Book picks similar to
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The Shock
Scott Nicholson - 2012
While the remaining humans are struggling to adapt and survive, they notice that some among them have...changed.Rachel Wheeler finds herself alone in the city, where violent survivors known as "Zapheads" roam the streets, killing and destroying. Her only hope is to reach the mountains, where her grandfather, a legendary survivalist, established a compound in preparation for Doomsday.Other survivors are fleeing the city, but Zapheads aren't the only danger. Rogue bands of military soldiers want to impose their own order in the crumbling ruins of civilization. When Rachel discovers a 10-year-old boy, she vows to care for him even at the risk of her own life.And the Zapheads are evolving, developing communal skills even as they lay waste to the society they will eventually replace.
Zero Hour
S.D. Perry - 2004
Bravo Team scrambles into action. On the way to the scene, Bravo's helicopter crashes. Although everyone survives, what they discover next is gruesome: an overturned military transport truck riddled with corpses -- and that's only the beginning of their nightmare. Bravo Team is about to discover the evil that is growing all around them, and rookie member Rebecca Chambers is beginning to wonder what she's gotten herself into.
The Rain
Virginia Bergin - 2014
Crowded in Zach's kitchen, Ruby and the rest of the partygoers laugh at Zach's parents' frenzied push to get them all inside as it starts to drizzle. But then the radio comes on with the warning, "It's in the rain! It's fatal, it's contagious, and there's no cure."Two weeks later, Ruby is alone. Anyone who's been touched by rain or washed their hands with tap water is dead. The only drinkable water is quickly running out. Ruby's only chance for survival is a treacherous hike across the country to find her father-if he's even still alive.
Autumn
David Moody - 2001
After 99% of the population of the planet is killed in less than 24 hours, for the very few who have managed to stay alive, things are about to get much worse. Animated by phase two of some unknown contagion, the dead begin to rise. At first slow, blind, dumb and lumbering, quickly the bodies regain their most basic senses and abilities... sight, hearing, locomotion... As well as the instinct toward aggression and violence. Held back only by the restraints of their rapidly decomposing flesh, the dead seem to have only one single goal - to lumber forth and destroy the sole remaining attraction in the silent, lifeless world: those who have survived the plague, who now find themselves outnumbered 1,000,000 to 1...Without ever using the 'Z' word, Autumn offers a new perspective on the traditional zombie story. There's no flesh eating, no fast-moving corpses, no gore for gore's sake. Combining the atmosphere and tone of George Romero's classic living dead films with the attitude and awareness of 28 Days (and Weeks) later, this horrifying and suspenseful novel is filled with relentless cold, dark fear.
The Remaining
D.J. Molles - 2012
On the surface, a plague ravages the planet, infecting over 90% of the populace. The bacterium burrows through the brain, destroying all signs of humanity and leaving behind little more than base, prehistoric instincts. The infected turn into hyper-aggressive predators, with an insatiable desire to kill and feed. Some day soon, Captain Harden will have to open the hatch to his bunker, and step out into this new wasteland, to complete his very simple mission: Subvenire Refectus.To Rescue and Rebuild.
London
Frank Tayell - 2013
Within days the infection had spread to every corner of the world. Nowhere is safe from the undead...Bill watched from his window as London was evacuated. His leg broken, he is unable to join the exodus. Turning to his friends in the government, he waits and hopes for rescue. As the days turn into weeks, realising inaction will lead only to starvation and death, his thoughts turn to escape.Forced to leave the safety of his home he ventures out into the undead wasteland that once was England, where he will discover a horrific secret.This is the first volume of his journal.
Dies the Fire
S.M. Stirling - 2004
What follows is the most terrible global catastrophe in the history of the human race-and a Dark Age more universal and complete than could possibly be imagined.
Breakers
Edward W. Robertson - 2012
In Los Angeles, Raymond and Mia James are about to lose their house. Within days, none of it will matter.When Vanessa dies of the flu, Walt is devastated. But she isn't the last. The virus quickly kills billions, reducing New York to an open grave and LA to a chaotic wilderness of violence and fires. As Raymond and Mia hole up in an abandoned mansion, where they learn to function without electricity, running water, or neighbors, Walt begins an existential walk to LA, where Vanessa had planned to move when she left him. He expects to die along the way.Months later, a massive vessel appears above Santa Monica Bay. Walt is attacked by a crablike monstrosity in a mountain stream. The virus that ended humanity wasn't created by humans. It was inflicted from outside. The colonists who sent it are ready to finish the job--and Earth's survivors may be too few and too weak to resist.
