Book picks similar to
Cats Other Creatures by Yuko Higuchi
art
bizarre-party
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japanese
Fresh Cream: Contemporary Art in Culture
Phaidon Press - 2000
Cream, published by Phaidon in 1998, was a sensational cultural event. Fresh Cream consolidates the biennial status of Cream as a frame of reference and an essential source of new art for art professionals and newcomers alike. Pursuing the theme of its predecessor, with 10 new world-class contemporary curators each choosing ten emerging artists, the book presents in its entirety the works of 100 artists and an up-to-the-minute global overview of the contemporary art world, not only for now but also for the future. These artists have risen to intense international acclaim since the 1990s or, in the opinion of the curators who have selected them, are about to emerge internationally in the near future. Fresh Cream contains the enormous breadth of ideas and forms that exist in contemporary art. The artists' spreads are arranged in an A-Z order, featuring numerous examples of each artist's work alongside a concise text from the selecting curator and vital biographical information about the artist. A conversation between the 10 curators and the commissioning editor gives a penetrative insight into their selections and of the key issues in contemporary art. The cultural context in which the artists work - from philosophy to fiction - is presented through recent texts from 10 contemporary writers, one selected by each curator. Itself embodying the creative originality and innovation of its content, Fresh Cream is packaged in an incredible, inflated, clear plastic pillow.
Hokusai
Rhiannon Paget - 2018
Katsushika Hokusai (1760-1849) is not only one of the giants of Japanese art and a legend of the Edo period, but also a founding father of Western modernism, whose prolific gamut of prints, illustrations, paintings, and beyond forms one of the most comprehensive oeuvres of ukiyo-e art and a benchmark of japonisme. His influence spread through Impressionism, Art Nouveau, Jugendstil, and beyond, enrapturing the likes of Claude Monet (who bought 23 of his prints), Berthe Morisot, Edgar Degas, Mary Cassatt, and Vincent van Gogh. Hokusai was always a man on the move. He changed domicile more than 90 times during his lifetime and changed his own name through at least seven professional pseudonyms. In his art, he adopted the same restlessness, covering the complete spectrum of Japanese ukiyo-e ("pictures of the floating world") practice in painting and woodblock, from single-sheet prints of landscapes and actors to erotic books, album prints, illustrations for verse anthologies and historical novels, and surimono, which were privately issued prints for special occasions. Hokusai's print series Thirty-Six Views of Mount Fuji, published between 1826 and 1833 is the artist's most renowned work and, with its soaring peak through different seasons and from different vantage points, marked the towering summit of the Japanese landscape print. The series' The Great Wave off Kanagawa, also known simply as
The Great Wave
, is one of the most recognized images of Japanese art in the world. This TASCHEN introduction spans the length and breadth of Hokusai's career with key pieces from his far-reaching portfolio. Through these meticulous, majestic works and series, we trace the variety of Hokusai's subjects, from erotic books to historical novels, and the evolution of his vivid formalism and decisive delineation of space through color and line that would go on to liberate Western art from the constraints of its one-point perspective and unleash the modernist momentum.
Chip Kidd
Veronique Vienne - 2003
Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.
Striped Pears and Polka Dots: The Art of Being Happy
Kirsten Sevig - 2018
She paints rainbow-colored rooftops, striped pears, birds in hats, teacups, cats, and more—all drawn to bring joy to anyone who views them. When the weather is rainy and gray, Sevig paints herself some sunshine. When she feels sad, she paints something colorful to cheer herself up; when anxious, something soothing and repetitive; when overwhelmed, she makes a series of small decisions about what to put on the page and begins to feel empowered.In Striped Pears and Polka Dots, Sevig invites readers into her cozy, sunny world of snail mail, patterned socks and knitted sweaters, ice cream and flaky croissants, and dachshunds in sweaters. This perfect gift book will inspire readers to look around and notice all the little happy-makers that surround them in their daily lives.
Super-Duper Monty
Gita V. Reddy - 2016
He loves to hop, leap, and jump. Everyone calls him Leapfrog. One day, Monty takes a long leap and lands on the road, and into trouble. Super-Duper Monty is a delightful book for kids. The story and the bright, colorful pictures will engage their attention, while gently giving valuable lessons about how they should treat other creatures, and the importance of natural habitat. The text is on the same page as the illustration, making it easy to read, and more enjoyable for kids.
The Principles of Uncertainty
Maira Kalman - 2007
Part personal narrative, part documentary, part travelogue, part chapbook, and all Kalman, these brilliant, whimsical paintings, ideas, and images - which initially appear random - ultimately form an intricately interconnected worldview, an idiosyncratic inner monologue.
The Adventuress
Audrey Niffenegger - 2006
The Adventuress follows the dreamlike journey of an alchemist’s daughter. After she is kidnapped by a lascivious baron, she turns herself into a moth and flees to the garden of a charming butterfly collector named Napoleon Bonaparte. The story of how the two become lovers, and how their affair ends in tragedy and transcendence, is told through Niffenegger’s spare prose and haunting aquatint etchings. With a stunning and distinctive visual style reminiscent of the work of Edward Gorey, this gothic romance packs the emotional heft of the world’s great fairy tales. It will delight fans of the author’s previous works and enchant an entirely new legion of readers.
