Book picks similar to
Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition by Piggyback
video-games
game-guides
strategy-guides
hard-copy
The Wander Society
Keri Smith - 2016
Little did she know at the time that those simple markings would become the basis of a years-long, life-changing exploration into a mysterious group known only as The Wander Society, as well as the subject of this book.Within these pages, you’ll find the results of Smith’s research: A guide to the Wander Society, a secretive group that holds up the act of wandering, or unplanned exploring, as a way of life. You’ll learn about the group’s mysterious origins, meet fellow wanderers through time, discover how wandering feeds the creative mind, and learn how to best practice the art of wandering, should you choose to accept the mission.
The Course: Serious Hold 'Em Strategy For Smart Players
Ed Miller - 2015
It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.
Robert Frost's Poems
Robert Frost - 2002
Here are "Birches," "Mending Wall," "Stopping by Woods on a Snowy Evening," "Two Tramps at Mudtime," "Choose Something Like a Star," and "The Gift Outright," which Frost read at the inauguration of John F. Kennedy." An essential addition to every home library, Robert Frost's Poems is a celebration of the New England countryside, Frost's appreciation of common folk, and his wonderful understanding of the human condition. These classic verses touch our hearts and leave behind a lasting impression.* Over 100 poems* All Frost's best known verses from throughout his life
The Art of the Witcher: Gwent Gallery Collection
Katarzyna RedesiukIlker Serdar Yildiz - 2017
Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!
1001 Books You Must Read Before You Die
Peter Boxall - 2006
Each work of literature featured here is a seminal work key to understanding and appreciating the written word.The featured works have been handpicked by a team of international critics and literary luminaries, including Derek Attridge (world expert on James Joyce), Cedric Watts (renowned authority on Joseph Conrad and Graham Greene), Laura Marcus (noted Virginia Woolf expert), and David Mariott (poet and expert on African-American literature), among some twenty others.Addictive, browsable, knowledgeable--1001 Books You Must Read Before You Die will be a boon companion for anyone who loves good writing and an inspiration for anyone who is just beginning to discover a love of books. Each entry is accompanied by an authoritative yet opinionated critical essay describing the importance and influence of the work in question. Also included are publishing history and career details about the authors, as well as reproductions of period dust jackets and book designs.
Anatomy of Melancholy: The Best of A Softer World
Joey Comeau - 2015
A Softer World started in 2003, ended in 2015, and will live forever in this book, and on asofterworld.com.
Fodor's Travel Intelligence Paris 2013
Fodor's Travel Publications Inc. - 1985
Illustrated Features: Rich color features help travelers make the most of top experiences, from visiting awe-inspiring Notre-Dame and Versailles to seeing top artwork in the Musee du Louvre and exploring the Seine on foot or by boat. Restaurant and shopping spotlights highlight the best options in each neighborhood.Indispensable Trip Planning Tools: Paris’s top attractions and museums are broken down at a glance, as are the top itineraries, best bets for restaurants and lodging, and what to do with kids or without. Each neighborhood has a convenient overview with highlights and practical advice for getting around and planning a visit. The pull-out city map, complete with Metro map, includes top attractions, nearby dining, and great walks. Discerning Recommendations: Fodor’s Paris 2013 offers savvy advice and recommendations from local writers to help travelers make the most of their time. Fodor’s Choice designates our best picks, from hotels to nightlife. “Word of Mouth” quotes from fellow travelers provide valuable insights. TripAdvisor Reviews: Our experts’ hotel selections are reinforced by the latest customer feedback from TripAdvisor. Travelers can book their Paris stay with confidence, as only the best properties make the cut.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
The League of Regrettable Superheroes: Half-Baked Heroes from Comic Book History
Jon Morris - 2015
So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.
The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.
Martin Olson - 2013
Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!
The Art of Star Wars: The Mandalorian (Season One)
Phil Szostak - 2020
Filled with concept art, sketches, and interviews with key crew and creatives, including executive producer/showrunner/writer Jon Favreau (Iron Man, The Lion King) and executive producer/director Dave Filoni (Star Wars: The Clone Wars, Star Wars: Rebels), The Art of Star Wars: The Mandalorian will provide readers with an exclusive and definitive look at a whole new universe of Star Wars characters, locations, and vehicles.The Mandalorian follows the adventures of galactic gunslinger Din Djarin (Pedro Pascal) and the Child (affectionately nick-named "Baby Yoda" by fans) as they traverse the outer systems of the galaxy and form unlikely partnerships with a ragtag group of mercenaries and outsiders – including Alliance shock trooper Cara Dune (Gina Carano), Ugnaught scavenger Kuil (Nick Nolte), and reprogrammed bounty droid IG-11 (Taika Waititi) as they're put on a collision course with the villainous Moff Gideon (Giancarlo Esposito). In The Art of Star Wars: The Mandalorian, readers will encounter early visual and conceptual ideas for these new characters and unexplored frontiers filled with crime syndicates, bounty hunters, and smugglers.Led by executive creative director Doug Chiang (Star Wars: The Force Awakens, Rogue One: A Star Wars Story), the incomparable group of artists, designers, and dreamers known as the Lucasfilm art department "visualists" came together on this years-in-the-making Disney+ series to develop fresh takes on the iconic visual language of Star Wars. The Art of Star Wars: The Mandalorian is the only book to explore the artistic vision for this groundbreaking series, taking readers on a deep dive into the development of ineredible new worlds. Exclusive interviews with the filmmakers and the Lucasfilm visualists provide a running commentary on The Mandalorian's innovative art and design, revealing the inspiration behind the look and feel of the series.
101 Salivations: For the Love of Dogs
Rachael Hale - 2003
Rachael Hale's signature style catches the eye of everyone who comes across it. Featuring 101 color photographs of Chihuahuas, Great Danes, and everything in between, 101 SALIVATIONS presents dogs in all sorts of wonderful poses that bring out their most endearing characteristics. Rachael's secret to capturing a dog's soul is to focus on his eyes-whether they are wide and shining, or heavy-lidded, in the throes of slumber. Within this book we can see the soul of our own best buddies staring back at us. The book is peppered with humorous and touching quotations from well-known authors such as A.A. Milne and Fran Lebowitz.
Vogue Sewing
Vogue Knitting - 1970
A trusted classic since 1975, Vogue® Sewing has remained a consistent bestseller and sewer’s favorite. Now it’s been fully revised and updated, with the latest information and all-new photographs and illustrations, introduction, and page layout. From choosing a machine to mastering couture techniques, it covers everything stitchers need to know to make professional and fashionable garments. It’s certain to remain the premier sourcebook for sewers everywhere. This technique-rich Vogue’® manual contains comprehensive instructions for understanding pattern markings, selecting fabrics and notions, hand-stitching and mending, pressing, and measuring to fit. Everything’s beautifully laid out, with charts and detailed explanations. And as it teaches, it also steers you to the right project for your sewing level, with a plethora of photos that showcase different options for both beginners and those more expert with a needle.
Shojo Fashion Manga Art School, Year 2: Draw Modern Looks
Irene Flores - 2012
Loaded with techniques and tips from an exciting young artist and writer with a fresh style, this book includes great step-by-step instruction from initial lines to black-and white inked illustration to finished art in color.
Okami Official Complete Works
Capcom - 2006
The Okami Official Complete Works art book will take you behind the scenes to the amazing artwork that defines the wonderful world of this beautiful video game! The 288 full color pages are filled with character and location designs, concept sketches and production notes from the creators giving you an in-depth look at the fantasy world of Okami! A truly inspiring book, translated into English for the first time!