Fighter Pilot


Mac 'Serge' Tucker - 2012
    Now, for the first time, Serge takes you behind the scenes of the fighter pilot world to reveal what it's really like. Find out how it feels to be shot at by SAS snipers, to be lost in a $50 million jet over Northern Australia with nothing but car lights to guide you home, to rupture your sinuses while flying, to inadvertently bomb a yacht and to face death on an almost daily basis. Relive the adventures of a real-life Top Gun and find out what it takes to become part of this elite force. From the Pentagon to the South China Sea, the deserts of Australia to the wars of the Middle East, this book is as action-packed as it is entertaining. Sit back and strap yourself in for an exhilarating ride to the sound barrier and beyond with Mac Tucker, an Australian fighter pilot and real life Top Gun.

Diary of an Airborne Ranger: A LRRP's Year in the Combat Zone


Frank Johnson - 2001
    Johnson served in I Corps, in northern Vietnam, where combat was furious and the events he recounts emerge, stark and compelling: walking point in the A Shau Valley, braving enemy fire to rescue a downed comrade, surviving days and nights of relentless tension that suddenly exploded in the blinding fury of an NVA attack.Undimmed and unmuddied by the passing of years, Johnson's account is unique in the annals of Vietnam literature. Moreover, it is a timeless testimony to the sacrifice and heroism of the LRRPs who dared to risk it all.

The Book of Alien


Paul Scanlon - 1979
    Alien.This exciting book takes you right behind the scenes of Alien and talks to the key people involved, including H. R Giger and director Ridley Scott. It shows every creative stage, through designs and sketches, models and costumes, that went into such a unique vision of the future, and graphically demonstrates why the movie won an Oscar for its visual effects.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

Undercover Epicenter Nurse: How Fraud, Negligence, and Greed Led to Unnecessary Deaths at Elmhurst Hospital


Erin Marie Olszewski - 2020
    After serving in Iraq, she was back on the front lines—and this time, she found, the situation was even worse.    Rooms were filthy, nurses were lax with sanitation measures, and hospital-acquired cases of COVID-19 were spreading like wildfire.   Worse, people who had tested negative multiple times for COVID-19 were being labeled as COVID-confirmed and put on COVID-only floors. Put on ventilators and drugged up with sedatives, these patients quickly deteriorated—even though they did not have coronavirus when they checked in.   Doctors-in-training were refusing to perform CPR—and banning nurses from doing it—on dying patients whose families had not consented to “Do Not Resuscitate” orders.   Erin wasn’t about to stand by and let her patients keep dying on her watch, but she knew that if she told the truth, people wouldn’t believe her. It was just too shocking. Willing to go to battle for her patients, Erin made the decision to go deep undercover, recording conversations with other nurses, videos of malpractice, and more. She began to share what she found on social media. Unsurprisingly, she was fired for it.   Now, Erin is standing up to tell the whole horrifying story of what happened inside Elmhurst Hospital to demand justice for those who fell victim to the hospital’s greed. Not only must the staff be held accountable for their unethical actions; but also, this kind of corruption must be destroyed so that future Americans are not put at risks. The deaths have to end, and Erin won’t rest until the bad actors are exposed.   Undercover Epicenter Nurse: How Fraud, Negligence, and Greed Led to Unnecessary Deaths at Elmhurst Hospital is a shocking and infuriating inside exposé of the American healthcare system gone wrong. At the same time, it’s the story of a woman who traveled from the small-town streets of Wisconsin, to the battlefields of Iraq, to the mean streets of Queens, on a quest to help fight for her country. With this book, the real battle has begun.

Dingo Firestorm: The Greatest Battle of the Rhodesian Bush War


Ian Pringle - 2012
    

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

Sex, Drugs & Opera


Roland Orzabal - 2014
    With his gorgeous, successful wife, Jenny, his country pile, and gold discs hanging in his plush bathroom, he seems to have it all. But all is not well between Jenny and Solomon; as her business continues to grow, her affection for her husband begins to diminish, and soon divorce is on the cards. To try and win Jenny back, Solomon throws his bruised heart into trying out for a reality TV show that turns lapsed pop acts into opera singers. The ace up his sleeve is an eccentric octogenarian opera coach he employs to get ahead of the competition but, to his surprise, Solomon learns far more than how to improve the quality of his vibrato; especially when his coach asks Solomon to duet with newly single Samantha... Sex, Drugs & Opera is the debut novel of Tears for Fears musician, Roland Orzabal.

The Officer's Daughter


Zina Rohan - 2007
    It is suitable for anyone who has ever missed a tube-stop while reading "Cold Mountain" or Captain Corelli's "Manddin"; those wanting something to tide them over until the next Sebastian Faulks; lastminute.com-ers in search of a book that will have them secretly hoping for a delayed flight...Sixteen-year-old Marta has always longed to follow her father and lead armies into battle. Instead, she finds herself leading her fellow girl-guides on a camping trip on the border between Poland and Germany on the very day in September 1939 that the Nazis invade. Immediately the girls are spirited across their Polish motherland to take refuge in a remote nunnery, but their safety is soon under threat...So begins a perilous adventure across thousands of miles - from the logging camps of frozen Siberia to the British field hospitals of Persia - during which Marta is forced to draw on reserves of courage she didn't think she had and make choices she never imagined she'd face, as her heart is torn between a fiery young Polish patriot and a charismatic Iranian doctor.

Wylie the Brave Street Dog Who Never Gave Up


Pen Farthing - 2014
    But for Wylie, the gentle, cropped eared ball of fur, miracles seemed to happen quite regularly. Beaten and abused at the hands of uncaring humans, Wylie suffered terrible injuries that needed urgent treatment. Rescued close to death, with hacked off ears and a severed tail, he was attended to by soldiers who feared he would not last the night. Astonishingly he did, only to return days later with new injuries. However a lifeline came when he was handed over to animal welfare Charity Nowzad and flown to Britain in the hope of finding a new life. But would anyone take a chance on a seemingly undomesticated stray? Luckily for Wylie his biggest adventure yet was about to begin...

Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition


Piggyback - 2015
    A Must Have for the Metal Gear Solid Collector!!EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content.THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips!TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots.ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more!DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance.QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.

Trouble in Paradise


Pip Granger - 2004
    The end to hostilities will bring her violent husband Charlie home. It also sets off a chain of events that brings more strife and destruction to the people of Paradise Gardens, Hackney - including Zeldas squabbling family and the mysterious local healer, Zinnia Makepeace - than did the Blitz.That's not all. A new boss is making Zelda's life difficult. Zelda's nephew, Tony, is hanging around Brian Hole, a one-boy crime wave and only child of Ma Hole, leader of the local spivs.But Tony can sing - he has, in fact, the voice of an angel - and Miss Makepeace knows a voice coach in Soho. The people Zelda meets there change her life. Bert and Maggie Featherby offer her a way out of Hackney and her failed marriage, while the local hood, Maltese Joe, decides to take on Ma Hole.

The Art of Assassin's Creed III


Andy McVittie - 2012
    Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.