Book picks similar to
1001 Video Games You Must Play Before You Die by Tony MottMitch Krpata
video-games
non-fiction
games
videogames
Work Your Wardrobe: Gok's Gorgeous Guide To Style That Lasts
Gok Wan - 2009
In this style bible Gok breathes new life into your existing wardrobe, showing you how to transform the basics we all have into a fabulous new look.
The Art of Alien: Isolation
Andy McVittie - 2014
Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
The Cult of LEGO
John Baichtal - 2011
It's a book by LEGO® fans, for LEGO fans, and you and your kids will love it.In The Cult of LEGO, Wired's GeekDad blogger John Baichtal and BrickJournal founder Joe Meno take you on a magnificent, illustrated tour of the LEGO community, its people, and their creations.The Cult of LEGO introduces us to fans and builders from all walks of life. People like professional LEGO artist Nathan Sawaya; enigmatic Dutch painter Ego Leonard (who maintains that he is, in fact, a LEGO minifig); Angus MacLane, a Pixar animator who builds CubeDudes, instantly recognizable likenesses of fictional characters; Brick Testament creator Brendan Powell Smith, who uses LEGO to illustrate biblical stories; and Henry Lim, whose work includes a series of models recreating M.C. Escher lithographs and a full-scale, functioning LEGO harpsichord.Marvel at spectacular LEGO creations like: A life-sized Stegosaurus and an 80,000-brick T. Rex skeleton Detailed microscale versions of landmarks like the Acropolis and Yankee Stadium A 22-foot long, 350-pound re-creation of the World War II battleship Yamato A robotic, giant chess set that can replay historical matches or take on an opponent A three-level, remote-controlled Jawa Sandcrawler, complete with moving conveyor belt Whether you're a card-carrying LEGO fanatic or just thinking fondly about that dusty box of LEGO in storage, The Cult of LEGO will inspire you to take out your bricks and build something amazing.Praise for The Cult of LEGO"I defy you to read and admire this book and not want to doodle with some bricks by the time you're done." —Gareth Branwyn, online editor-in-chief, MAKE Magazine"This fascinating look at the world of devoted LEGO fans deserves a place on the bookshelf of anyone who's ever played with LEGO bricks." —Chris Anderson, editor-in-chief, Wired"A crazy fun read, from cover to cover, this book deserves a special spot on the bookshelf of any self-respecting nerd." —Jake McKee, former global community manager, the LEGO Group"An excellent book and a must have for any LEGO enthusiast out there. The pictures are awesome!" —Ulrik Pilegaard, author of Forbidden LEGO"We're all members of the Cult of LEGO—the only membership requirement is clicking two pieces of plastic together and wanting to click more. Now we have a book that justifies our obsession." —James Floyd Kelly, blogger for GeekDad.com and TheNXTStep.com
Incredibly Strange Music, Volume II
V. Vale - 1994
French of Family Affair) "singing" songs by Bob Dylan, and tons more
1001 Escapes to Experience Before You Die
Helen Arnold - 2009
Contemplate the sunset from a minimalist mountain retreat, cruise the Nile on a nineteenth-century cabin cruiser, hire a fort with its own private beach, chill out in an ice hotel, or wallow in a mud bath. The choice is yours. This book is quite simply a compilation of some of the most amazing escapes from the everyday that you can experience in the world - however much time you have to spare and whatever your budget.Within these pages you will find classic escapes that offer away-from-it-all tranquility, such as a sun-drenched private Caribbean island, complete with butler; a converted monastery in Peru, at such high altitude that oxygen has to be pumped into the bedrooms; a lighthouse in Newfoundland; and, that most classic of great train journeys, the Trans-Siberian railway.Beautifully illustrated, "1001 Escapes To Make Before You Die" will also show you some hidden gems located in some of the world's biggest and busiest cities that offer the perfect retreat from the frenzy of city life. Discover an oasis of greenery just a stone's throw from Djemma El Fna, the pulsating center of Marrakech; a tranquil walled garden in the heart of London's Chelsea; and, a hidden treehouse deep within the Amazon rain forest.
Art Since 1900: 1900 to 1944 (Vol. 1)
Hal Foster - 2011
Each turning point and breakthrough of modernism and postmodernism is explored in depth, as are the frequent anti-modernist reactions that proposed alternative visions of art and the world. Art Since 1900 introduces students to the key theoretical approaches to modern and contemporary art in a way that enables them to comprehend the many “voices” of art in the twentieth and twenty-first centuries.
Pokémon FireRed & LeafGreen (Prima Official Game Guide)
Eric Mylonas - 2004
Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them
Code: The Hidden Language of Computer Hardware and Software
Charles Petzold - 1999
And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Betty Page Confidential
Stan Corwin Productions - 1994
Betty Page Confidential includes a biography of the reclusive goddess, an official Betty Page trivia quiz and 100 photos.Betty Page Confidential is the ultimate book on this 1950s icon.
