The Eleventh Plague


Jeff Hirsch - 2011
    Fifteen-year-old Stephen Quinn and his family were among the few that survived and became salvagers, roaming the country in search of material to trade. But when Stephen’s grandfather dies and his father falls into a coma after an accident, Stephen finds his way to Settler’s Landing, a community that seems too good to be true. Then Stephen meets strong, defiant, mischievous Jenny, who refuses to accept things as they are. And when they play a prank that goes horribly wrong, chaos erupts, and they find themselves in the midst of a battle that will change Settler’s Landing--and their lives--forever.

Adaptation


Malinda Lo - 2012
    She only knows one thing: She’s different now.Across North America, flocks of birds hurl themselves into airplanes, causing at least a dozen to crash. Thousands of people die. Fearing terrorism, the United States government grounds all flights, and millions of travelers are stranded.Reese and her debate team partner and longtime crush David are in Arizona when it happens. Everyone knows the world will never be the same. On their drive home to San Francisco, along a stretch of empty highway at night in the middle of Nevada, a bird flies into their headlights. The car flips over. When they wake up in a military hospital, the doctor won’t tell them what happened, where they are—or how they’ve been miraculously healed.Things become even stranger when Reese returns home. San Francisco feels like a different place with police enforcing curfew, hazmat teams collecting dead birds, and a strange presence that seems to be following her. When Reese unexpectedly collides with the beautiful Amber Gray, her search for the truth is forced in an entirely new direction—and threatens to expose a vast global conspiracy that the government has worked for decades to keep secret.

The Way We Fall


Megan Crewe - 2012
    Then comes a fever and a tickle in your throat. A few days later, you'll be blabbing your secrets and chatting with strangers like they’re old friends. Three more, and the paranoid hallucinations kick in. And then you're dead.When sixteen-year-old Kaelyn lets her best friend leave for school without saying goodbye, she never dreams that she might not see him again. But then a strange virus begins to sweep through her small island community, infecting young and old alike. As the dead pile up, the government quarantines the island: no one can leave, and no one can come back.Those still healthy must fight for the island’s dwindling supplies, or lose all chance of survival. As everything familiar comes crashing down, Kaelyn joins forces with a former rival and discovers a new love in the midst of heartbreak. When the virus starts to rob her of friends and family, she clings to the belief that there must be a way to save the people she holds dearest.Because how will she go on if there isn't?

Shade's Children


Garth Nix - 1997
    On that Sad Birthday, the child is the object of an obscene harvest resulting in the construction of a machine like creature whose sole purpose is to kill.The mysterious Shade — once a man, but now more like the machines he fights — recruits the few children fortunate enough to escape. With luck, cunning, and skill, four of Shade's children come closer than any to discovering the source of the Overlords' power — and the key to their downfall. But the closer the children get, the more ruthless Shade seems to become ...

The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Lockdown


Alexander Gordon Smith - 2009
    Convicted of a murder he didn’t commit, sentenced to life without parole, “new fish” Alex Sawyer knows he has two choices: find a way out, or resign himself to a death behind bars, in the darkness at the bottom of the world. Except in Furnace, death is the least of his worries. Soon Alex discovers that the prison is a place of pure evil, where inhuman creatures in gas masks stalk the corridors at night, where giants in black suits drag screaming inmates into the shadows, where deformed beasts can be heard howling from the blood-drenched tunnels below. And behind everything is the mysterious, all-powerful warden, a man as cruel and dangerous as the devil himself, whose unthinkable acts have consequences that stretch far beyond the walls of the prison. Together with a bunch of inmates—some innocent kids who have been framed, others cold-blooded killers—Alex plans an escape. But as he starts to uncover the truth about Furnace’s deeper, darker purpose, Alex’s actions grow ever more dangerous, and he must risk everything to expose this nightmare that’s hidden from the eyes of the world.

The Young World


Chris Weitz - 2014
    Jefferson, the reluctant leader of the Washington Square tribe, and Donna, the girl he's secretly in love with, have carved out a precarious existence among the chaos. But when a fellow tribe member discovers a clue that may hold the cure for the Sickness, five teens set out on a life-altering road trip, exchanging gunfire with enemy gangs, escaping cults and militias, braving the wilds of the subway - all in order to save humankind.

Academy 7


Anne Osterlund - 2009
    Aerin excels at Academy 7 in all but debate, where Dane Madousin -- son of one of the most powerful men in the Alliance -- consistently outtalks her. Fortunately Aerin consistently outwits him at sparring. They are at the top of their class until Dane jeopardizes everything and Aerin is unintentionally dragged down with him. When the pair is given a joint punishment, an unexpected friendship -- and romance -- begins to form. But Dane and Aerin both harbor dangerous secrets, and the two are linked in ways neither of them could ever have imagined...

