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Mechanical Vibrations (S. I. Units) by G.K. Grover
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Unit Operations of Chemical Engineering
Warren L. McCabe - 1968
Separate chapters are devoted to each of the principle unit operations, grouped into four sections: fluid mechanics, heat transfer, mass transfer and equilibrium stages, and operations involving particulate solids.
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
The Year's Best Fantasy and Horror: Sixteenth Annual Collection
Ellen DatlowMelissa Hardy - 2003
Ellen Datlow and Terri Windling continue their critically acclaimed and award-winning tradition with another stunning collection of stories. The fiction and poetry here is culled from an exhaustive survey of the field, nearly four dozen stories ranging from fairy tales to gothic horror, from magical realism to dark tales in the Grand Guignol style. Rounding out the volume are the editors' invaluable overviews of the year in fantasy and horror, new Year's Best sections on comics, by Charles Vess, and on anime and manga, by Joan D. Vinge, and a long list of Honorable Mentions, making this an indispensable reference as well as the best reading available in fantasy and horror.The critically acclaimed and award-winning tradition continues with another stunning collection, including stories by Kelly Link, Kim Newman, Corey Marks, Eric Schaller, M. Shayne Bell, Helga M. Novak, Terry Dowling, Michael Libling, Zoran Zivkovic, Bentley Little, Carlton Mellick III, Brian Hodge, Conrad Williams, Tom Disch, Melissa Hardy, Joel Lane, Nicholas Royle, Tracina Jackson-Adams, Karen Joy Fowler, Jackie Bartley, Peter Dickerman, Ramsey Campbell, Adam Roberts, Robert Phillips, Jay Russell, Luis Alberto Urrea, Margaret Lloyd, Stephen Gallagher, Robin McKinley, Haruki Murakami, Theodora Goss, Kathy Koja, Lucy Taylor, Elizabeth Hand, Kevin Brickmeier, Sharon McCartney, Susan Power, Don Tumasonis, Nan Fry.Rounding out the volume are the editors' invaluable overviews of the year in fantasy and horror, Year's Best sections on comics, by Charles Vess, and on anime and manga, by Joan D. Vinge, and a long list of Honorable Mentions, making this an indispensable reference as well as the best reading available in fantasy and horror.
The Year's Best Fantasy and Horror: Nineteenth Annual Collection
Ellen DatlowGlen Hirshberg - 2006
Ellen Datlow, Kelly Link, and Gavin Grant continue this critically acclaimed and award-winning tradition with another stunning collection of stories. The fiction and poetry here is culled from an exhaustive survey of the field, nearly four dozen works ranging from fairy tales to gothic horror, from magic realism to dark tales in the Grand Guignol style. Rounding out the volume are the editors' invaluable overviews of the year in fantasy and horror, and sections on graphic novels, by Charles Vess; on anime and manga, by Joan D. Vinge; on media, by Ed Bryant; and on music, by Charles de Lint. With a long list of Honorable Mentions, this is an indispensable reference as well as the best reading available in fantasy and horror.Isabel Allende Laird Barron Elizabeth Bear Andrew Bonia Chaz Brenchley Tom Brennan Jack Cady Jennifer Chang Robert Coover Albert E. Cowdrey Kelly Everding Jeffrey Ford Theodora Goss Elizabeth Hand Joe Hill Glen Hirshberg Pentti Holappa Dave Hutchinson China Miéville, Emma Bircham, and Max Schäfer Sarah Monette Ralph Robert Moore Adam L.G. Nevill Kim Newman Reggie Oliver Chuck Palahniuk Stacey Richter Barbara Roden Deborah Roggie Jay Russell Geoff Ryman Mark Samuels Willa Schneberg Nisi Shawl Delia Sherman Bruce Sterling Howard Waldrop Daniel Wallace Marley Youmans
