The Darkest Star Sneak Peek: Chapters 1-3


Jennifer L. Armentrout - 2018
    Armentrout brings her trademark drama and intrigue to this new series with a girl caught up in a world she doesn't understand, secrets long buried, a betrayal that could tear her life apart...and Armentrout's most swoonworthy book boyfriend yet.Seventeen-year-old Evie Dasher knows firsthand the devastating consequences of humanity's war with the aliens. When she's caught up in a raid at a notorious club known as one of the few places where humans and the surviving Luxen can mingle freely, she meets Luc, an unnaturally beautiful guy she initially assumes is a Luxen...but he is in fact something much more powerful. Her growing attraction for Luc will lead her deeper and deeper into a world she'd only heard about, a world where everything she thought she knew will be turned on its head...At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Star Wars Mad Libs


Roger Price - 2008
    With 21 Mad Libs stories about characters and events from all six of the blockbuster films, you?ll be laughing your ___________ off!

Live a Thousand Years: Have the Time of Your Life; Wisdom for All Ages


Giovanni Livera - 2004
    Most of us measure our time by clocks and calendars. Live A Thousand Years reveals the power of measuring your time and your success by moments and experiences.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

Stories of Ourselves: The University of Cambridge International Examinations Anthology of Stories in English


University of Cambridge - 2008
    Stories of Ourselves is a set text for the Cambridge Literature in English courses at IGCSE, O Level, AS and A Level. The anthology contains stories by writers from many different countries and cultures.

Revolution on Canvas, Volume 2: Poetry from the Indie Music Scene


Rich Balling - 2007
    'Revolution on Canvas' presents another collection of poetry from some of the country's most popular indie-rock bands, including Deftones, Fall Out Boy, Armor For Sleep, and Say Anything.

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.

Crank / Glass (Crank, #1-2)


Ellen Hopkins - 2010
    Then she meets the monster: crank. And what begins as a wild ride turns into a struggle for her mind, her soul—her life. Glass Crank. Glass. Ice. Crystal. Whatever you call it, it’s all the same: a monster. Kristina thinks she can control it. Now with a baby to care for, she is determined to be the one deciding when and how much, the one calling the shots. But the monster is strong, and before she knows it, Kristina is back in its grip . . . and it won’t let go. And an Exclusive preview ofFallout Nineteen years after Kristina met the monster—crank—her three children are reeling from the consequences of her decisions. Instead of one big, happy family, they are desperate tangle of scattered lives united by anger, doubt, and fear. There is more of Kristina in her children than they would ever like to believe. But when the thread that ties them together brings them face-to-face, they’ll discover something powerful in each other and in themselves—the trust, the hope, the courage to begin to break the cycle.

Dreamlight Trilogy


Jayne Ann Krentz - 2011
    Jack Winters, descendant of Nicholas, has been experiencing nightmares and blackouts?just the beginning, he believes, of the manifestation of the Winters family curse. The legend says that he must find the Burning Lamp or risk turning into a monster. But he can't do it alone; he needs the help of a woman with the talent to read the lamp's dreamlight. Jack is convinced that private investigator Chloe Harper is that woman. Burning Lamp (Quick): Plagued by hallucinations and nightmares, the notorious crime lord Griffin Winters is convinced he has been struck with the Winters Curse. But even as he arranges a meeting with the mysterious Adelaide Pyne, he has no idea how closely their fates are bound, for she holds the missing lamp in her possession. Midnight Crystal (Castle): Adam Winters is convinced his recent nightmares and hallucinations will lead to him becoming a psychic rogue ? unless he can find a stolen relic and a woman who can read dreamlight. Marlowe Jones rides into his life on a motorcycle and with a dust bunny at her side. Though a descendant of the rival Arcane family, she's just what Adam needs: a psychic private investigator and dreamlight reader extraordinaire.

The Art of Overwatch


Blizzard - 2017
    Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.- Never-before-seen artwork!- Essential companion to the international best-selling game Overwatch!- Introduction and commentary provided by the game's development team!- Overwatch is a global phenomenon with 30 million players!- Produced in close partnership with Blizzard Entertainment!- Behind-the-scenes look at your favorite characters!- Overwatch creation revealed!

