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To the Stars and Back: Space Opera to Cyberpunk 5 Book Box Set
C.F. Barnes - 2015
If you like fun, adventure, and interesting tech, you’ll be sure to love something within this collection. Comprising three full length novels, and two novellas, these stories will keep you entertained for many hours. Warning: Readers might not want to come back to the real world after adventuring through these stories. Hollow Space: Venture Forced to hyperjump during a brutal ambush, Sara Lorelle, navigator of the the last human colony ship, discovers they’ve jumped to somewhere that shouldn’t exist. Trapped inside a pocket universe known only as Hollow Space, where technology inexplicably fails, Sara and her crew have to face the lethal politics of their only destination: Haven—a decrepit space station, home to hostile aliens and rival factions that soon sees the Venture crew up to their necks in trouble. With their only hope placed in Tairon Cauder, a reckless scoundrel, they will battle impossible species, confront their fears, and uncover ancient and terrible secrets. In a place where those who shoot first live the longest, the Venture crew will have to push their limits if they are to save themselves and the human race from extinction. Hollow Space: Shadowkill Kina wants to be an assassin—to join the mysterious Wraiths and secure her future on the space station of Haven. A place where it’s kill or be killed and career options are limited. But Haven is not your granddad’s space station. It’s rotten to the core and every scumbag is out for one thing only: themselves. With just her two daggers for protection, Kina is thrown into the darkness to confront a pack of bounty hunters eager to end her ambitions—and life. Code Breakers: Alpha In a post-apocalyptic future, humanity survives within a single domed city run by a shadowy benefactor known only as The Family. Each week the death lottery claims more lives and Gerry Cardle, head of the lottery, inexplicably finds himself the next on the list. Something's wrong with the system. A deadly artificial intelligence has breached security. Gerry has just 7 days to live. Forced off the grid, Gerry has to do the unthinkable: willingly leave the city. What he finds in the abandoned lands will shatter his perception of what it means to be human. Everything he had been told before was a lie. Code Breakers: Beta The fanatical Red Widows sweep destruction across the abandoned lands. Their aggression threatens to destroy the city Gerry had risked his life to save. Petal, the woman Gerry has come to love is dying. The despotic cabal, The Family, demand he brings her to them, but she's missing, running from the Widows, searching for the truth of her origins before it's too late. When their paths cross, Petal and Gerry will hold the fate of humankind in their hands—if they can survive the malevolent digital entity that stalks them from the shadows. The Daedalus Code When agents Phaedra and Aegeus of New Crete's Intelligent Data Enforcement Agency are tasked to find five missing Artificial Intelligence students, their single lead takes them to a notorious hacker known as 'The Cretian.' With his help, they uncover a terrible truth: Ariadne, one of the students, is involved with a rogue AI program called The Daedalus Project. The AI is out of control, people are going missing, and a great swathe of the world’s data is being secured within its digital labyrinth.
Star Wars Propaganda: A History of Persuasive Art in the Galaxy
Pablo Hidalgo - 2016
. . .A Star Destroyer hovering over a planet, symbolizing Imperial domination.An X-wing delivering a message of resistance and hope on behalf of the Rebellion.A line of armed, faceless First Order stormtroopers promoting unity.These are all examples of propaganda used by the Empire to advocate strength and maintain fear, and by the Rebel Alliance to inspire hope and win support for the fight. Star Wars Propaganda takes fans into the beloved epic story as never before, bringing the battle between these two sides to life in a fresh and brilliant way.Star Wars Propaganda includes fifty dazzling pieces of art representing all seven episodes—including material related to Star Wars: The Force Awakens—specially produced for this companion volume. Each page combines an original image and a short description detailing its "history:" the in-world "artist" who created it (either willingly or through coercion), where in the Star Wars galaxy it appeared, and why that particular location was targeted.Packaged in a beautifully designed case and written by a franchise expert and insider, Star Wars Propaganda also includes ten removable art prints, and is sure to become a keepsake for every fan and graphic artist as well
Jim Henson's The Dark Crystal: Creation Myths, Volume 1
Brian Froud - 2011
Spanning a time period from thousands of years ago to right up to the start of the original film, this graphic novel epic will tell the definitive origin of The Dark Crystal, under the supervision of The Jim Henson Company and The Dark Crystal concept designer Brian Froud.
