Book picks similar to
Capcom 30th Anniversary Character Encyclopedia by Casey Loe
video-games
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non-fiction
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The Resurrectionist: The Lost Work of Dr. Spencer Black
E.B. Hudspeth - 2013
A city of gas lamps, cobblestone streets, and horse-drawn carriages—and home to the controversial surgeon Dr. Spencer Black. The son of a grave robber, young Dr. Black studies at Philadelphia’s esteemed Academy of Medicine, where he develops an unconventional hypothesis: What if the world’s most celebrated mythological beasts—mermaids, minotaurs, and satyrs—were in fact the evolutionary ancestors of humankind? The Resurrectionist offers two extraordinary books in one. The first is a fictional biography of Dr. Spencer Black, from a childhood spent exhuming corpses through his medical training, his travels with carnivals, and the mysterious disappearance at the end of his life. The second book is Black’s magnum opus: The Codex Extinct Animalia, a Gray’s Anatomy for mythological beasts—dragons, centaurs, Pegasus, Cerberus—all rendered in meticulously detailed anatomical illustrations. You need only look at these images to realize they are the work of a madman. The Resurrectionist tells his story.
Assassin's Creed: The Complete Visual History
Matthew Miller - 2015
A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.
Adobe Photoshop CS Down & Dirty Tricks
Scott Kelby - 2003
It also offers tips, shortcuts, design techniques, ideas and layouts to unleash your creativity.
The Letters of a Post-Impressionist (Illustrated Edition)
Vincent van Gogh - 2012
First published in this English translation in 1913.
Norman Rockwell: Behind the Camera
Ron Schick - 2009
Working alongside skilled photographers, Rockwell acted as director, carefully orchestrating models, selecting props, and choosing locations for the photographs -- works of art in their own right -- that served as the basis of his iconic images. Readers will be surprised to find that many of his most memorable characters -- the girl at the mirror, the young couple on prom night, the family on vacation -- were friends and neighbors who served as his amateur models. In this groundbreaking book, author and historian Ron Schick delves into the archive of nearly 20,000 photographs housed at the Norman Rockwell Museum. Featuring reproductions of Rockwell's black-and-white photographs and related full-color artworks, along with an incisive narrative and quotes from Rockwell models and family members, this book will intrigue anyone interested in photography, art, and Americana.
Halo 2: The Official Guide
Microsoft Corporation - 2004
The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike
Undertale: Art Book
Toby Fox - 2016
UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back
The Marvel Comics Encyclopedia: A Complete Guide to the Characters of the Marvel Univers
Tom DeFalco - 2006
A comprehensive overview of all of Marvel's greatest heroes and villains furnishes profiles of more than one thousand characters that document their individual superpowers and their careers, in a reference that traces the history of Marvel Comics and encompasses stunning artwork by some of Marvel's greatest artists.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
David Kushner - 2003
Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
Summary of The Body by Bill Bryson: A Guide for Occupants
Best Book Briefings - 2019
So often, we take our bodies for granted. We’re rarely curious about how they work and what we can do to make them work better. In The Body, Bill Bryson takes you on a tour inside your body so you can gain a better understanding of how it functions and its amazing ability to heal itself. At the times you doubt yourself, or think of yourself as less than wonderful, this summary of The Body will remind you of the miracle you truly are.
Tornado Hunter: Getting Inside the Most Violent Storms on Earth
Stefan Bechtel - 2009
The Weather Channel, now America's most watched programming, has in recent years shown us a relentless series of hurricanes, tsunamis, earthquakes, and eruptions killing thousands, turning millions into refugees, and leaving whole cities in shocked, shattered ruins.Of nature's weapons, tornadoes are among the most unforgiving, and here's an unforgettable portrait of these storms and one extraordinary man who challenged them—and produced the first-ever photographs snatched from a rampaging twister's black heart. Tornado chaser Tim Samaras, working with master storyteller Stefan Bechtel, author of Roar of the Heavens, has created a page-turner with narrative force and scientific substance.In the first of five you-are-there accounts, Tornado Hunter opens with a moment-by-moment description of the 2003 catastrophe that engulfed Manchester, South Dakota. The authors evoke the doomed town and its people; the dark menacing funnel; and Samaras's fearless advance into the whirlwind’s core to deploy the ingenious equipment he devised. They interweave the tornado chaser's passion, the fascinating science of the storms themselves, and six decades of progress in predicting and recording their onslaught—an art beholden to Samaras's own groundbreaking inventions.Tim Samaras's 2004 article in National Geographic became one of the most widely read in the magazine’s history. This powerful book is destined to blast its way onto bestseller lists everywhere.
Art Since 1900: 1900 to 1944 (Vol. 1)
Hal Foster - 2011
Each turning point and breakthrough of modernism and postmodernism is explored in depth, as are the frequent anti-modernist reactions that proposed alternative visions of art and the world. Art Since 1900 introduces students to the key theoretical approaches to modern and contemporary art in a way that enables them to comprehend the many “voices” of art in the twentieth and twenty-first centuries.
The Steampunk Bible
Jeff VanderMeerJake von Slatt - 2011
The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com
The Haunted Mansion: From the Magic Kingdom to the Movies
Jason Surrell - 2003
The Haunted Mansion: From the Magic Kingdom to the Movies will illustrate how the Mansion's 999 "grim grinning ghosts" moved from sketches to reality, evolving from earliest story concepts through adaptations and changes as it moved into each of the parks, to the very latest ideas for show enhancements. This book will also confirm or dispel the various myths and rumors that surround the mysterious Mansion's story. In recent years, The Walt Disney Company has seen the demand for theme park attraction-specific merchandise explode, and the Haunted Mansion resides at the top of the list. Fans are waiting with super(natural) anticipation for the upcoming movie, and this book will also explore the latest technology developed to bring the Mansion's inhabitants to an afterlife like never before.
Harry Potter: Magical Places from the Films
Jody Revenson - 2015
Inside, readers will discover the many challenges the studio faced to build the fantastical sites depicted in Rowling’s books, from Hogwarts castle and its many classrooms and dormitories, to Diagon Alley and the Ministry of Magic.Organized by film appearance, Harry Potter: Magical Places from the Films: Hogwarts, Diagon Alley, and Beyond takes readers on a behind-the-scenes visual journey through all eight of the Harry Potter films. Jody Revenson provides detailed profiles of each location and pairs them with never-before-seen concept art, behind-the-scenes photographs, and film stills with supplementary information that reveals filmmaking secrets from the Warner Bros. archives.Gorgeously designed, visually stunning, Harry Potter: Magical Places from the Films: Hogwarts, Diagon Alley, and Beyond is truly is an unmatched look at the imaginative sets that were designed, built, furnished, and digitally enhanced specifically for the films. It also includes real-life scouting locations across the stunning countryside of England, Wales, and Scotland—many of which would later become the settings for Hagrid’s hut, Shell Cottage, the Hogwarts bridge, and other iconic places.This stunning full-color compendium also includes two exclusive bonus inserts: a map of Diagon Alley folded in an envelope in the back of the book, and “The Paintings of Hogwarts” catalog inserted in the text.