Beta


Rachel Cohn - 2012
    She is a Beta, an experimental model of a teenage clone. She was replicated from another teenage girl, who had to die in order for Elysia to exist. Elysia’s purpose is to serve the inhabitants of Demesne, an island paradise for the wealthiest people on earth. Everything about Demesne is bioengineered for perfection. Even the air induces a strange, euphoric high, which only the island’s workers—soulless clones like Elysia—are immune to. At first, Elysia’s life is idyllic and pampered. But she soon sees that Demesne’s human residents, who should want for nothing, yearn. But for what, exactly? She also comes to realize that beneath the island’s flawless exterior, there is an under­current of discontent among Demesne’s worker clones. She knows she is soulless and cannot feel and should not care—so why are overpowering sensations cloud­ing Elysia’s mind? If anyone discovers that Elysia isn’t the unfeeling clone she must pretend to be, she will suffer a fate too terrible to imagine. When her one chance at happi­ness is ripped away with breathtaking cruelty, emotions she’s always had but never understood are unleashed. As rage, terror, and desire threaten to overwhelm her, Elysia must find the will to survive. The first in a dazzlingly original science fiction series from best-selling author Rachel Cohn, Beta is a haunting, unforgettable story of courage and love in a cor­rupted world.Praise for Beta:"A terrific premise that is equally well executed...Readers can only hope [the sequel] will be as thrilling as this series kickoff."--Los Angles Times

The Forest of Hands and Teeth


Carrie Ryan - 2009
    The Sisterhood always knows best. The Guardians will protect and serve. The Unconsecrated will never relent. And you must always mind the fence that surrounds the village; the fence that protects the village from the Forest of Hands and Teeth. But, slowly, Mary’s truths are failing her. She’s learning things she never wanted to know about the Sisterhood and its secrets, and the Guardians and their power, and about the Unconsecrated and their relentlessness. When the fence is breached and her world is thrown into chaos, she must choose between her village and her future—between the one she loves and the one who loves her. And she must face the truth about the Forest of Hands and Teeth. Could there be life outside a world surrounded by so much death?

The Compound


S.A. Bodeen - 2008
    The world they knew is gone, and they've become accustomed to their new life. Accustomed, but not happy.For Eli, no amount of luxury can stifle the dull routine of living in the same place, with only his two sisters, his father and mother, doing the same thing day after day after day. As problems with their carefully planned existence threaten to destroy their sanctuary—and their sanity—Eli can't help but wonder if he'd rather take his chances outside. Eli's father built the Compound to keep them safe. But are they safe—or sorry?

Elemental


Antony John - 2012
    . . Sixteen-year-old Thomas has always been an outsider. The first child born without the power of an Element—earth, water, wind or fire—he has little to offer his tiny, remote Outer Banks colony. Or so the Guardians would have him believe. In the wake of an unforeseen storm, desperate pirates kidnap the Guardians, intent on claiming the island as their own. Caught between the plague-ridden mainland and the advancing pirates, Thomas and his friends fight for survival in the battered remains of a mysterious abandoned settlement. But the secrets they unearth will turn Thomas’ world upside-down, and bring to light not only a treacherous past but also a future more dangerous than he can possibly imagine.

The Hunt


Andrew Fukuda - 2012
    Don’t laugh. Don’t draw attention to yourself. And most of all, whatever you do, do not fall in love with one of them.Gene is different from everyone else around him. He can’t run with lightning speed, sunlight doesn’t hurt him, and he doesn’t have an unquenchable lust for blood. Gene is a human, and he knows the rules. Keep the truth a secret. It’s the only way to stay alive in a world of night - a world where humans are considered a delicacy and hunted for their blood.When he’s chosen for a once-in-a-lifetime opportunity to hunt the last remaining humans, Gene’s carefully constructed life begins to crumble around him. He’s thrust into the path of a girl who makes him feel things he never thought possible - and into a ruthless pack of hunters whose suspicions about his true nature are growing. Now that Gene has finally found something worth fighting for, his need to survive is stronger than ever - but is it worth the cost of his humanity?

The Well's End


Seth Fishman - 2014
    Sixteen-year-old Mia Kish has always been afraid of the dark. After all, she’s baby Mia, the one who fell down a well. That was years ago, though the darkness still haunts her. But when her classmates and teachers at ritzy Westbrook Academy start dying of old age from a bizarre and frightening virus that ages its victims years in a matter of hours, Mia becomes haunted by a lot more than the dark. Their deaths are gruesome and Mia worries she and her friends may be next. In order to survive, Mia and her small crew must break quarantine and outrun armed soldiers in hazmat suits who shoot first and ask questions later.And there’s only one place to go—the Cave, aka Fenton Electronics. Mia knows it’s somehow connected and hopes her dad, Director of Fenton Electronics, who has always been strangely secretive about his work, has the answers she needs, and more importantly a cure to save everyone before the whole town succumbs to the mysterious virus. Unfortunately, it’s not answers Mia discovers, but something far more treacherous and impossible than even the virus itself. A high-stakes, fast-paced adventure with imagination and heart.

Possession


Elana Johnson - 2011
    But no one makes Vi want to break the Rules more than Zenn ... and since the Thinkers have chosen him as Vi's future match, how much trouble can one kiss cause? The Thinkers may have brainwashed the rest of the population, but Vi is determined to think for herself.But the Thinkers are unusually persuasive, and they're set on convincing Vi to become one of them ... starting by brainwashing Zenn. Vi can't leave Zenn in the Thinkers' hands, but she's wary of joining the rebellion, especially since that means teaming up with Jag. Jag is egotistical, charismatic, and dangerous—everything Zenn's not. Vi can't quite trust Jag and can't quite resist him, but she also can't give up on Zenn.This is a game of control or be controlled. And Vi has no choice but to play.