Super Mario: How Nintendo Conquered America


Jeff Ryan - 2011
     Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

Tomorrowland: Our Staggering Journey from Science Fiction to Science Fact


Steven Kotler - 2015
    Now he gathers the best of his best, updated and expanded upon, to guide readers on a mind-bending tour of the far frontier, and how these advances are radically transforming our lives. From the ways science and technology are fundamentally altering our bodies and our world (the world’s first bionic soldier, the future of evolution) to those explosive collisions between science and culture (life extension and bioweapons), we’re crossing moral and ethical lines we’ve never faced before.As Kotler writes, “Life is tricky sport—and that's the emotional core of this story, the real reason we can’t put Pandora back in the box. When you strip everything else away, technology is nothing more than the promise of an easier tomorrow. It’s the promise of hope. And how do you stop hope?”Join Kotler in this fascinating exploration of our incredible next: a deep dive into those future technologies happening now—and what it means to be a part of this brave new world.

Homo Ludens: A Study of the Play Element in Culture


Johan Huizinga - 1938
    Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga

Tolkien: Man and Myth: A Literary Life


Joseph Pearce - 1998
    Tolkien's The Lord of the Rings took first place in a nationwide British poll to find the greatest book of the century! He may be the most popular writer of our age, but Tolkien is often misunderstood. This major new study of his life, his character and his work reveals the facts and confronts the myths. It explores the background to the man and the culture in which he wrote.Tolkien: Man and Myth observes the relationships that the master writer had with his closest literary colleagues. It reveals his unique relationship with C.S. Lewis, the writer of the Narnia books, and the roots of their estrangement. In this original book about a leading literary life, Joseph Pearce enters the world created by Tolkien in the seven books published during his lifetime. He explores the significance of Middle Earth and what it represented in Tolkien's thinking. Myth, to him, was not a leap from reality but a leap into reality."

A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

An Accidental Bookseller: A Personal Memoir of Foyles


Bill Samuel - 2019
    From fond childhood memories of his eccentric and brilliant grandfather William Foyle, 'the Barnum of Bookselling' and his aunt, the beautiful, charming, witty, self centred and at times utterly ruthless Christina Foyle, to the 21st century rejuvenation of a dying family business, An Accidental Bookseller will appeal to all who have their own memories of Foyles.

Sculpting in Time


Andrei Tarkovsky - 1984
    In Sculpting in Time, he has left his artistic testament, a remarkable revelation of both his life and work. Since Ivan's Childhood won the Golden Lion at the Venice Film Festival in 1962, the visionary quality and totally original and haunting imagery of Tarkovsky's films have captivated serious movie audiences all over the world, who see in his work a continuation of the great literary traditions of nineteenth-century Russia. Many critics have tried to interpret his intensely personal vision, but he himself always remained inaccessible.In Sculpting in Time, Tarkovsky sets down his thoughts and his memories, revealing for the first time the original inspirations for his extraordinary films--Ivan's Childhood, Andrey Rublyov, Solaris, The Mirror, Stalker, Nostalgia, and The Sacrifice. He discusses their history and his methods of work, he explores the many problems of visual creativity, and he sets forth the deeply autobiographical content of part of his oeuvre--most fascinatingly in The Mirror and Nostalgia. The closing chapter on The Sacrifice, dictated in the last weeks of Tarkovsky's life, makes the book essential reading for those who already know or who are just discovering his magnificent work.

Sister Mother Husband Dog: Etc.


Delia Ephron - 2013
    In “Losing Nora,” she deftly captures the rivalry, mutual respect, and intimacy that made up her relationship with her older sister and frequent writing companion. “Blame It on the Movies” is Ephron’s wry and romantic essay about surviving her disastrous twenties, becoming a writer, and finding a storybook ending. “Bakeries” is both a lighthearted tour through her favorite downtown patisseries and a thoughtful, deeply felt reflection on the dilemma of having it all. From keen observations on modern living, the joy of girlfriends, and best-friendship, to a consideration of the magical madness and miracle of dogs, to haunting recollections of life with her famed screenwriter mother and growing up the child of alcoholics, Ephron’s eloquent style and voice illuminate every page of this superb and singular work.