Metro 2033
Dmitry Glukhovsky - 2002
The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend. More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over. A few score thousand survivors live on, not knowing whether they are the only ones left on earth. They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price. VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared. Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.
Perfect Dark: Initial Vector
Greg Rucka - 2005
In the name of domination, these sprawling organizations have recruited their own military forces to fight clandestine battles against one another---a war fought in the boardrooms and won in the shadows, with the public none the wiser. Ex--bounty hunter Joanna Dark has unwillingly seen the front lines of this war. Her run-in with dataDyne, the world's most powerful hypercorporation, has left her with a wound that only vengeance can heal. Daniel Carrington, the charismatic founder of the Carrington Institute, has been locked in an ongoing war with dataDyne for years and sees Joanna's deadly skills as the key to victory over their mutual enemy. But Joanna is young and lost, unable to accept her abilities as virtues or fully trust Carrington's intentions.But when an explosive secret is unearthed---one that could finally bring down the threat of dataDyne once and for all---Joanna finds herself thrust back into the fight, one that brings her face to face with her past . . . and the forces shaping her future.
Wolf and Iron
Gordon R. Dickson - 1990
Now he must make his way across a violent and lawless America, in search of a refuge where he can keep the spark of knowledge alive in the coming Dark Age. He could never make it on his own, but he has found a companion who can teach him how to survive on instinct and will. Jeebee has been adopted by a great Gray Wolf.
Nod
Adrian Barnes - 2012
Or almost no one. A few people, perhaps one in ten thousand, can still sleep, and they’ve all shared the same mysterious dream. A handful of silent children can still sleep as well, but what they’re dreaming remains a mystery. Global panic ensues. A medical fact: after six days of absolute sleep deprivation, psychosis sets in. After four weeks, the body dies. In the interim, a bizarre new world arises and swallows the old one whole. A world called Nod.
Rise of the Governor
Robert Kirkman - 2011
Set in the world created by Robert Kirkman, this standalone trilogy is fast-paced, action-packed storytelling about the lengths some men will go to survive. With new characters, new storylines and with the same in-depth character-based plotting that has made the television series such an immediate hit, this trilogy of novels is sure to be a hit with those who love zombies and those who have loved the TV series and comic books.In the Walking Dead universe, there is no greater villain than The Governor. The despot who runs the walled-off town of Woodbury, he has his own sick sense of justice: whether it’s forcing prisoners to battle zombies in an arena for the townspeople’s amusement, or chopping off the appendages of those who cross him. The Governor was voted “Villain of the Year” by Wizard magazine the year he debuted, and his story arc was the most controversial in the history of the Walking Dead comic book series. Now, for the first time, fans of The Walking Dead will discover how The Governor became the man he is, and what drove him to such extremes.
XCOM 2: Resurrection
Greg Keyes - 2015
Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.
Arena One: Slaverunners
Morgan Rice - 2012
2120. American has been decimated, wiped out from the second Civil War. In this post-apocalyptic world, survivors are far and few between. And most of those who do survive are members of the violent gangs, predators who live in the big cities. They patrol the countryside looking for slaves, for fresh victims to bring back into the city for their favorite death sport: Arena One. The death stadium where opponents are made to fight to the death, in the most barbaric of ways. There is only one rule to the arena: no one survives. Ever. Deep in the wilderness, high up in the Catskill Mountains, 17 year old Brooke Moore manages to survive, hiding out with her younger sister, Bree. They are careful to avoid the gangs of slaverunners who patrol the countryside. But one day, Brooke is not as careful as she can be, and Bree is captured. The slaverunners take her away, heading to the city, and to what will be a certain death. Brooke, a Marine’s daughter, was raised to be tough, to never back down from a fight. When her sister is taken, Brooke mobilizes, uses everything at her disposal to chase down the slaverunners and get her sister back. Along the way she runs into Ben, 17, another survivor like her, whose brother was taken. Together, they team up on their rescue mission. What follows is a post-apocalyptic, action-packed thriller, as the two of them pursue the slaverunners on the most dangerous ride of their lives, following them deep into the heart of New York. Along the way, if they are to survive, they will have to make some of the hardest choices and sacrifices of their lives, encountering obstacles neither of them had expected—including their unexpected feelings for each other. Will they rescue their siblings? Will they make it back? And will they, themselves, have to fight in the arena?