Book picks similar to
Design 1935-1965: What Modern Was by Martin Eidelberg
art-design
decorative-arts
type_modernism_and_avant-garde
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
Meet Mr. Product: The Art of the Advertising Character
Warren Dotz - 2003
Product youll find a vibrantly colorful tribute to such pop-culture icons as the Jolly Green Giant, natty Mr. Peanut, the cute little Morton Salt Girl, and the countless other advertising characters who have been helping us navigate the grocery aisles and choose our products for years. Offering up a bustling gallery of over 500 spokescharacters, this chunky compendium charts the origins and development of the advertising character and gives brief glimpses into some of their most intimate secrets. (Did you know that the Michelin Man has been spotted with glamorous ladies on his arm? Or that Bordens Elsie the Cow was married to Elmer of household glue fame?) Famous faces and a host of recently rediscovered characters fill Meet Mr. Products pages to bursting.
The Craft of Bookbinding
Manly Miles Banister - 1994
Book sewing of all types (antique, flexible, lockstitch, whipstitch), plus how to make endpapers, attach headbands, case in, cover with cloth and other materials, add titling and decoration, much else. Updated list of suppliers. 254 illustrations and photographs.
The Art Forger's Handbook
Eric Hebborn - 1997
Packed with wonderfully entertaining and often outrageous speculations about the nature of art, truth, and value, the world-renowned art forger--who died mysteriously before this book was published--details secrets of his techniques.
Stories of Art
James Elkins - 2002
Concise and original, this engaging book is an antidote to the behemoth art history textbooks from which we were all taught. As he demonstrates so persuasively, there can never be one story of art. Cultures have their own stories - about themselves, about other cultures - and to hear them all is one way to hear the multiple stories that art tells. But each of us also has our own story of art, a kind of private art history made up of the pieces we have seen, and loved or hated, the effects they had on us, and the connections that might be drawn among them.Elkins opens up the questions that traditional art history usually avoids. What about all the art not produced in Western Europe or in the Europeanized Americas? Is it possible to include Asian art and Indian art in 'the story?' What happens when one does? To help us find answers, he uses both Western and non-Western artworks, tables of contents from art histories written in cultures outside the centre of Western European tradition, and strangely wonderful diagrams of how artworks might connect through a single individual. True multiculturalism may be an impossibility, but art lovers can each create a 'story of art' that is right for themselves.
Sew Sunny Homestyle
Tone Finnanger - 2009
Choose from a stunning variety of home and personal accessories, including chic handbags and espadrilles, pretty cushions, throws and cuddly soft toys. Easy-to-follow instructions, gorgeous color photography and delightful illustrations accompany each project, plus techniques such as applique and free embroidery enable you to create beautiful items that will bring a little sunshine into your home.
Cannibals
Guy N. Smith - 1976
This is the dark secret of a remote Highland village - a secret kept safe until a local fisherman builds some holiday chalets to attract tourists. Then the shameful conspiracy of silence is shattered at last - as the horrendous creatures shamble from their lair to mutilate and kill the unsuspecting visitors.
Love, Poetry
Paul Éluard - 1929
This bilingual edition translates Eluard's Love, Poetry (L'amour la poesie, 1929) for the first time into English. This popular work cemented Eluard's reputation internationally as one of France's greatest 20th century poets. Never out of print in France, this is it's debut in the English language.
New Masters of Poster Design: Poster Design for the Next Century
John Foster - 2006
The poster has now become a postcard and e-mail blast, leaving many to long for the lost age when posters were not only major promotional vehicles, but also artwork worthy of framing.Some of the world's best designers just could not stand idle while the poster fell by the wayside. They turned to the poster for personal expression and as an outlet from more restrictive mediums.This book showcases their breathtaking artwork, which has proven that the poster can still serve as a worthy communications tool. In doing so, they've brought the poster back to prominence. In this book, the author has compiled the world's finest new work at the height of this rebirth. There is currently no book on the market that can claim it features a "definitive" poster collection.
Video Green: Los Angeles Art and the Triumph of Nothingness
Chris Kraus - 2004
Probing the surface of art-critical buzzwords, Chris Kraus brilliantly chronicles how the City of Angels has suddenly become the epicenter of the international art world and a microcosm of the larger culture. Why is Los Angeles so completely divorced from other realities of the city? Shrewd, analytic and witty, Video Green is to the Los Angeles art world what Roland Barthes' Mythologies were to the society of the spectacle: the live autopsy of a ghost city.
The Soul of the Camera: The Photographer's Place in Picture Making
David duChemin - 2017
But with over one trillion photos taken each year, why are there so few successes? Why do so many fail? With advances in camera technology, it is not because the images lack focus or proper exposure; the camera does that so well these days. Photographer David duChemin believes the majority of our images fall short because they lack soul. And without soul, the images have no ability to resonate with others. They simply cannot connect with the viewer, or even--if we're being truthful--with ourselves.In The Soul of the Camera: The Photographer's Place in Picture-Making, David explores what it means to make better photographs. Illustrated with a beautiful collection of black-and-white photographs, the book's essays speak to topics such as craft, mastery, vision, audience, discipline, story, and authenticity. The Soul of the Camera is a personal and deeply pragmatic book that quietly yet forcefully challenges the idea that our cameras, lenses, and settings are anything more than dumb and mute tools. It is the photographer, not the camera, that can and must learn to make better photographs--photographs that convey our vision; that connect with others; that, at their core, contain our humanity.
Type Idea Index: The Designer's Ultimate Tool for Choosing and Using Fonts Creatively
Jim Krause - 2006
If you are looking for new ways of employing type in your works of art and design (or new twists to apply to your current typographic techniques), check out Type Idea Index. You'll find yourself face-to-face with 650+ custom-created, idea-sparking examples of typography and type-intensive design. For maximum user-friendliness, these samples are organized according to the theme they express (Energy, Elegance, Order, Rebellion) and the sort of real-world application they relate to (initials, monograms, logos, headlines, paragraphs).Expand your knowledge of type and brainstorm for ideas every time you design with letters and words.Type Idea Index "is the sixth installment in the best-selling, globally popular Index series by Jim Krause."
Candice Olson on Design: Inspiration and Ideas for Your Home
Candice Olson - 2006
Candice’s fresh, honest approach to design shows readers how to create rooms that are beautiful and functional, perfectly geared to what they love and how they live.With her trademark humor and sense of fun, Candice shares design secrets, smart tips, and practical advice to help readers plan and execute successful room makeovers.24 dramatic before-and-after room transformations reinvent living rooms, dining rooms, kitchens, bedrooms, basements, and more!Quick-read sidebars highlight favorite features and ideas that readers can use in their homes.
Pablo Picasso: Life and Work
Elke Linda Buchholz - 2000
This collection has been culled from the startling twenty-four year stream of prose poetry that resulted. Reading like a hallucinatory journal, it provides a seismeographic slice of an unknown Picasso, a visceral stew of sensory pleasure and madness that matches his visual work.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.