Book picks similar to
Opening Repertoire: The Caro-Kann by Jovanka Houska
chess
games
parody-homage
01-english
Behind Deep Blue: Building the Computer That Defeated the World Chess Champion
Feng-Hsiung Hsu - 2002
Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.
The Tao Of Poker: 285 Rules to Transform Your Game and Your Life
Larry W. Phillips - 2003
In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!
Lasker's Manual of Chess
Emanuel Lasker - 1925
Certainly no man has ever held the world championship longer — 28 years — or kept his powers so long. In his sixties, Lasker began what amounted to a fresh career in chess by playing his first serious game in ten years, and defeating Max Euwe, the man who was the following year to become world champion. The secret behind his extraordinary abilities may perhaps be found in Lasker’s wide knowledge of every phase of the game, and his ability to be independent of schools or fashions.This knowledge is reflected in the Manual of Chess, making it one of the great studies of the game, acclaimed by the chess world almost from the day it appeared. The book is one of the most thorough studies ever written, and though its main appeal is to the intermediate to skilled player, it begins its explanations at a level that can be understood by the beginner. Lasker analyzes basic methods of gaining advantages, exchange value of pieces, combinations, position play, the aesthetics of chess, and almost every other important aspect of the game. He examines dozens of different openings, including the Petroff Defense, the Hungarian Defense, King’s Bishop, Ponziani, Giuoco Piano, and Four Knights’ Game. He constantly illustrates his discussions with games played by the great modern masters. Lasker is always delightful reading, revealing a mind as quick to entertain and philosophize as it is to explain.One of the most rewarding features of the book is Lasker’s illumination and elaboration of the theories of William Steinitz. An interesting sidelight is that although Lasker always thought of himself as a disciple of Steinitz, he was actually an original, more versatile player, inclined to take calculated risks. His exposition of Steinitz’s thought and maxims, his principles of attack and evaluation, however, cannot help but be profitable to any chess player.
Go! More Than a Game
Peter Shotwell - 2003
In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide
Pokémon Company International - 2014
Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!
The Simple Solution to Rubik's Cube
James G. Nourse - 1981
Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!
Tal-Botvinnik 1960
Mikhail Tal - 1961
In this volume, Tal sets the stage and explains every one of the 21 games, telling both the on- and off-the-board story of this clash of styles and thought.
Professional No-Limit Hold 'em: Volume I
Matt Flynn - 2007
Cash games were rarely spread in conventional poker rooms, let alone the Internet. All of that changed when the game exploded on television. No-limit cash games started sprouting up at casinos of all types. No-limit hold em is now the most popular form of poker. Tournaments pushed it to the forefront, and a great deal of money can also be won here despite that fact, many players feel frustrated with their results. They win some money, only to lose it all on one botched hand. This book teaches you how to play and think like a professional. It shows how to size your bets, manage the pot, manipulate your opponents, know when to go all-in, and avoid the big mistake. Do you understand critical no-limit concepts like The REM Process, The Commitment Threshold, and Stack-To-Pot Ratios? If not, this is the book for you.
Start writing fiction
Open University - 2015
You will also be able to look at the different genres for fiction.
Core Rulebook Gift Set
Wizards of the Coast - 2018
All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Running Rewired: Reinvent Your Run for Stability, Strength, and Speed
Jay Dicharry - 2017
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Texas Hold'em for Dummies
Mark Harlan - 2006
It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.