Apes and Babes: Book One
Frank Cho - 2009
From the award-winning creator of Liberty Meadows, Zombie King, and Jungle Girl, this 144-page, full-color collection showcases Frank Cho's past and present illustrations and reveals why he's one of the top masters of the female form and fantastic beasts.
Tales from the Loop
Simon Stålenhag - 2014
The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. These are its strange tales.Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. The 2015 Kickstarter for the English version of the book raised over $320,000. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.In this top-quality artbook, Simon Stålenhag’s first set of paintings are collected in book form—together with texts that tell the stories of the youth who lived in the shadows of the machines. In addition, three separate prints (format 260×230 mm) as well as a full-color map (format 520x340mm) of the land of The Loop are included in the book.
Akira Club
Katsuhiro Otomo - 1995
The book also features rarely seen alternate art, preliminary drawings, production sketches and a variety of Akira posters, advertisements and products, all accompanied by fascinating commentary by the artist himself. No Akira enthusiast, manga fan, or devotee of fantasy and science-fiction illustration should be without Akira Club.
Official Final Fantasy VII Strategy Guide
David Cassady - 1997
Complete walkthroughs and all the maps help players navigate the game. Character descriptions, complete lists of items, monsters and magic and the revelation of all the secrets help players defeat the evil corporation.Sony expects sales of 1,000,000 units for this titleSony has committed to a multi-million dollar marketing campaign, including TV and print advertising, which is more than they will spend on any othe title this yearStrategy guides for past Square Soft RPG titles have experienced 30% attach rates to software sales
ARh+
H.R. Giger - 1981
Giger (1940—2014) reigned as one of the leading exponents of fantastic art. After he studied interior and industrial design for eight years at the School of Commercial Art in Zurich, Switzerland, from 1962 till 1970, he was soon gaining attention as an independent artist, with endeavors ranging from surrealistic dream landscapes created with a spray gun and stencils, to album cover designs for famous pop stars, and sculptures. In addition, Giger’s multi-faceted career includes designing two bars, located in Tokyo and Chur, as well as work on various film projects—his creation of the set design and title figure for Ridley Scott’s filmAlien won him not only international fame but also an Academy Award for Best Achievement for Visual Effects (1980).About the series:Each book in TASCHEN’s Basic Art series features:●a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance●a concise biography●approximately 100 illustrations with explanatory captions
Dreams
Luis Royo - 1999
Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.
The Dynamite Art of Alex Ross
Alex Ross - 2011
Having produced many other illustrations for Dynamite comic books like Green Hornet and Vampirella, and having reunited with his Marvels collaborator, Kurt Busiek, with Kirby: Genesis, there can be no argument that Alex Ross is as popular and dynamite as ever Collecting all of Alex''s Dynamite cover and interior art in one complete hardcover volume, along with commentary and special bonus material, this is a package not to be missed
Lady Mechanika #0
Joe Benítez - 2010
Located on the lower eastside, it is an area of town under siege by the presence of a murderous creature of unknown origin. While a weapons manufacturer has issued a reward for the unknown slayer, drawing a crowd of bounty hunters looking to cash in, Lady Mechanika's purpose is far more personal - information that could lead to the truth about her creation.
Der Mond: The Art of Neon Genesis Evangelion
Yoshiyuki Sadamoto - 1999
The book includes 74 pages of paintings and designs devoted to Neon Genesis Evangelion, plus another 50 pages from The Wings of Honneamise, Nadia--The Secret of Blue Water, Blue Uru, and other works--including Sadamoto's cover to Eric Clapton's 1998 album, Pilgrim.
Art of He-Man and the Masters of the Universe
Tim Seeley - 2015
What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!
The Lord of the Rings: The Art of the Fellowship of the Ring
Gary Russell - 2002
This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.