning down the shady but lucrative work that New York's thugs and mobsters had long brought to his door. In "Karma," Walter Mosley tells us the story of the moment McGill decided to change his ways, when a seemingly classic femme fatale forced him to confront the reality of his life of corruption and betrayal. It was the culmination of a dark and tragic case that reached back through McGill's entire career, plumbing the full, complex history of the soul-scarred figure now hailed as "a poignantly real character . . . [and] a more than worthy successor to Philip Marlowe." (The Boston Globe) Originally published in Otto Penzler's anthology Dangerous Women, "Karma" was included in Best American Mystery Stories 2006, edited by Scott Turow.

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Shadowdale/FRE 1 (Advanced Dungeons and Dragons Forgotten Realms)


Ed Greenwood - 1989
    Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals-extremely powerful mortals, to be certain, but mortal nonetheless. They seek the lost Tablets of Fate, key to their return. But as the good and evil gods for the Realms bring their fight down to earth, the people and lands are caught in between. Nature itself revolts; strange creatures stalk the countryside, and even magic becomes unpredictable. When a band of adventurers are hired by a young apprentice to rescue her sorceress-mentor, little do they realize the size of the stakes they will soon be playing for. Caught up in a power struggle that will determine the fate of the Realms themselves, the first step is to find the only mortal who may know what's going on-the legendary sage Elminster. And that means going to Shadowdale. Shadowdale is the first of a three-part series of modules for the Advanced Dungeons & Dragons 2nd Edition roleplaying game. Set in the popular Forgotten Realms game world, this module features the same settings and many of the same characters of the first novel of the Avatar Trilogy, Shadowdale, by Richard Awlinson.

The Starbuck Chronicles: The Complete 4-Book Collection


Bernard Cornwell - 2013
    The armies of North and South stand on the brink of America’s civil war. Nathanial Starbuck arrives in the capital of the Confederate South, where he enlists in an elite regiment. He is a northern boy fighting for the southern cause. But nothing can prepare him for the shocking violence to follow in the war which broke America in two.COPPERHEADNathanial Starbuck is a Copperhead: a northerner fighting for the rebel South in America’s Civil War. Expelled from the Faulconer Legion, Starbuck must travel a hard road before he can rejoin his comrades. His journey will take him through the savage prisons of Richmond, across the blood-sodden battlefields of Virginia, and into the deadly high command of the northern army.BATTLE FLAGThe epic battle for control of the Confederate capital continues through the hot summer of 1862. It’s a battle that Captain Nate Starbuck, a Yankee fighting for the Southern cause, has to survive and win.THE BLOODY GROUNDIt is late summer 1862 and the Confederacy is invading the United States of America.Nate Starbuck, a northern preacher’s son fighting for the rebel South, is given command of a punishment battalion – a despised unit of shirkers and cowards. His enemies expect it to be his downfall, as Starbuck must lead this ramshackle unit into a battle that will prove to be the bloodiest of the Civil War.

Gai-Jin Part 3 Of 3


James Clavell - 2000
    Sweeping us back to the enigmatic and elusive land of his best-selling Shogun, he weaves an extraordinary tale of Japan, now newly open to gai-jin - foreigners - and teeming with contradictions as the ancient and the modern meet in a clash of cultures, of nations, of generations. It is 1862, and in Japan's Foreign Settlement of Yokohama, reverberations from an explosive act of violence will forever alter - and connect - the lives of the major characters. Malcolm Struan, at twenty, is heir to the title of tai-pan of the most powerful and bitterly contested English trading company in the Orient, the Noble House. Malcolm's fate, and that of his family's legacy, become inextricably intertwined with that of a beautiful young French woman, Angelique Richaud. Desired by many, loved purely and passionately by Malcolm, Angelique will hold the future of the Noble House in her hands. Intricately interwoven into the story of the struggle for control of the Noble House is a powerful parallel story of the Land of the Gods, Japan, a country ripped apart by greed, idealism, and terrorism as groups of young xenophobic revolutionaries, ronin, attempt to seize the Shogunate and expel the hated gai-jin from Japan. One man, Lord Toranaga Yoshi, a direct descendant of the first Toranaga Shogun, attempts not only to protect the Shogunate, but to usher it, and Japan, into the modern age. Amid the brutality and heroism, the betrayals and the stunning romance, a multilayered, complex story unfolds. Here the dark and erotic world of the pleasure houses - the Ladies of the Willow World, spies, and terrorists - meets the world of pageantry and power - monarchs and diplomats. And here East meets West in an inevitable collision of two equally powerful cultures as James Clavell creates a vibrant and authentic

Time of Thin Blood


Sarah Roark - 1999
    Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play

The Novels of P.G. Wodehouse


P.G. Wodehouse - 2009
    Austin's 1903Three Men and a Maid 1922Uneasy Money 1917The White Feather 1907A Wodehouse Miscellany, Articles & Stories 1916

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages