The Mirror of Her Dreams


Stephen R. Donaldson - 1986
    Donaldson changed the face of fantasy fiction forever. In The Mirror of Her Dreams, the astonishing first novel in the two-volume Mordant’s Need series, Donaldson shows us a world of wondrous beauty and seductive illusion, where mirrors hold the deadliest of magics and nothing is what it seems. . . .The daughter of rich but neglectful parents, Terisa Morgan lives alone in a New York City apartment, a young woman who has grown to doubt her own existence. Surrounded by the flat reassurance of mirrors, she leads an unfulfilled life—until the night a strange man named Geraden comes crashing through one of her mirrors, on a quest to find a champion to save his kingdom of Mordant from a pervasive evil that threatens the land. Terisa is no champion. She wields neither magic nor power. And yet, much to her own surprise, when Geraden begs her to come back with him, she agrees.Now, in a culture where women are little more than the playthings of powerful men, in a castle honeycombed with secret passages and clever traps, in a kingdom threatened from without and within by enemies able to appear and vanish out of thin air, Terisa must become more than the pale reflection of a person. For the way back to Earth is closed to her. And the enemies of Mordant will stop at nothing to see her dead.

Shadowbred


Paul S. Kemp - 2006
     It has already begun." Shadows move out of the shrinking desert, south to the rich and arrogant cities of Sembia. ""Be brave, little man," says the shadowman, and the boy thinks his voice is surprisingly soft. "Stay with your mother. This will be over soon." The shadows swallow him and he is gone." On the edge of a war that will change the face of Faerun, the world will find that not all shadows serve Shade.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

The Fall of Neskaya


Marion Zimmer Bradley - 2001
    Set in the tumultuous era of The Hundred Kingdoms, a terrible time of strife and war, this unique fantasy world is divided into a mutlitude of small belligerent domains vying for power and land. One ambitious and corrupt tyrant will stop at nothing to control Darkover-even wield the terrifying weapons of the matrix.

City of Splendors: Waterdeep (Forgotten Realms)


Eric L. Boyd - 2005
    An overview of thecity includes history, a whoâ��s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more. ERIC BOYD is a software developer who has written extensively about the Forgotten Realms setting for Wizards of the Coast, Inc. His most recent credits include Lost Empires of Faerûn â�¢, Faiths & Pantheons â�¢, Races of Faerûn â�¢, and Serpent Kingdoms â�¢.