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Alien RPG: Colonial Marines Operations Manual by Andrew E.C. Gaska
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Clanbook: Giovanni Revised
Greg Stolze - 2001
Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Cursed City
C.L. Werner - 2021
Its vampiric rulers have indulged their bloodlust in every shadow-clad alley, turning the once-proud metropolis into a charnel house. Already crushed beneath the tyranny of Radukar the Wolf and his Thirsting Court, a spate of vicious murders plunges the mortal inhabitants into fresh terror. Emerging to uncover a connection between the attacks is an unlikely group of heroes: a vampire hunter from Carstinia, a slum-born vigilante, a ruthless wizard, and a soldier who is the last survivor of her noble bloodline. Arrayed against them are the undead monsters that thrive upon Radukar's gory regime. But a daring search for answers turns into a fight for survival when the Wolf himself descends his Ebon Citadel and joins the carnage in the streets…
We Knew They Were Coming
Ira Tabankin - 2016
Mankind's oldest question is, 'Are we alone' has been answered. A typing error changes the area of space NASA's Kepler probe searches for Earth-like planets. It records a very bright light, an anomaly that doesn't match anything in NASA's files. It records something heading towards Earth at a speed so high as to be unbelievable. Earth has just over four years to prepare. The outgoing US President spends months before he believes there really is something heading to Earth. NASA's code word for the object is unicorn. The mythical horned horse is coming. The President forms a committee to figure out what to do, he hands the hot potato to his successor who takes the leaders of only six other countries into his. confidence. The unicorn committee begins preparations, they decide to build shelters and arm the military with the most advanced weapons they can design and build in four years. Supply shortages ripple through the economy, rumors spread across the web. The government decides to take a drastic act in order to control the flow of information. As the unicorn speeds towards Earth, the government tries a unique way to spread what they hope is lifesaving information to the population, they hire survivalists, without telling them why, to spread information that something is coming and everyone needs to prepare.An amateur stargazer captures the bright light heading towards the planet. As the object draws closer, it begins to slow down, the bright light becomes additional lights, more than a single ship is coming. Panic spreads across the world. Everyone with a grievance attacks their enemies. When the objects arrive at Jupiter to refuel, their first act is to clear everything orbiting the planet, increasing the stress when GPS, communications, intelligence and debris is destroyed, leaving everyone on Earth without a lot of their toys. Their second act is to turn the world’s grid off.The United States President decides to attack the aliens with ground-based rail guns, striking a couple of the ships orbiting the planet, the alien’s respond by shutting off all electrical energy, including batteries. Earth is slapped back two hundred years. A small group of survivalists tries to apply their knowledge to build a new life. This is book 1 of a new series. It tells the story of the unicorn sighting, arrival, attack and the beginning of the rebuilding.
Mutants & Masterminds: RPG
Steve Kenson - 2005
Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!