Earth Song: Inside Michael Jackson's Magnum Opus


Joseph Vogel - 2011
    In both subject and sound, it was like nothing else on the radio. It defied the cynicism and apathy of Generation X; it challenged the aesthetic expectations for a "pop song" (or even a "protest song"), fusing blues, opera, rock and gospel; and it demanded accountability in an era of corporate greed, globalization and environmental indifference. A massive hit globally (reaching #1 in over fifteen countries), it wasn't even offered as a single in the United States. Yet nearly two decades later, it stands as one of Jackson's greatest artistic achievements. In this groundbreaking monograph, author Joseph Vogel details the song's context and evolution from its inception in Vienna in 1988, to its release and reception in 1995, to Jackson's final live performance in Munich in 1999. Based on original research, including interviews with the song's key participants, Earth Song: Inside Michael Jackson's Magnum Opus offers a fascinating reassessment of this prophetic musical statement.

The Craftsman


Richard Sennett - 2008
    The computer programmer, the doctor, the artist, and even the parent and citizen all engage in a craftsman’s work. In this thought-provoking book, Sennett explores the work of craftsmen past and present, identifies deep connections between material consciousness and ethical values, and challenges received ideas about what constitutes good work in today’s world. The Craftsman engages the many dimensions of skill—from the technical demands to the obsessive energy required to do good work. Craftsmanship leads Sennett across time and space, from ancient Roman brickmakers to Renaissance goldsmiths to the printing presses of Enlightenment Paris and the factories of industrial London; in the modern world he explores what experiences of good work are shared by computer programmers, nurses and doctors, musicians, glassblowers, and cooks. Unique in the scope of his thinking, Sennett expands previous notions of crafts and craftsmen and apprises us of the surprising extent to which we can learn about ourselves through the labor of making physical things.

Marx at the Arcade: Consoles, Controllers, and Class Struggle


Jamie Woodcock - 2019
    In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.

Play Between Worlds: Exploring Online Game Culture


T.L. Taylor - 2006
    L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online--and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.

Wrapped in Rainbows: The Life of Zora Neale Hurston


Valerie Boyd - 2002
    Today, nearly every black woman writer of significance—including Maya Angelou, Toni Morrison, and Alice Walker—acknowledges Hurston as a literary foremother, and her 1937 masterpiece Their Eyes Were Watching God has become a crucial part of the modern literary canon. Wrapped in Rainbows, the first biography of Zora Neale Hurston in more than twenty-five years, illuminates the adventures, complexities, and sorrows of an extraordinary life. Acclaimed journalist Valerie Boyd delves into Hurston’s history—her youth in the country’s first incorporated all-black town, her friendships with luminaries such as Langston Hughes, her sexuality and short-lived marriages, and her mysterious relationship with vodou. With the Harlem Renaissance, the Great Depression, and World War II as historical backdrops, Wrapped in Rainbows not only positions Hurston’s work in her time but also offers riveting implications for our own.

Otaku: Japan's Database Animals


Hiroki Azuma - 2001
    Hiroki Azuma's 'Otaku' offers a critical, philosophical, and historical inquiry into the characteristics and consequences of this consumer subculture.

Letters to a Young Contrarian


Christopher Hitchens - 2001
    Exploring the entire range of "contrary positions"—from noble dissident to gratuitous nag—Hitchens introduces the next generation to the minds and the misfits who influenced him, invoking such mentors as Emile Zola, Rosa Parks, and George Orwell. As is his trademark, Hitchens pointedly pitches himself in contrast to stagnant attitudes across the ideological spectrum. No other writer has matched Hitchens's understanding of the importance of disagreement—to personal integrity, to informed discussion, to true progress, to democracy itself.