Book picks similar to
The Official Scratch Coding Cards (Scratch 3.0): Creative Coding Activities for Kids by Natalie Rusk
programming
scratch
children-parenting-family
computer-tech-skillz
Fascinating Facts for the Whole Family
Nayden Kostov - 2017
This book will entice them into reading and learning new stuff while having fun.I created the popular trivia website RaiseYourBrain and wrote two trivia books so far. As I was new to writing for kids, my son Pavel (aged 8) helped me very much. He reads a lot and really loves learning new things every day. Pavel proudly illustrated the book and helped me to handpick and order the facts.The book contains 600+ pieces of trivia and is covering topics that kids love: cute animals and human body. The lack of explicit sexuality, foul language or gore makes it a good read for anyone in the age range 8-18 years (and their parents too ;) ).A life hack if your child is NOT an avid reader: when you are preparing his/her lunch box, slip inside a couple of those facts. You could print out three facts every day to create some lunchtime fun for your kids and provoke their intellectual curiosity.
Into the Sunrise: Cycling the World, Part Two: Sydney to Mori
Chris Pountney - 2018
Can he find a way to recover from the setback and complete his mission to return to the little Chinese town of Mori, and in so doing complete a full circumnavigation of the planet using only his bicycle and boats? Join Chris and his girlfriend Dea as they travel across four continents and more than thirty countries in the second part of this epic tale of adventure, romance, and outright silliness. A hell of a lot of things happen as they make their way back towards China, but will there be a happy ending? Will the odd sculpture in Mori be reached without the aid of motor vehicles? You’ll have to read the book and find out, it’s not going to be revealed in the Amazon description.
The Day My Mommy QUIT!
Kally Mayer - 2013
Funny Rhyming Picture Book for Beginner ReadersSuitable for ages 2-8Beautifully Illustrated Story that will have both parents and children laughing out loud!Find out what happened to this family when Mom gets fed up and decides to stop doing all the chores.How will the family cope when they are so used to Mom doing so much for them?What happens next is hilarious, but also includes a valuable lesson for the entire family, even the cat and dog!What would you do if your Mommy quit on you?You and your children will love how the family resolves the issue in this adorable and humorous tale.
The Bath Time Book
Michael Yu - 2012
Alfie doesn't want a bath. He just wants to play.Read along as Alfie turns this nightly chore into a fun, imaginary adventure. From safari hunts to slaying dragons, bath time will never be the same.This is the perfect book to read before bed or bath!
Writing Solid Code
Steve Maguire - 1993
Focus is on an in-depth analysis and exposition of not-so-obvious coding errors in the sample code provided. The theme is to answer the questions 'How couild I have automatically detected this bug' and 'How could I have prevented this bug'? Chapters include programmer attitudes, techniques and debugging methodology. A particularly revealing chapter is "Treacheries of the Trade", should be required reading for all C maniacs. The author has been a professional programmer for seventeen years and draws heavily (and candidly) on actual coding problems and practices based on years of experience at Microsoft.
Program or Be Programmed: Ten Commands for a Digital Age
Douglas Rushkoff - 2010
But for all the heat of claim and counter-claim, the argument is essentially beside the point: it’s here; it’s everywhere. The real question is, do we direct technology, or do we let ourselves be directed by it and those who have mastered it? “Choose the former,” writes Rushkoff, “and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make.” In ten chapters, composed of ten “commands” accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyberenthusiasts and technophobes alike with the guidelines to navigate this new universe.In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognize programming as the new literacy of the digital age––and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message. World-renowned media theorist and counterculture figure Douglas Rushkoff is the originator of ideas such as “viral media,” “social currency” and “screenagers.” He has been at the forefront of digital society from its beginning, correctly predicting the rise of the net, the dotcom boom and bust, as well as the current financial crisis. He is a familiar voice on NPR, face on PBS, and writer in publications from Discover Magazine to the New York Times.“Douglas Rushkoff is one of the great thinkers––and writers––of our time.” —Timothy Leary“Rushkoff is damn smart. As someone who understood the digital revolution faster and better than almost anyone, he shows how the internet is a social transformer that should change the way your business culture operates." —Walter Isaacson
The Complete Software Developer's Career Guide: How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job
John Z. Sonmez - 2017
As John invested in these skills his career took off, and he became a highly paid, highly sought-after developer and consultant. Today John helps more than 1.4 million programmers every year to increase their income by developing this unique blend of skills.
"If you're a developer, green or a veteran, you owe it to yourself to read The Complete Software Developers Career Guide." - Jason Down, Platform Developer, Ontario, Canada
What You Will Learn in This Book How to systematically find and fill the gaps in your technical knowledge so you can face any new challenge with confidence Should you take contract work - or hold out for a salaried position? Which will earn you more, what the tradeoffs are, and how your personality should sway your choice Should you learn JavaScript, C#, Python, C++? How to decide which programming language you should master first Ever notice how every job ever posted requires "3-5 years of experience," which you don't have? Simple solution for this frustrating chicken-and-egg problem that allows you to build legitimate job experience while you learn to code Is earning a computer science degree a necessity - or a total waste of time? How to get a college degree with maximum credibility and minimum debt Coding bootcampssome are great, some are complete scams. How to tell the difference so you don't find yourself cheated out of $10,000 Interviewer tells you, "Dress code is casual around here - the development team wears flipflops." What should you wear? How do you deal with a boss who's a micromanager. Plus how helping your manager with his goals can make you the MVP of your team The technical skills that every professional developer must have - but no one teaches you (most developers are missing some critical pieces, they don't teach this stuff in college, you're expected to just "know" this) An inside look at the recruiting industry. What that "friendly" recruiter really wants from you, how they get paid, and how to avoid getting pigeonholed into a job you'll hate Who Should Read This Book Entry-Level Developers This book will show you how to ensure you have the technical skills your future boss is looking for, create a resume that leaps off a hiring manager's desk, and escape the "no work experience" trap. Mid-Career Developers You'll see how to find and fill in gaps in your technical knowledge, position yourself as the one team member your boss can't live without, and turn those dreaded annual reviews into chance to make an iron-clad case for your salary bump. Senior Developers This book will show you how to become a specialist who can command above-market wages, how building a name for yourself can make opportunities come to you, and how to decide whether consulting or entrepreneurship are paths you should pursue.
