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Intertwingled: The Work and Influence of Ted Nelson by Douglas R. Dechow
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The Pattern on the Stone: The Simple Ideas that Make Computers Work
William Daniel Hillis - 1998
What they don't realize—and what Daniel Hillis's short book brilliantly demonstrates—is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over again.Computer wizard Hillis offers an easy-to-follow explanation of how data is processed that makes the operations of a computer seem as straightforward as those of a bicycle. Avoiding technobabble or discussions of advanced hardware, the lucid explanations and colorful anecdotes in The Pattern on the Stone go straight to the heart of what computers really do.Hillis proceeds from an outline of basic logic to clear descriptions of programming languages, algorithms, and memory. He then takes readers in simple steps up to the most exciting developments in computing today—quantum computing, parallel computing, neural networks, and self-organizing systems.Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines: the computer.
How Not to Network a Nation: The Uneasy History of the Soviet Internet
Benjamin Peters - 2016
None of these attempts succeeded, and the enterprise had been abandoned by the time the Soviet Union fell apart. Meanwhile, ARPANET, the American precursor to the Internet, went online in 1969. Why did the Soviet network, with top-level scientists and patriotic incentives, fail while the American network succeeded? In How Not to Network a Nation, Benjamin Peters reverses the usual cold war dualities and argues that the American ARPANET took shape thanks to well-managed state subsidies and collaborative research environments and the Soviet network projects stumbled because of unregulated competition among self-interested institutions, bureaucrats, and others. The capitalists behaved like socialists while the socialists behaved like capitalists.After examining the midcentury rise of cybernetics, the science of self-governing systems, and the emergence in the Soviet Union of economic cybernetics, Peters complicates this uneasy role reversal while chronicling the various Soviet attempts to build a “unified information network.” Drawing on previously unknown archival and historical materials, he focuses on the final, and most ambitious of these projects, the All-State Automated System of Management (OGAS), and its principal promoter, Viktor M. Glushkov. Peters describes the rise and fall of OGAS—its theoretical and practical reach, its vision of a national economy managed by network, the bureaucratic obstacles it encountered, and the institutional stalemate that killed it. Finally, he considers the implications of the Soviet experience for today's networked world.
Not What She Seems
Victorine E. Lieske - 2010
What he doesn't know is that interfering in her life will put his own life in danger.When billionaire Steven Ashton couldn't stand his high society social life anymore, he left the stress of New York on a vacation for his soul. The need to meet real down to earth people led him to a small Nebraska town. He didn't want to lie about who he was, but he couldn't exactly tell them the truth.Emily could have easily fallen in love with Steven, under different circumstances, but her past was catching up with her and she needed a new life. If the authorities found out about her, she could lose the one thing that meant everything, her four year old son.Not What She Seems is approximately 67,000 words long.This book is a "sweet" romantic suspense, appropriate for all ages.Like clean romance? Check out cleanromancebooks.com!
A People's History of Computing in the United States
Joy Lisi Rankin - 2018
But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto.By imagining computing as an interactive commons, the early denizens of the digital realm seeded today's debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.
The Apollo Guidance Computer: Architecture And Operation (Springer Praxis Books / Space Exploration)
Frank O'Brien - 2010
In the 1960s most computers filled an entire room, but the spacecraft's computer was required to be compact and low power. Although people today find it difficult to accept that it was possible to control a spacecraft using such a 'primitive' computer, it nevertheless had capabilities that are advanced even by today's standards.This is the first book to fully describe the Apollo guidance computer's architecture, instruction format and programs used by the astronauts. As a comprehensive account, it will span the disciplines of computer science, electrical and aerospace engineering. However, it will also be accessible to the 'space enthusiast'. In short, the intention is for this to be the definitive account of the Apollo guidance computer.Frank O'Brien's interest in the Apollo program began as a serious amateur historian. About 12 years ago, he began performing research and writing essays for the Apollo Lunar Surface Journal, and the Apollo Flight Journal. Much of this work centered on his primary interests, the Apollo Guidance Computer (AGC) and the Lunar Module. These Journals are generally considered the canonical online reference on the flights to the Moon. He was then asked to assist the curatorial staff in the creation of the Cradle of Aviation Museum, on Long Island, New York, where he helped prepare the Lunar Module simulator, a LM procedure trainer and an Apollo space suit for display. He regularly lectures on the Apollo computer and related topics to diverse groups, from NASA's computer engineering conferences, the IEEE/ACM, computer festivals and university student groups.
