Book picks similar to
The Art of Uncharted 2: Among Thieves by Daniel P. Wade
art-books
art
video-games
games
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
The Art of the Witcher: Gwent Gallery Collection
Katarzyna RedesiukIlker Serdar Yildiz - 2017
Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!
Naughty and Nice: The Good Girl Art of Bruce Timm
Bruce Timm - 2012
Naughty and Nice: The Good Girl Art of Bruce Timm showcases over 350 full-color, line and pencil images of partially clothed and nude women of almost every conceivable description and temperament, some accompanied by Timm's comments.This substantial collection provides shapely forms and earthly delights throughout its pages. Be it a sophisticated city gal or a savage jungle queen, a hard-boiled dame or an elegant lady from the land of fantasy, a quietly smoldering sorceress or a wild-hearted adventuress, Timm's ladies are sure to please the eye.Over 150 new images have been prepared especially for this handsome book. Timm explores the female form with absolute creative freedom, and pure personal expression is the result. The artist has granted Flesk Publications unprecedented access to his archives to provide the best representation of his private works. These rarely seen images span the last 15 years and are showcased in a single collection for the first time.
Art of Atari
Tim Lapetino - 2016
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
Framed Ink: Drawing and Composition for Visual Storytellers
Marcos Mateu-Mestre - 2010
Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house.In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.
Gears of War Book Two
Joshua Ortega - 2010
Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
Christie Golden - 2020
Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
Dream Worlds: Production Design for Animation
Hans Bacher - 2007
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.
The Art of Star Wars: The Force Awakens
Phil Szostak - 2015
The Art of Star Wars: The Force Awakens will take you there, from the earliest gathering of artists and production designers at Lucasfilm headquarters in San Francisco to the fever pitch of production at Pinewood Studios to the conclusion of post-production at Industrial Light & Magic—all with unprecedented access. Exclusive interviews with the entire creative team impart fascinating insights in bringing director J.J. Abrams’s vision to life; unused “blue sky” concept art offers glimpses into roads not traveled. Bursting with hundreds of stunning works of art, including production paintings, concept sketches, storyboards, blueprints, and matte paintings, this visual feast will delight Star Wars fans and cineastes for decades to come. The Art of Star Wars: The Force Awakens is the definitive expression of how the latest chapter in the Star Wars saga was dreamed into being.ALSO AVAILABLE FROM ABRAMS IN FALL 2016:The Making of Star Wars: The Force Awakens by Mark Cotta Vaz. Forewords by J.J. Abrams and Kathleen Kennedy. ISBN: 978-1-4197-2022-2
Art of Bone
Jeff Smith - 2007
Now, for the first time anywhere, see the homemade comics, sketches and grand plans that set this masterpiece of literary fantasy in motion. From there, take a tour through piles of promotional art, holiday cards and pivotal storytelling moments from the revolutionary self-published years, where Bone went from "the little comic that could" to an industry leader that changed the face of comics. Finally, revel in the wonder of Bone as a complete 1300-page graphic novel, a work for the ages, filled with comedy and tragedy and adventure for generations to come.
Jamie Hewlett
Julius Wiedemann - 2017
With influences ranging from hip hop to zombie slasher movies, Hewlett emerged in the mid 1990s as cocreator of the zeitgeist-defining Tank Girl comic. With then-roommate, Blur frontman Damon Albarn, he went on to create the unique cartoon band Gorillaz, a virtual pop group of animated characters, which recorded four studio albums and mounted breathtaking live spectacles. Since then, Hewlett has continued to collaborate with Albarn on projects including an elaborate staging of the Chinese novel Monkey: Journey to the West by Wu Cheng en, complete with circus acrobats, Shaolin monks, and Chinese singers. In 2006, he was named Designer of the Year by the Design Museum in London, and in 2009, Hewlett and Albarn won a Bafta for their Monkey animated sequence for the Beijing Olympic Games. More recently, an exhibition of prints at the Saatchi Gallery in London demonstrated an exciting new direction in Hewlett s practice. This new TASCHEN edition, Hewlett s first major monograph, illustrates this thrilling creative journey with over 400 artworks from the Tank Girl era through Gorillaz and up to the present day. Through stories, characters, strips, and sketches, we trace Hewlett s exceptional capacity for invention and celebrate a polymath artist who refuses to rest on his laurels, or to be pigeonholed into a particular practice.Text in English, French, and German"
The Art of Loish: A Look Behind the Scenes
Lois van Baarle - 2016
Since then, her work has become very popular across the internet, with her Facebook followers closing in on one million and her Twitter account watched by over nineteen thousand eager eyes. The Art of Loish is her first "art of" book, and will examine her inspirations while showcasing some of her early work. Following this, the reader will learn how she developed her very distinctive style and discover advice as she discusses her working methods, offering tips on a variety of techniques that she utilizes in her art every day! The additional exclusive content of this book makes it a must-have for any lover of Loish's work!
Spider-Man: Into the Spider-Verse -The Art of the Movie
Ramin Zahed - 2018
Spider-Man: Into the Spider-Verse introduces Brooklyn teen Miles Morales, and the limitless possibilities of the Spider-Verse where more than one wears the mask.Unmasking the artistry behind the hotly-anticipated movie, Spider-Man: Into the Spider-Verse The Art of the Movie contains concept art, sketches, and storyboards, and will give you fascinating insights into the creative process. With exclusive commentary from the animation team, plus a foreword written by Miles Morales co-creator Brian Michael Bendis, this extraordinary collection of art will take readers into the Spider-Verse.Book:PAPER STOCK & WEIGHT:Chinese Matt Art plus Spot Machine Gloss Varnish, 157gsmBINDING:ThreadsewnSLIPCASE SPECIFICATION:Overall Matt Lamination with Spot Gloss UVSIGNED:Tip-in sheet signed by Christopher Miller, Phil Lord and several artists from the filmLIMITED TO:Limited to 175 copiesComic book:PAPER/CARD COLOUR, STOCK & WEIGHT:8-page comic book printed on glossy art, 105gsm with cover printed on glossy art, 130gsmIMAGE DESCRIPTION:Exclusive comic book created as a prop for the film and hand-inked by Marcelo Vignali in the pulpy, dot screen style of the Silver Age.