The Year's Best Dark Fantasy & Horror 2012
Paula GuranPriya Sharma - 2011
Visit places where one might expect to find the dark — in a house where love was shared and lost, a milky-white pool in an Australian cave, the trenches of World War I, the deep woods. You would not be surprised to find the dark in a cheap apartment on the wrong side of town, down mean streets, under a gallows-tree, along dank passageways, trapped underground, in the near future, or among the mysteries of old New Orleans. Dunes, lakes, isolated cabins, old books, and Old West saloons — well, the darkness might easily be there. But we've also found locales you thought were safe from shadows — a rib joint with good blues playing, inside an old wardrobe, on a baseball diamond, the Beverly Wilshire Hotel...Travel into the best dark fantasy and horror from 2011 with more than five-hundred pages of tales from some of today's best-known writers of the fantastique as well as new talents — stories that will take you to a diverse assortment of dark placesContents Hair • (2011) • shortstory by Joan AikenRakshasi • (2011) • shortfiction by Kelley ArmstrongWalls of Paper, Soft as Skin • (2011) • shortstory by Adam CallawayThe Lake • (2011) • shortfiction by Tananarive DueTell Me I'll See You Again • (2011) • shortstory by Dennis EtchisonKing Death • (2011) • shortfiction by Paul FinchThe Last Triangle • (2011) • shortfiction by Jeffrey FordNear Zennor • (2011) • novella by Elizabeth HandCrossroads • (2011) • shortstory by Laura Anne GilmanAfter-Words • (2011) • novelette by Glen HirshbergRocket Man • (2011) • shortfiction by Stephen Graham JonesThe Maltese Unicorn • (2011) • shortfiction by Caitlín R. KiernanThe Dune • (2011) • shortfiction by Stephen KingCatastrophic Disruption of the Head • (2011) • shortfiction by Margo LanaganThe Bleeding Shadow • (2011) • shortfiction by Joe R. LansdaleWhy Light? • (2011) • novelette by Tanith LeeConservation of Shadows • (2011) • shortstory by Yoon Ha LeeA Tangle of Green Men • [Chronicles of the Borderlands] • (2011) • novella by Charles de LintAfter the Apocalypse • (2012) • shortfiction by Maureen F. McHugh [as by Maureen McHugh ]Why Do You Linger? • (2011) • shortfiction by Sarah MonetteLord Dunsany's Teapot • (2011) • shortstory by Naomi NovikMysteries of the Old Quarter • (2011) • novelette by Paul ParkVampire Lake • (2011) • shortfiction by Norman PartridgeA Journey of Only Two Paces • (2011) • shortstory by Tim PowersFour Legs in the Morning • (2011) • shortfiction by Norman PrentissThe Fox Maiden • (2011) • shortfiction by Priya SharmaTime and Tide • (2011) • shortstory by Alan Ryan [as by Alan Peter Ryan ]Sun Falls • (2011) • shortstory by Angela SlatterStill • (2011) • shortfiction by Tia V. TravisObjects in Dreams May Be Closer Than They Appear • (2011) • shortstory by Lisa TuttleThe Bread We Eat in Dreams • (2011) • shortstory by Catherynne M. ValenteAll You Can Do Is Breathe • (2011) • shortstory by Kaaron WarrenJosh • (2011) • shortfiction by Gene Wolfe
Design Basics
David A. Lauer - 1941
Each concept is presented in a full two- or four-page spread, making the text practical and easy for students to refer to while they work. The modular format also gives instructors the utmost flexibility in organizing their course. Visual examples from many periods, peoples, and cultures are provided for all elements and principles of design, and the diversity of illustrations also includes examples from nature and non-art sources, encouraging students to see these principles in the world.
Game Engine Architecture
Jason Gregory - 2009
The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.