All I Need to Know I Learned from My Cat
Suzy Becker - 1990
"Know all the sunny places.""Flaunt your hair loss.""Get mad when you're stepped on.""Take some time to eat the flowers.""Be tolerant-but not overly accommodating.""Make your own hours.""Scratch when it itches.""Depend on others without losing your independence.""Avoid company you do not like."Altogether, here are over 90 simple life lessons, irresistibly illustrated in full-color. Proving what all cat fanciers suspect about their own pets, Suzy Becker's cat is a fount of wisdom. The book covers everything from grooming, health, and diet to being completely well-adjusted, and imparts perhaps the most valuable piece of advice a cat could give: "There is always time for a nap."
Drawing: The Head
Andrew Loomis - 1971
First he covers the basic proportions of the head and the proper placement of facial features. Then he shows you how to render light and shadow, as well as exploring simple techniques for capturing an array of facial expressions and depicting differences in type and character. This comprehensive guide is a welcome addition to any artistÆs drawing reference library!
American Junk
Mary Randolph Carter - 1994
She introduces us to and takes us into the homes of these unusually creative people, who share her belief that thrift, economy, and ingenuity translate into high style indeed. There are before-and-after pictures, tips on repair and storage hints on how to bargain, ideas for themed collections and even a list of what to bring on junking expeditions. The author reveals the price of almost every one of the hundreds and hundreds of items pictured, and best of all provides a directory to more than two "junking sites" nationwide. American Junk is a one-of-a-kind book for those who appreciate the rare, the idiosyncratic, and the unexpected - those who realize that there are as many kinds of junk as there are individuals.
Griffin and Sabine
Nick Bantock - 1991
His logical, methodical world was suddenly turned upside down by a strangely exotic woman living on a tropical island thousands of miles away. Who is Sabine? How can she "see" what Griffin is painting when they have never met? Is she a long-lost twin? A clairvoyant? Or a malevolent angel? Are we witnessing the flowering of a magical relationship or a descent into madness?This stunning visual novel unfolds in a series of postcards and letters, all brilliantly illustrated with whimsical designs, bizarre creatures, and darkly imagined landscapes. Inside the book, Griffin and Sabine's letters are to be found nestling in their envelopes, permitting the reader to examine the intimate correspondence of these inexplicably linked strangers. This truly innovative novel combines a strangely fascinating story with lush artwork in an altogether original format.
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Why Is That Art?: Aesthetics and Criticism of Contemporary Art
Terry Barrett - 2007
Introducing students to a variety of established theories of art, he presents the traditional sets of criteria of Realism, Expressionism, and Formalism, which are in turn updated by recent sources of Poststructuralism. Barrett applies each of these theories to challenging works of contemporary art, pointing out the strengths and weaknesses of each mode of interpretation. He encourages students to consider many criteria when evaluating an artwork, to critically examine judgments made by others, and to make informed judgments of their own. Ideal for courses in aesthetics, art theory, art criticism, and the philosophy of art, Why Is That Art? is organized chronologically according to the history of aesthetics. It features sixty-seven illustrations (twenty-six in a full-color insert), discusses a wide range of American and European artists, and includes an exceptional overview of postmodern pluralism. This unique book will provide students with a newfound appreciation for contemporary art, scholarship, and reasoned argumentation, giving them the confidence to join the fascinating discourse on contemporary art.
Lost in Translation: An Illustrated Compendium of Untranslatable Words from Around the World
Ella Frances Sanders - 2014
Did you know that the Japanese language has a word to express the way sunlight filters through the leaves of trees? Or that there’s a Finnish word for the distance a reindeer can travel before needing to rest? Lost in Translation brings to life more than fifty words that don’t have direct English translations with charming illustrations of their tender, poignant, and humorous definitions. Often these words provide insight into the cultures they come from, such as the Brazilian Portuguese word for running your fingers through a lover’s hair, the Italian word for being moved to tears by a story, or the Swedish word for a third cup of coffee. In this clever and beautifully rendered exploration of the subtleties of communication, you’ll find new ways to express yourself while getting lost in the artistry of imperfect translation.
Lain Illustrations: AB# Rebuild An Omnipresence in Wired
Yoshitoshi Abe - 1998
A cherished toy doll may be a key, a curse, or a cryptic clue. A disembodied voice bounces off a child's bedroom wall, issuing mysterious directions. What do you believe? Where can you turn? There's talk on the streets, and it comes and goes in rapid bursts. Anything is possible during dreamtime, but the floor feels so real...until it all melts away into absolute darkness. Who is Lain? Can you crack the code alone? Lain is Lain.Inimitable artistry binds together the jagged pieces of Lain, a mesmerizing tale of lost identity and shattered memories. A series fo blind visions and childhood fantasies whirl and weave with clipped conversation, floating questions, and the ever-present search for the who, what and where of the elusive Lain. A stunning visual playground shaded with both light and shadow, ABe's Lain is a triumph of design and an ever-growing puzzle.Description from book jacket