Coders at Work: Reflections on the Craft of Programming
Peter Seibel - 2009
As the words "at work" suggest, Peter Seibel focuses on how his interviewees tackle the day–to–day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: http://www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 16 folks who’ve been kind enough to agree to be interviewed:- Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow- Joe Armstrong: Inventor of Erlang- Joshua Bloch: Author of the Java collections framework, now at Google- Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger- Douglas Crockford: JSON founder, JavaScript architect at Yahoo!- L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1- Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation - Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal - Dan Ingalls: Smalltalk implementor and designer- Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler- Donald Knuth: Author of The Art of Computer Programming and creator of TeX- Peter Norvig: Director of Research at Google and author of the standard text on AI- Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress- Ken Thompson: Inventor of UNIX- Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hackerWhat you’ll learn:How the best programmers in the world do their jobWho is this book for?Programmers interested in the point of view of leaders in the field. Programmers looking for approaches that work for some of these outstanding programmers.
The Pirate's Dilemma: How Youth Culture Is Reinventing Capitalism
Matt Mason - 2007
Hip-hop, rave, graffiti, and gaming took it to another level, and now modern technology has made the ideas and innovations of youth culture increasingly intimate and increasingly global at the same time.In "The Pirate's Dilemma," "VICE" magazine's Matt Mason -- poised to become the Malcolm Gladwell of the iPod Generation -- brings the exuberance of a passionate music fan and the technological savvy of an IT wizard to the task of sorting through the changes brought about by the interface of pop culture and innovation. He charts the rise of various youth movements -- from pirate radio to remix culture -- and tracks their ripple effect throughout larger society. Mason brings a passion and a breadth of intelligence to questions such as the following: How did a male model who messed with disco records in the 1970s influence the way Boeing designs airplanes? Who was the nun who invented dance music, and how is her influence undermining capitalism as we know it? Did three high school kids who remixed Nazis into Smurfs in the 1980s change the future of the video game industry? Can hip-hop really bring about world peace? Each chapter crystallizes the idea behind one of these fringe movements and shows how it combined with technology to subvert old hierarchies and empower the individual.With great wit and insight -- and a cast of characters that includes such icons as the Ramones, Andy Warhol, Madonna, Russell Simmons, and 50 Cent -- Mason uncovers the trends that have transformed countercultural scenes into burgeoning global industries and movements, ultimately changing our way of life.
Wars of the Roses Series Collection
Conn Iggulden - 2019
Wars of the Roses Series Conn Iggulden 3 Books Collection Set Titles in the Set Stormbird, Trinity, Bloodline
Black Ice: A Classic Cold War Thriller
Colin Dunne - 1986
Confused. That's the word, I think. Confused, and cold around the knees'. Stranded in Iceland,journalist turned spy Sam Craven wakes up to the greatest adventure of his career. Sent to Reykjavik to track down the model Solrun, in whom British intelligence have taken a sudden interest, Craven finds himself caught up in a vast power-play between two superpowers on the brink of war - and with only his wits to rely on. Trying to stay alive, and one step ahead of a band of ruthless killers, Sam is skating on black ice. One slip and he's dead. 'Black Ice' is a classic Cold War thriller, certain to appeal to fans of Jack Higgins, Len Deighton and Ian Fleming. 'Black Ice' has been widely praised. 'Cleverly plotted and genuinely witty’ (Jack Higgins) ‘Crisp characters, amazing pace, every low lunch in the book on target’ (The Sunday Times) ‘Sharp, funny and stylish’ (Yorkshire Post) Endeavour Press is the UK's leading independent digital publisher.
Cold: Daughter of Gaea
E.L. King - 2017
Twenty-one-year-old Olive Trenton doesn't have much happening in her life aside from a temperamental friend who spends her free time antagonizing werewolf's, and another friend who when distracted may cause the second world flood. Given the job of managing these two trouble makers, she spends her time preventing near disasters and completing her homework. Despite the pressures of making sure her races identity remains a secrete on a campus filled with paranormal beings, she's managing just find, until a cold eyed Lycan by the name of Lucian Siriano enters her life claiming she is his mate. She may be more special then she knows... The minute Lucian Siriano lays his eyes on Olive, he knows she's the one for him. She is the key to giving him the power to compete against others for the title of Alpha in his pack. The only problem is, she insists she isn't the one and that they could never be. Lucian will not allow her to run from him, and has no choice but to show her that there is no other that could bring the same cold hit. In the eyes of the domineering and terrifying a Lucian Siriano, Olive will find her life thrown on its head, as she is dragged into a world she wasn't groomed for and forced to experience the coldest passion at the hands of the Lycan Heir. Will she break or will she fight the cold?
