Cute Dolls


Aranzi Aronzo - 2007
    A full-color page of the finished dolls accompanies each character, along with large, easy-to-follow instructions and whimsical descriptions. Learn how to create 20 different characters in all, including favorites Sprite, Bad Guy, and Pinkie, and new additions Munky and Spritekin.

The Magic Bottle: A Blab! Storybook


Camille Rose Garcia - 2006
    Nature has all but disappeared in her world, but no one notices because of the antidepressants they're on. Lulu (who never takes her medicine) feels an increasing sense of dread and despair, until her fate changes one cold day when she finds a magic bottle containing a map. Drawn by pirates long ago, this map shows the way to the lost world of the Peppermint Islands, sunk to the bottom of the sea 400 years ago in the great battle between the pirates and the capitalists. Suddenly, Lulu has the chance to save the last remaining wild animals on earth, but she'll have to battle the Peppermint Man and the Great Trading Company in order to defeat the capitalist machine out to ruin the natural world. With the help of her new octopus friend, Mr. Blue, they start their journey to save the Peppermint Islands from annihilation.This is the latest Blab! storybook, a series of graphic novels showcasing artists from Monte Beauchamp's annual BLAB! anthology, presented in a faux-children's book format, though aimed squarely at adults and young adults.

The Black Apple's Paper Doll Primer: Activities and Amusements for the Curious Paper Artist


Emily Winfield Martin - 2010
    You’ll also find 16 dolls ready to be designed and brought to life by you! Emily will show you how to draw, paint, and personalize your way to a little paper replica of anyone you’d like.With basic art supplies and the instructions in the book, you’ll also learn to:• Make a custom wedding invitation or holiday card   • Color, cut, paste, and frame a unique family portrait   • Design your own paper clothes, shoes, glasses, and the like   • Cut and fold an armoire for doll-sized clothes   • Build a paper theater using one of the TK illustrated backdrops   • Direct a stop-motion film with jointed paper doll actors   • And so much more! So sharpen your scissors and get ready for a unique and wonderful adventure.

Lost Crafts


Una McGovern - 2009
    A wide range of skills are described and illustrated, from trout-guddling and lacemaking, to beekeeping and drystone walling.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Hello, New York: An Illustrated Love Letter to the Five Boroughs


Julia Rothman - 2014
    Artist, author, and New Yorker Julia Rothman brings humor and tenderness to an eclectic assortment of historical tidbits (how the New York Public Library lion sculptures got their names), idiosyncratic places to visit (where to find the tennis courts at Grand Central Station), interviews with locals (thoughts on love from a Hasidic Jewish landlord), and personal recollections from growing up in the Bronx (fried fish at Johnny's Reef)—all illuminated in her beloved signature style. A uniquely entertaining and informative city guide, this slice of the Big Apple will delight New York locals and visitors alike.

The Adventures of Hergé, Creator of Tintin


Michael Farr - 2008
    In seven separate sketches, he presents his picture of a man whose life is the key to his creation.

The Urban Sketching Handbook Understanding Perspective: Easy Techniques for Mastering Perspective Drawing on Location


Stephanie Bower - 2016
    Learn about depth, scale, contrast, composition, and more.

Block Printing: Techniques for Linoleum and Wood


Sandy Allison - 2011
    - Detailed, illustrated instructions for selecting tools, paper, and ink; carving both linoleum and wood; and printing by hand in one color or more to achieve professional results - Techniques can be used for art prints, posters, signs, invitations, greeting cards, gift wrap, and fabric - Expert tips on registering, editioning, tearing down paper, and cleaning up - Includes an annotated gallery of finished prints that feature the artist's comments

History of Art


H.W. Janson - 1962
    In the 1st edition, published in 1962, he spoke to that perennial reader he gently called "the troubled layman." His opening paragraph revealed his sympathy: "Why is this supposed to be art?" he quoted rhetorically. "How often have we heard this question asked--or asked it ourselves, perhaps--in front of one of the strange, disquieting works that we are likely to find nowadays in the museum or art exhibition?" Keeping that curious, questioning perspective in mind, he wrote a history of art from cave painting to Picasso that was singularly welcoming, illuminating & exciting. Sojourning thru this book, a reader is offered every amenity for a comfortable trip. Because he never assumes knowledge on the part of the reader, a recent immigrant from Mars could comprehend Western art from this text. The only assumption the Jansons have made is that with a little guidance everyone can come to understand the artifacts that centuries of architecture, sculpture, design & painting have deposited in our paths. Countless readers have proven the Jansons right & found their lives enriched in the process.

A Perfect Red


Amy Butler Greenfield - 2005
    Treasured by the ancient Mexicans, cochineal was sold in the great Aztec marketplaces, where it attracted the attention of the Spanish conquistadors in 1519. Shipped to Europe, the dye created a sensation, producing the brightest, strongest red the world had ever seen. Soon Spain's cochineal monopoly was worth a fortune. Desperate to find their own sources of the elusive dye, the English, French, Dutch, and other Europeans tried to crack the enigma of cochineal. Did it come from a worm, a berry, a seed? Could it be stolen from Mexico and transplanted to their own colonies? Pirates, explorers, alchemists, scientists, and spies—all joined the chase for cochineal, a chase that lasted more than three centuries. A Perfect Red tells their stories—true-life tales of mystery, empire, and adventure, in pursuit of the most desirable color on earth.

Understanding Comics: The Invisible Art


Scott McCloud - 1993
    Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

New Media Art


Mark Tribe - 2006
    In 1994, the advent of the Internet as a popular medium catalyzed a global art movement that began to explore the cultural, social, and aesthetic possibilities of such new communication technologies as the Web, video surveillance cameras, wireless phones, hand-held computers, and GPS devices. This book addresses New Media art as a specific art historical movement, focusing not only on technologies and forms but also on thematic content and conceptual strategies. New Media art often involves appropriation, collaboration, and the free sharing of ideas and expressions, and frequently addresses the political ramifications of technology around issues of identity, commercialization, privacy, and the public domain. Many New Media artists are profoundly aware of their art historical antecedents, making reference to Dada, Pop Art, Conceptual art, Performance art, and Fluxus. Artists featured: Cory Arcangel, Jonah Brucker-Cohen and Katherine Moriwaki, Young-Hae Chang Heavy Industries, Vuk Cosic, Mary Flanagan, Ken Goldberg, Paul Kaiser and Shelly Eshkar, Jennifer and Kevin McCoy, Mouchette, MTAA, Keith and Mendi Obadike, Radical Software Group, Raqs Media Collective, RTMark, and John F. Simon Jr.

100 Years of Fashion Illustration


Cally Blackman - 2007
    The book also offers an overview of the development of fashion, as seen through the eyes of the greatest illustrators of the day. Early in the century fashion illustration reflected new, liberating currents in art and culture, such as the exoticism of the Ballets Russes, while the postwar period saw inspiration from the great Parisian couturiers. After the dominance of the celebrity fashion photographer in the '60s, a new generation of illustrators emerged, embracing the medium of the computer, while many returned to more traditional techniques.

Penguin by Design: A Cover Story 1935-2005


Phil Baines - 2005
    Coupling in-depth analysis of designers - from Jan Tschichold to Romek Marber - with a broad survey of the range of series and titles published - from early Penguins and Pelicans, to wartime and 1960s Specials, Classics, fiction and reference - this is a distinctive picture of how Penguin has consistently established its identity through its covers, influenced by - and influencing - the wider development of graphic design and the changing fashions in typography, photography, illustration and printing techniques.