The Go Programming Language
Alan A.A. Donovan - 2015
It has been winning converts from dynamic language enthusiasts as well as users of traditional compiled languages. The former appreciate the robustness and efficiency that Go's lightweight type system brings to their code; the latter find Go's simplicity and fast tools a refreshing change. Thanks to its well-designed standard libraries and its excellent support for concurrent programming, Go is fast becoming the language of choice for distributed systems. The Go Programming Language is the definitive book on Go for the working programmer. It assumes no prior knowledge of Go, nor any other specific programming language, so you'll find it an accessible guide whether you come from JavaScript, Ruby, Python, Java, or C++. The book will quickly get you started using Go effectively from the beginning, and by the end, you will know how to use it well to write clear, idiomatic and efficient programs to solve real-world problems. You'll understand not just how to use its standard libraries, but how they work, and how to apply the same design techniques to your own projects. The earlier chapters will introduce you to the basic concepts of Go programming---numbers, strings, functions---while at the same time presenting important computer science concepts like recursion, and useful examples of graphics, UTF-8, and error handling. The chapters on methods and interfaces will show you a new way to think about object-oriented programming; the chapter on concurrency explains why concurrency is so important in modern programming, and how Go helps you handle it well. You'll also learn about Go's pragmatic but effective approach to testing; how to build, test, and manage projects using the go tool, and the art of metaprogramming using reflection. The book contains hundreds of interesting and practical examples that cover the whole language and a wide range of applications. The code samples from the book are available for download from gopl.io.
Java for Dummies [With CDROM]
Barry Burd - 2006
This book makes it easy From how to install and run Java to understanding classes and objects and juggling values with arrays and collections, you will get up to speed on the new features of Java 6 in no time.Discover how toUse object-oriented programmingWork with the changes in Java 6 and JDK 6Save time by reusing codeMix Java and Javascript with the new scripting toolsTroubleshoot code problems and fix bugsAll on the bonus CD-ROMCustom build of JCreator and all the code files used in the bookBonus chapters not included in the bookTrial version of Jindent, WinOne, and NetCaptor freewareSystem Requirements: For details and complete system requirements, see the CD-ROM appendix.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The Spider Diaries: Part 1
Isobel Archer - 2015
But there is one little girl who begs to be different. They call her The She-Devil. She absolutely adores them. So much so she keeps them as pets…to torture later. But behind the wall, fugitive house spiders Bateman, Parker and Carmen have bigger problems. They must take on the vicious Spider Army, led by the sinister General Raimi, and attempt to take back their home… With no plan, no help, and absolutely no hope whatsoever. Everything you thought you knew about spiders is about to change forever…
St Clare's: The Final Years (St Clare's Collection)
Enid Blyton - 2014
'Mam'zelle beamed. 'You will like the little Claudine! For she is French. She is my niece!' But Mam'zelle is in for a shock! Out to break every school rule, new girl Claudine is no teacher's pet...'
The twins of St. Clare's and their friends are back in this volume collecting their final three years at the famous school. There's plenty of action, adventure and drama as a new girl causes havoc, and a first former has a mysterious secret...and who will become head girl?
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.
NLP: The Essential Guide to Neuro-Linguistic Programming
Tom Hoobyar - 2013
Now, from the company that created NLP: The New Technology of Achievement—one of the bestselling NLP books of all time—comes NLP: The Essential Guide to Neuro-Linguistic Programming.This user-friendly guide, written by three seasoned NLP Master Practitioners and coaches, leads you on a personal journey in using and applying NLP in everyday life. Through their real-life stories, you will experience the NLP strategies you need to achieve specific results in business and in life.As you read NLP: The Essential Guide, you'll find yourself thinking in new ways and applying the techniques to your own personal challenges and opportunities for greater satisfaction.
Books for Kids: Tommy Tiger Visits Veggie World: Illustration Book (Ages 3-8),Short Stories for Kids, Kids Books, Bedtime Stories For Kids, Children Books, Early Readers
Tommy Tiger - 2015
After they send him to bed, Tommy visits Veggie World and gets to find out why vegetables are important for him. Will he learn to love his veggies?Parents, this book is designed to teach kids to eat their vegetables. It shows children that just because a piece of food looks like something that they won’t want to eat, it doesn’t mean it won’t be delicious. It also talks about the health benefits of three vegetables, and why they should eat them. Beautifully illustrated bedtime story that children and parents will love!
Download Your Copy Right Now! Your kids will love going back to this cute Illustration book again and again.