Resurrected (Vampire Legacy, #1) Excerpt
Morgan Rice - 2012
This file contains Part One of the book only, which is 20,000 words.In RESURRECTED (Book #1 of the Vampire Legacy), 16 year old Scarlet Paine finds herself changing in mysterious ways. She is becoming sensitive to light, able to read peoples’ thoughts, and is faster and stronger than she’s ever been. She doesn’t understand what’s happening to her, and tries to ignore it. But she can only dismiss it for so long.Caitlin Paine, her mom, knows too well what’s happening to her daughter. She underwent the same transformation to vampire once, centuries ago. But now, in the present day, as a mere human, she has no memory of it. All she has is the journal she found in the attic—her mysterious vampire journal—telling of her exploits in another time and place, and of the vampire race being eradicated. But was there one exception to the rule? Could it be that Scarlet, her daughter, is the last remaining vampire on earth?As Scarlet tries to fight who she’s becoming, she also tries to fight her intense feelings for Blake, a boy in her grade who she has a crush on. She can’t tell, though, if he’s into her, and with the big Halloween dance just days away, the pressure is on. She would do anything for Blake to ask her. But Vivian, the meanest of the popular girls, is also on Blake’s radar, and she’ll do anything to make Blake hers—and to make Scarlet’s life a living hell.Luckily Scarlet has her own clique of friends to back her up, including her best friends Maria and Jasmin. They, too, have guy troubles—but it isn’t until Sage appears, the mysterious new boy, that her friends become obsessed. Scarlet finds herself attracted to him, too—and is surprised when it is her, of all the girls in the school, that he pays attention to. But her mind is set on Blake, at least for now, and she continues to hope he’ll ask her to the dance.Just when it seems that Scarlet has what she wants, her body changes. Soon it may be impossible for her to be near her fellow humans. Soon, she may have to choose between her desire to live and her desire for love.Book #2 in the series, CRAVED (Book #2 of the Vampire Legacy), is now also available.“Grabbed my attention from the beginning and did not let go….This story is an amazing adventure that is fast paced and action packed from the very beginning. There is not a dull moment to be found.”--Paranormal Romance Guild {regarding Turned}“A great plot, and this especially was the kind of book you will have trouble putting down at night. The ending was a cliffhanger that was so spectacular that you will immediately want to buy the next book, just to see what happens.”--The Dallas Examiner {regarding Loved}“Morgan Rice proves herself again to be an extremely talented storyteller….This would appeal to a wide range of audiences, including younger fans of the vampire/fantasy genre. It ended with an unexpected cliffhanger that leaves you shocked.”--The Romance Reviews {regarding Loved}Morgan Rice is the #1 Bestselling author of THE VAMPIRE JOURNALS, an eight-book series which has sold over 100,000 copies and has been translated into six languages. Morgan is also author of ARENA ONE, the first book in a dystopian, post-apocalyptic action-thriller trilogy.
Database Internals: A deep-dive into how distributed data systems work
Alex Petrov - 2019
But with so many distributed databases and tools available today, it’s often difficult to understand what each one offers and how they differ. With this practical guide, Alex Petrov guides developers through the concepts behind modern database and storage engine internals.Throughout the book, you’ll explore relevant material gleaned from numerous books, papers, blog posts, and the source code of several open source databases. These resources are listed at the end of parts one and two. You’ll discover that the most significant distinctions among many modern databases reside in subsystems that determine how storage is organized and how data is distributed.This book examines:Storage engines: Explore storage classification and taxonomy, and dive into B-Tree-based and immutable log structured storage engines, with differences and use-cases for eachDistributed systems: Learn step-by-step how nodes and processes connect and build complex communication patterns, from UDP to reliable consensus protocolsDatabase clusters: Discover how to achieve consistent models for replicated data
Two Scoops of Django 1.11: Best Practices for the Django Web Framework
Daniel Roy Greenfeld - 2017
We have put thousands of hours into the fourth edition of the book, writing and revising its material to include significant improvements and new material based on feedback from previous editions.
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Ken Kocienda - 2018
Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years the Steve Jobs era--the Golden Age of Apple.Ken Kocienda offers an inside look at Apple's creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies.Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation--inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy--and uses these as a lens through which to understand productive work culture.An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.
The Future Was Here: The Commodore Amiga
Jimmy Maher - 2012
The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world’s first true multimedia personal computer.Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.