1001 Comics You Must Read Before You Die: The Ultimate Guide to Comic Books, Graphic Novels, and Manga
Paul Gravett - 2011
In short: comics are emphatically no longer just for kids. This diverse, constantly evolving medium is truly coming into its own in the 21st century, from Hollywood's blockbuster adaptations of super-powered caped crusaders to the global spread of Japan's manga and its spinoffs, and from award-winning graphic novels such as Maus and Persepolis to new forms such as online webcomix. This volume is the perfect introduction to a dynamic and globally popular medium, embracing every graphic genre worldwide to assess the very best works of sequential art, graphic literature, comics, and comic strips, past and present.An international survey, this engaging volume is organized according to the year of first publication in the country of origin. An opening section acknowledges pioneering pre-1900 masterpieces, followed by sections divided by decade, creating a fascinating year-by-year chronicle of the graphic medium worldwide. The material includes the very earliest one-off albums to the latest in online comics and features some series and characters that have run for decades. Packed with fantastic reproductions of classic front covers and groundbreaking panels, this book is visually stunning as well as a trove of information--perfect for the passionate collector and casual fan alike.
AI 2041: Ten Visions for Our Future
Kai-Fu Lee - 2021
Though the term has been around for half a century, it is only now, Kai-Fu Lee argues, that AI is poised to upend our society, just as the arrival of technologies like electricity and smart phones did before it. In the past five years, AI has shown it can learn games like chess in mere hours--and beat humans every time. AI has surpassed humans in speech and object recognition, even outperforming radiologists in diagnosing lung cancer. AI is at a tipping point. What comes next?Within two decades, aspects of daily life may be unrecognizable. Humankind needs to wake up to AI, both its pathways and perils. In this provocative work that juxtaposes speculative storytelling and science, Lee, one of the world's leading AI experts, has teamed up with celebrated novelist Chen Qiufan to reveal how AI will trickle down into every aspect of our world by 2041. In ten gripping narratives that crisscross the globe, coupled with incisive analysis, Lee and Chen explore AI's challenges and its potential:- Ubiquitous AI that knows you better than you know yourself - Genetic fortune-telling that predicts risk of disease or even IQ - AI sensors that creates a fully contactless society in a future pandemic - Immersive personalized entertainment to challenge our notion of celebrity - Quantum computing and other leaps that both eliminate and increase riskBy gazing toward a not-so-distant horizon, AI 2041 offers powerful insights and compelling storytelling for everyone interested in our collective future.
The Beginner's Handbook of Woodcarving: With Project Patterns for Line Carving, Relief Carving, Carving in the Round, and Bird Carving
Charles Beiderman - 1983
That is creativity," say award-winning craftsmen Beiderman and Johnston in this well-organized and highly instructive guidebook that tells you everything you need to know to create attractive woodcarvings.Especially written for the novice, it shows how to produce realistic animals, flowers, and humorous figures in a variety of forms: in the round, in relief, and as line carvings. A wide spectrum of more than 60 project patterns offers practical plans and ideas for carvers at all levels of expertise.The authors provide a detailed yet easy-to-follow introduction to carving tools and how to use them. There are also helpful hints to guide beginning carvers through difficult stages of carving, and expert advice on painting and finishing, woodcarving as gifts, how to exhibit and enter carvings in competition, and much more. You'll even find a whole chapter devoted to carving birds.Abundantly illustrated with over 200 photographs and detailed line drawings, this first paperback edition of The Beginner's Handbook of Woodcarving will be welcomed by any would-be woodcarver seeking a thorough, reliable, and crystal-clear introduction to the age-old art of carving wood.
What Just Happened: A Chronicle from the Information Frontier
James Gleick - 2002
These machines had wondrous powers, yet made unexpected demands on their owners. Telephones broke free of the chains that had shackled them to bedside tables and office desks. No one was out of touch, or wanted to be out of touch. Instant communication became a birthright. A new world, located no one knew exactly where, came into being, called "virtual" or "online," named "cyberspace" or "the Internet" or just "the network." Manners and markets took on new shapes and guises. As all this was happening, James Gleick, author of the groundbreaking" Chaos," columnist for" The New York Times" "Magazine," and--very briefly--an Internet entrepreneur, emerged as one of our most astute guides to this new world. His dispatches--by turns passionate, bewildered, angry, and amazed--form an extraordinary chronicle. Gleick loves what the network makes possible, and he hates it. Software makers developed a strangely tolerant view of an ancient devil, the product defect. One company, at first a feisty upstart, seized control of the hidden gears and levers of the new economy. We wrestled with novel issues of privacy, anonymity, and disguise. We found that if the human species is evolving a sort of global brain, it's susceptible to new forms of hysteria and multiple-personality disorder. "What Just Happened" is at once a remarkable portrait of a world in the throes of transformation and a prescient guide to the transformation still to come.
Heaven's Devils
William C. Dietz - 2009
Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of neurally resocialized criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he’s really fighting for.For the first time ever, StarCraft enthusiasts will learn the origins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.