Book picks similar to
The Art of Wreck-It Ralph by Jennifer Lee
art-books
art
disney
animation
Star Wars Art: Visions
George LucasJulie Bell - 2010
In the decades since, the Star Wars Saga has become a phenomenon impacting cultures across the globe. Just as George Lucas drew upon the work of N. C. Wyeth and Norman Rockwell for his own visual inspiration, he has now invited more than 100 well-known and promising artists to draw upon the entire Star Wars galaxy for inspiration. Star Wars: Visions collects these magnificent artworks for the first time. Featuring pieces by renowned artists such as Amano, Allan R. Banks, Harley Brown, Gary Carter, James Christensen, Michael Coleman, Kinuko Craft, Jim Dietz, Phillipe Druillet, Donato Giancola, Ann Hanson, H. R. Giger, Daniel Greene, Ron Kleeman, Arantzazu Martinez, Syd Mead, Moebius, Paul Oxborough, Alex Ross, Anthony J. Ryder, Dolfi Stoki, William Stout, Dan Thompson, Julie Bell and Boris Vallejo, Scott Waddell, and Jamie Wyeth, Star Wars: Visions is a breakthrough tribute to the worldwide inspiration that is Star Wars.Praise for Star Wars Art: Visions:"Star Wars Art: Visions . . . acknowledges what fans have felt all along. They don't want to be mere spectators, but involved in the storytelling too." -Los Angeles Times
Tim Burton
Ron Magliozzi - 2009
With a visual style inspired by the aesthetics of animation and silent comedy, Burton's work melds the exotic, the horrific and the comic, manipulating expressionism and fantasy with the skill of a graphic novelist. Published to accompany a major career retrospective at The Museum of Modern Art, this affordable volume considers Burton's career as an artist and film-maker. It narrates the evolution of his creative practices, following the current of his visual imagination from his earliest childhood drawings through his mature oeuvre.Illustrated with works on paper, moving-image stills, drawn and painted concept art, puppets and maquettes, storyboards and examples of his work as a graphic artist for his non-film projects, this volume sheds new light on Burton and presents previously unseen works from the artist's personal archive.Acclaimed American film-maker Tim Burton (born 1958) is known for his dark, gothic films about quirky outsiders, many of which are both Hollywood blockbusters and cult classics. To date they have been nominated for 16 Academy Awards and have won six. They include Pee-Wee's Big Adventure (1985), Beetle Juice (1988), Batman (1989), Edward Scissorhands (1990), Batman Returns (1992), Ed Wood (1994), Sleepy Hollow, (1999), Charlie and the Chocolate Factory and Corpse Bride (both 2005) and Sweeney Todd: The Demon Barber of Fleet Street (2007), among others. Alice in Wonderland is slated for 2010. Burton has collaborated extensively with composer Danny Elfman and with actors Johnny Depp and Helena Bonham Carter.
The Dynamite Art of Alex Ross
Alex Ross - 2011
Having produced many other illustrations for Dynamite comic books like Green Hornet and Vampirella, and having reunited with his Marvels collaborator, Kurt Busiek, with Kirby: Genesis, there can be no argument that Alex Ross is as popular and dynamite as ever Collecting all of Alex''s Dynamite cover and interior art in one complete hardcover volume, along with commentary and special bonus material, this is a package not to be missed
The Art of God of War
Sony Interactive Entertainment - 2018
Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.
The Art of Blizzard Entertainment
Blizzard Entertainment - 2012
From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.
The Art of Star Wars Jedi: Fallen Order
Aaron Contreras - 2019
From Respawn Entertainment comes a brand-new action adventure game which tells an original Star Wars(TM) story around a surviving Padawan set shortly after the events of Star Wars(TM): Revenge of the Sith(TM).
Creating 3-D Animation
Peter Lord - 1998
From Aardman Studios in Bristol. England, winners of three Academy Awards, comes the most thorough book on the subject, and the first to include complete instructions for making a 3-D animated film.Aardman is one of the foremost 3-D animation studios in the world, acclaimed for its short films, TV series and commercials. The studio has created a host of well-known characters, the most famous being Nick Park's Wallace and Gromit. But the history of 3-D animation spans Hollywood triumphs as the 1933 King Kong, 1991's Terminator II, and 1993's The Nightmare Before Christmas, and includes such creatures as the California Raisins.The main focus of this exciting book is a guide to the processes of 3-D animation, culminating in a practical, fully illustrated step-by-step description of how to create effective characters and sets, and make an entire film. There is no other book that provides this same information in such detail, making it possible for everyone to create their own 3-D animated classic.
Figure Drawing for All It's Worth (How to draw and paint)
Andrew Loomis - 1943
204 pages.
Acting for Animators: A Complete Guide to Performance Animation
Ed Hooks - 2003
Acting for Animators sorts out the acting theory that animators need, presenting it in a form and with references that are more relevant to the animator's world. It explores the connections between thinking and physical action, between thinking and emotion; it provides the steps for an effective character analysis and the dynamics of a scene. Using references to animation and live action, acting principles are highlighted and explained. Plus, the accompanying CD-ROM provides explicit examples, including videoclips of improvs based on the seven essentials of acting and highlights of Rudolph Laban's movement theory. This revised edition is illustrated by Paul Naas, an animator and director whose work includes film, TV, video games, location-based entertainment, and Internet animation. He was one of the first animator/instructors hired by the Disney Institute.
Sketch with Asia: Manga Style Art, Tips and Tutorials
Asia Ladowska - 2019
Asia blends her experience in hyper-realism with her passion for Manga, creating a style she is well-loved and recognised for.In this book she shares more of her art and behind the scenes information, along with numerous tips and tutorials for any budding Manga artist.This is a detailed look at her processes from drawing expressions, to colouring hair.
Harry Potter: the Character Vault
Jody Revenson - 2015
Dive into the personal journeys of beloved Harry Potter heroes, and an insightful look at the motivations and actions of the films’ most notorious and complicated villains. Concept art, behind-the-scenes imagery, and film stills track everyone from Harry, Hermione, and Ron to Dobby, Mad-Eye Moody, and Dolores Umbridge, telling their complete stories as they evolve throughout the film series. A comprehensive collection of the movies’ beloved characters, this beautifully designed book is the ultimate Harry Potter character overview.
Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
The Hobbit: An Unexpected Journey - Visual Companion
Jude Fisher - 2012
Leaving the comfort of Bilbo’s home they must face many perils before they can claim their long-lost gold -- Trolls, Elves, Goblins, Wargs, and worse…Richly illustrated with more than 100 color photos from the film, and featuring a brand new fold-out map charting the journey from Bag End to Wilderland, The Hobbit: An Unexpected Journey Visual Companion begins the Quest for the Lonely Mountain in spectacular style.
The Art of Destiny
Bungie - 2014
To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.
Cartoon Animation
Preston Blair - 1980
By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.