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

50 Masterpieces you have to read before you die Vol: 1 (Golden Deer Classics)


Joseph ConradOscar Wilde - 2016
    H. Lawrence]- The Phantom of the Opera [Gaston Leroux]- The Call of the Wild [Jack London]- The Great God Pan [Arthur Machen]- Moby Dick [Herman Melville]- Swann's Way [Marcel Proust]- Frankenstein [Mary Shelley]- The Red and the Black [Stendhal]- The Strange Case Of Dr. Jekyll And Mr. Hyde [Robert Louis Stevenson]- Dracula [Bram Stoker]- The Art of War [Sun Tzu]- Gulliver's Travels [Jonathan Swift]- Vanity Fair [William Makepeace Thackeray]- Anna Karenina [Leo Tolstoy]- The Death of Ivan Ilyich [Leo Tolstoy]- War and Peace [Leo Tolstoy]- The Adventures of Huckleberry Finn [Mark Twain]- The Picture of Dorian Gray [Oscar Wilde]Also available : 50 Masterpieces you have to read before you die Vol: 2 (Golden Deer Classics)

Halo: Blood Line


Fred Van Lente - 2010
    But when this quartet of super-soldiers is shot down, humans and aliens will have to forge an uneasy alliance.

Clypsis


Jeffrey A. Carver - 1987
    Share the dream of Mike Murray as he makes his way from the racing pit to the cockpit of the universe's most dangerous and exhilarating challenge.Roger Zelazny and Jeffrey A. Carver launch a sensational series with technical blueprints of the racing ships by visionary automotive designer Hayashi.A Byron Preiss Book

Chess: Conquer your Friends with 8 Easy Principles: Chess Strategy for Casual Players and Post-Beginners (The Skill Artist's Guide - Chess Strategy, Chess Books)


Maxen Tarafa - 2015
    No complex terminology. ★FREE eBook Download inside★ Your dad taught you how to play Chess, but he didn’t teach you much. You already know how to checkmate and move the pieces, but let’s face it, your friends and family still beat you more than you’d like. You don't just want to play. You want to win and possibly CONQUER ALL YOUR FRIENDS! You sly dog! I know the feeling and I’m here to help. My name is Maxen R. Tarafa and I’m a Skill Artist. In a few short months, I went from a struggling post-beginner to an adept intermediate player and doubled my Chess ability by teaching myself. In this book, I show you how you can double, even triple, your Chess ability like I did, but faster. But I’m going to tell you right now. My method is rather controversial. You see, most chess “experts” bombard you with complex Chess notation (QxB6?) and expect you to read complex Chess terminology. I don’t do that. I’ll give you a cheat sheet of what you NEED to remember, and you’ll be off to the Chess boards and killing Queens like it’s nobody’s business. In this book, you learn: -How to play your first 10 moves so YOU control the game (Chess Openings) -How to use 3 techniques (or Chess tactics) like bringing light sabers to a knife fight -How to identify one weakness, if you simply recognize it, you can win in one move -How to cut your training time in ½. Know what to study and apply brainhacking techniques. -How to avoid common beginner mistakes with time-tested Chess strategy -Where to find FREE Chess websites, apps, videos, and technology to double your skills -How to use the one principle I taught to Eduardo that took him from losing miserably to unbeatable -How to “bend” the Chess rules with little-known special moves (it’s not cheating!) -And more I taught a 9-year-old these principles and a week later he was beating 17-year-olds. Anyone, even you, can learn how to double your Chess ability by learning a few easy principles. You’ll even learn how to speed your decision-making and play speed chess. If you’re looking for quick and easy Chess instruction to double your skills, but don’t want to learn complex terminology and notation, this book is for you! Don’t let your friend, brother, dad, or roommate beat you again! Join the Casual Chess revolution! Plain-English Chess Instruction for Casual Players, Post-Beginners, and People who Want to Learn Fast! ★Now Available in Paperback! To buy paperback, scroll up and click the Paperback link (by the cover image)★