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Dishonored Signature Series Guide by Brady Games


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The Billboard Book of Top 40 Hits


Joel Whitburn - 1985
    Inside, you’ll find all of the biggest-selling, most-played hits for the past six decades. Each alphabetized artist entry includes biographical info, the date their single reached the Top 40, the song’s highest position, and the number of weeks on the charts, as well as the original record label and catalog number. Other sections—such as “Record Holders,” “Top Artists by Decade,” and “#1 Singles 1955-2009”—make The Billboard Book of Top 40 Hits the handiest and most indispensable music reference for record collectors, trivia enthusiasts, industry professionals and pop music fans alike. Did you know?    • Beyoncé’s 2003 hit “Crazy in Love” spent 24 weeks in the Top 40 and eight of them in the #1 spot.   • Billy Idol has had a total of nine Top 40 hits over his career, the last being “Cradle of Love” in 1990.    • Of Madonna’s twelve #1 hits, her 1994 single “Take a Bow” held the spot the longest, for seven weeks—one week longer than her 1984 smash “Like a Virgin.”   • Marvin Gaye’s song “Sexual Healing” spent 15 weeks at #3 in 1982, while the same song was #1 on the R&B chart for 10 weeks.   • Male vocal group Boyz II Men had three of the biggest chart hits of all time during the 1990s.   • The Grateful Dead finally enjoyed a Top 10 single in 1987 after 20 years of touring.    • Janet Jackson has scored an impressive 39 Top 40 hits—one more than her megastar brother Michael!

Starcraft


Simon Furman - 2010
    An explosive, sci-fi action epic based on the hit video game from the creators of World of Warcraft!Join the WarPigs, a disbanded team of outlaws reunited by their former captain for one last job: the assassination of Jim Raynor! But before they can get anywhere fast, they first have to wrest their ship, the General Lee, from the hands of cutthroat pirates! Plus, who is Cole Hickson? And what dark secrets from his past and present does he harbor? One way or another, the War Pigs are in for a rough ride.

Private Dancer


T.J. Vertigo - 2006
    Reece Corbett grew up on the mean streets of New York City; abused, used, and in trouble with the law. A mysterious man named Frank stepped in, pulled Reece from despair and saved her life. The obstinant, angry street thug eventually earned respect and makes a name for herself, not to mention a "reputation" despite the demons that still haunt her. When Frank dies suddenly, he leaves her his business, a Gentleman's Club called "The Lounge," which may be the only thing she takes pride in. That, and protecting her "girls," especially one freaky little dancer with a heart of gold named Cori the unspoken friend, ally and confidante of one Reece Corbett. Faith Ashford grew up wealthy with all the creature comforts that wealth provides. Country Clubs, a house in the Hampton's, and debutante balls with white gloves, taffeta and gardenias. There was one difference though, Faith wasn't like the other spoiled rich girls, she had no desire to follow those rather shallow footsteps, instead, she wished to follow her own dreams wherever they may lead her and those dreams lead the aspiring actress into a tenement in New York's Alphabet City, working the night shift in a rather seedy Lower East Side bar whose denizens, a sea of oddities, freaks, and frat boys that call themselves customers. Then one night an exotic dancer with electric blue hair wonders into Faith's bar. Cori of the myriad piercings and tattoos has no idea, but she would become the blonde's ultimate salvation in her moment of desperation, just as Frank was for Reece. Faith needed a break, she needed a change, and bartending at The Lounge would at least afford her something new, more new than she could possibly imagine in fact, a tall drink of water by the name of Reece Corbett who in turn had been looking for "this woman" all her life.

Claire of the Moon: One Woman's Journey into Her Sexual Identity


Nicole Conn - 1993
    Every detail of the beautifully erotic, haunting tale of one woman's journey into her sexual identity.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Double Pleasure, Double Pain


Nikki Rashan - 2003
    Rashan takes readers along on a passionate journey for an answer to the common question, Who am I?, in this story of a young woman who must decide whether to continue a lopsided relationship with her boyfriend, or submit to the unfamiliar passions felt toward another woman.

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

Quantum Learning: Unleashing the Genius in You


Bobbi DePorter - 1992
    free your natural genius to perform to its true potential. Quantum Learning features a revolutionary new format that introduces the reader to a world of learning unlike any other.Never before has a guide been designed to accomodate the unique learning style of the individual. Whether you're a professional, a student, or a person who simply wants to improve his or her learning capacity, this extraordinary guide will increase your personal power, help you learn more, earn more, and take you where you want to go.Inside you will learn:-How to spark your motivation.-How to master high-tech note-taking techniques.-How to discover your own personal learning style and cultivate a winning attitude.- How to work your own memory miracles, how to write with confidence, and much, much more!