Shadows of the Midnight Sun
Graham Brown - 2013
In the dark corners of the world, a battle rages for the souls of the damned. They're known as The Fallen, souls afflicted with a curse that leaves them empty, violent, but immortal. The church calls them demons, vampires or the Nosferatu. For centuries a holy order known as The Righteous Fire has sought to destroy them, all the while hiding a secret that connects them, the church, to the beginning of the Nosferatu scourge. But as the events of an ancient prophecy begin to unfold, time may be running out for both groups, as the path ahead may bring forgiveness or destruction to one and all. While investigating a string of disappearances connected to her husband's murder, FBI agent Kate Pfeiffer is drawn into this world. She begins to uncover the truth and is faced with a reality she won't believe. Soon she's caught in a clash two thousand years in the making. On one side, the Righteous Fire, on the other, those who dominate the world of the Fallen. Her only hope to survive may rest with Christian Hanover, a jaded warrior and lost soul, who's been searching for the truth about himself and his destiny for more than a thousand years. From an ancient Roman battlefield to the streets of New York. From Cologne Germany, to New Orleans and the swamps of Louisiana, time is running out as the fight against evil rages in the Shadows. Shadows of the Midnight Sun is a supernatural thriller and the first book of the Shadows trilogy.
Introductory Linear Algebra: An Applied First Course
Bernard Kolman - 1988
Calculus is not a prerequisite, although examples and exercises using very basic calculus are included (labeled Calculus Required.) The most technology-friendly text on the market, Introductory Linear Algebra is also the most flexible. By omitting certain sections, instructors can cover the essentials of linear algebra (including eigenvalues and eigenvectors), to show how the computer is used, and to introduce applications of linear algebra in a one-semester course.
Will Happiness Find Me?
Peter Fischli - 2003
An artist's book by the renowned Swiss duo dedicated to the questions that everyone asks themselves once in a while: Can something be unbelievable? Should I get drunk? Could I be Japanese? Is the freedom of birds overrated? Am I a farmer in winter? Does unease grow by itself? Should I crawl into my bed and stop producing things all the time?
Assembly Language Programming And Organization Of The Ibm Pc
Andrew B.C. Yu - 1992
This text includes coverage of I/O control, video/graphics control, text display, and OS/2. Its also illustrates examples of structured programming.
Large-Scale C++ Software Design
John S. Lakos - 1996
It is the first C++ book that actually demonstrates how to design large systems, and one of the few books on object-oriented design specifically geared to practical aspects of the C++ programming language. In this book, Lakos explains the process of decomposing large systems into physical (not inheritance) hierarchies of smaller, more manageable components. Such systems with their acyclic physical dependencies are fundamentally easier and more economical to maintain, test, and reuse than tightly interdependent systems. In addition to explaining the motivation for following good physical as well as logical design practices, Lakos provides you with a catalog of specific techniques designed to eliminate cyclic, compile-time, and link-time (physical) dependencies. He then extends these concepts from large to very large systems. The book concludes with a comprehensive top-down approach to the logical design of individual components. Appendices include a valuable design pattern Protocol Hierarchy designed to avoid fat inte
Applied Cryptography: Protocols, Algorithms, and Source Code in C
Bruce Schneier - 1993
… The book the National Security Agency wanted never to be published." –Wired Magazine "…monumental… fascinating… comprehensive… the definitive work on cryptography for computer programmers…" –Dr. Dobb's Journal"…easily ranks as one of the most authoritative in its field." —PC Magazine"…the bible of code hackers." –The Millennium Whole Earth CatalogThis new edition of the cryptography classic provides you with a comprehensive survey of modern cryptography. The book details how programmers and electronic communications professionals can use cryptography—the technique of enciphering and deciphering messages-to maintain the privacy of computer data. It describes dozens of cryptography algorithms, gives practical advice on how to implement them into cryptographic software, and shows how they can be used to solve security problems. Covering the latest developments in practical cryptographic techniques, this new edition shows programmers who design computer applications, networks, and storage systems how they can build security into their software and systems. What's new in the Second Edition? * New information on the Clipper Chip, including ways to defeat the key escrow mechanism * New encryption algorithms, including algorithms from the former Soviet Union and South Africa, and the RC4 stream cipher * The latest protocols for digital signatures, authentication, secure elections, digital cash, and more * More detailed information on key management and cryptographic implementations
Schaum's Outline of Advanced Mathematics for Engineers and Scientists
Murray R. Spiegel - 1971
Fully stocked with solved problemsN950 of themNit shows you how to solve problems that may not have been fully explained in class. Plus you ge"