Book picks similar to
McLendon's Syndrome by Robert A. Frezza
science-fiction
sci-fi
sf
humor
Halo: The Fall of Reach
Eric S. Nylund - 2001
the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...
On Basilisk Station
David Weber - 1992
Her demoralized crew blames her for their ship's humiliating posting to an out-of-the-way picket station. The aborigines of the system's only habitable planet are smoking homicide-inducing hallucinogens. Parliament isn't sure it wants to keep the place; the major local industry is smuggling, the merchant cartels want her head; the star-conquering, so-called "Republic" of Haven is Up to Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn't work to police the entire star system.But the people out to get her have made one mistake.They've made her mad!
Emperor Mollusk versus The Sinister Brain
A. Lee Martinez - 2012
Destroyer of Worlds. Conqueror of Other Worlds. Mad Genius. Ex-Warlord of Earth.Not bad for a guy without a spine.But what's a villain to do after he's done . . . everything. With no new ambitions, he's happy to pitch in and solve the energy crisis or repel alien invaders should the need arise, but if he had his way, he'd prefer to be left alone to explore the boundaries of dangerous science. Just as a hobby, of course.Retirement isn't easy though. If the boredom doesn't get him, there's always the Venusians. Or the Saturnites. Or the Mercurials. Or . . . well, you get the idea. If that wasn't bad enough, there's also the assassins of a legendary death cult and an up-and-coming megalomaniac (as brilliant as he is bodiless) who have marked Emperor for their own nefarious purposes. But Mollusk isn't about to let the Earth slip out of his own tentacles and into the less capable clutches of another. So it's time to dust off the old death ray and come out of retirement. Except this time, he's not out to rule the world. He's out to save it from the peril of THE SINISTER BRAIN!
Night of the Living Trekkies
Kevin David Anderson - 2010
Jim Pike, the disillusioned manager of a hotel that is hosting a Star Trek convention, finds himself leading a ragtag crew of survivors as a strange virus turns the convention-goers into zombies...
Time
Stephen Baxter - 1999
More than a century of ecological damage, industrial and technological expansion, and unchecked population growth has left the Earth on the brink of devastation. As the world’s governments turn inward, one man dares to envision a bolder, brighter future. That man, Reid Malenfant, has a very different solution to the problems plaguing the planet: the exploration and colonization of space. Now Malenfant gambles the very existence of time on a single desperate throw of the dice. Battling national sabotage and international outcry, as apocalyptic riots sweep the globe, he builds a spacecraft and launches it into deep space. The odds are a trillion to one against him. Or are they?
The Warlock in Spite of Himself
Christopher Stasheff - 1969
In an interstellar romp that proves science and sorcery can mix, only hard-headed realist Rod Gallowglass can save the people of Gramarye from their doom by becoming--The Warlock in Spite of Himself--if only he believed in magic.
Arkwright
Allen M. Steele - 2016
At the end of his life he becomes reclusive and cantankerous, refusing to appear before or interact with his legion of fans. Little did anyone know, Nathan was putting into motion his true, timeless legacy.Convinced that humanity cannot survive on Earth, his Arkwright Foundation dedicates itself to creating a colony on an Earth-like planet several light years distant. Fueled by Nathan's legacy, generations of Arkwrights are drawn together, and pulled apart, by the enormity of the task and weight of their name.
In the Balance
Harry Turtledove - 1994
Machines soared through the air, churned through the seas, crawled across the surface, pushing ever forward, carrying death. Earth was engaged in titanic struggle. Germany, Russia, France, China, Japan: the maps were changing day by day. The hostilities spread in ever-widening ripples of destruction: Britain, Italy, Africa...The fate of the world hung in the balance. Then the real enemy came. Out of the dark of night, out of the soft glow of dawn, out of the clear blue sky came an invasion force the likes of which Earth had never known - and worldwar was truly joined. The invaders were inhuman and they were unstoppable. Their technology was far beyond our reach, and their goal was simple. Fleetlord Atvar had arrived to claim Earth for the Empire. Never before had Earth's people been more divided. Never had the need for unity been greater. And grudgingly, inexpertly, humanity took up the challenge. In this epic novel of alternate history, Harry Turtledove takes us around the globe. We roll with German panzers; watch the coast of Britain with the RAF; and welcome alien-liberators to the Warsaw ghetto. In tiny planes we skim the vast Russian steppe, and we push the envelope of technology in secret labs at the University of Chicago. Turtledove's saga covers all the Earth, and beyond, as mankind - in all its folly and glory - faces the ultimate threat; and a turning point in history shows us a past that never was and a future that could yet come to be...
Wasp
Eric Frank Russell - 1957
That's where James Mowry comes in. Intensively trained, his appearance surgically altered, Mowry secretly lands on one of the Empire's planets. His mission: to sap morale, cause mayhem, tie up resources, and wage a one-man war on a planet of 80 million--in short, to be like the wasp buzzing around a car to distract the driver...and causing him to crash.
Expendable
James Alan Gardner - 1997
The ugly, the flawed, the misfit, the deformed, they are the unwanted, flung to the farthest corners of the galaxy to investigate hostile planets and strange, vicious creatures. Out there, there are a thousand different -- and terrible -- ways to die. Festina Ramos belongs to the well-trained, always-dwindling ranks of ECMs (Expendable Crew Members). Now she and her partner, Yarrun Derigha, have been ordered to escort the unstable Admiral Chee to Melaquin -- the feared "Planet of No Return"-- which has swallowed up countless Explorers before them without a trace.Obviously, this is meant to be the last mission for Ramos and Derigha. But it won't be, if Festina can help it.
The Zero Stone
Andre Norton - 1968
Murdoc Jern, gem trader, finds that possession of the stone has led him to the center of a web of intrigue and murder.With his companion Eet, an inscrutable feline mutant with phenomenal ESP powers, he is hunted through space, coming finally to a long forgotten planet inhabited by apelike "sniffers." There, facing the predatory sniffers, the antagonistic Patrol and the laser-guns of the Thieves' Guild, Murdoc must seek the source of the Zero Stone and bargain for his right to pursue his destiny as a free man.
Armada
Ernest Cline - 2015
Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.