The Art of the Infinite: The Pleasures of Mathematics


Robert M. Kaplan - 1980
    The Times called it elegant, discursive, and littered with quotes and allusions from Aquinas via Gershwin to Woolf and The Philadelphia Inquirer praised it as absolutely scintillating. In this delightful new book, Robert Kaplan, writing together with his wife Ellen Kaplan, once again takes us on a witty, literate, and accessible tour of the world of mathematics. Where The Nothing That Is looked at math through the lens of zero, The Art of the Infinite takes infinity, in its countless guises, as a touchstone for understanding mathematical thinking. Tracing a path from Pythagoras, whose great Theorem led inexorably to a discovery that his followers tried in vain to keep secret (the existence of irrational numbers); through Descartes and Leibniz; to the brilliant, haunted Georg Cantor, who proved that infinity can come in different sizes, the Kaplans show how the attempt to grasp the ungraspable embodies the essence of mathematics. The Kaplans guide us through the Republic of Numbers, where we meet both its upstanding citizens and more shadowy dwellers; and we travel across the plane of geometry into the unlikely realm where parallel lines meet. Along the way, deft character studies of great mathematicians (and equally colorful lesser ones) illustrate the opposed yet intertwined modes of mathematical thinking: the intutionist notion that we discover mathematical truth as it exists, and the formalist belief that math is true because we invent consistent rules for it. Less than All, wrote William Blake, cannot satisfy Man. The Art of the Infinite shows us some of the ways that Man has grappled with All, and reveals mathematics as one of the most exhilarating expressions of the human imagination.

The R Book


Michael J. Crawley - 2007
    The R language is recognised as one of the most powerful and flexible statistical software packages, and it enables the user to apply many statistical techniques that would be impossible without such software to help implement such large data sets.

The Mathematical Theory of Communication


Claude Shannon - 1949
    Republished in book form shortly thereafter, it has since gone through four hardcover and sixteen paperback printings. It is a revolutionary work, astounding in its foresight and contemporaneity. The University of Illinois Press is pleased and honored to issue this commemorative reprinting of a classic.

Digital Image Processing


Rafael C. Gonzalez - 1977
    Completely self-contained, heavily illustrated, and mathematically accessible, it has a scope of application that is not limited to the solution of specialized problems. Digital Image Fundamentals. Image Enhancement in the Spatial Domain. Image Enhancement in the Frequency Domain. Image Restoration. Color Image Processing. Wavelets and Multiresolution Processing. Image Compression. Morphological Image Processing. Image Segmentation. Representation and Description. Object Recognition.

The Turk: The Life and Times of the Famous Eighteenth-Century Chess-Playing Machine


Tom Standage - 2002
    Created by a Hungarian nobleman, the machine-man known as The Turk traveled Europe and America, made the acquaintance of Benjamin Franklin, Catherine the Great, Napoleon Bonaparte, and Edgar Allan Poe.

Physics, Volume 1


Robert Resnick - 1966
    The Fourth Edition of volumes 1 and 2 is concerned with mechanics and E&M/Optics. New features include: expanded coverage of classic physics topics, substantial increases in the number of in-text examples which reinforce text exposition, the latest pedagogical and technical advances in the field, numerical analysis, computer-generated graphics, computer projects and much more.

The Elements of Computing Systems: Building a Modern Computer from First Principles


Noam Nisan - 2005
    The books also provides a companion web site that provides the toold and materials necessary to build the hardware and software.

Game Changer: AlphaZero's Groundbreaking Chess Strategies and the Promise of AI


Matthew Sadler - 2019
    The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world’s strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength?For Game Changer, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ‘under the bonnet’ to grasp the depth and breadth of AlphaZero’s search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero.Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero’s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more.The story of AlphaZero has a wider impact. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society.With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.Matthew Sadler (1974) is a Grandmaster who twice won the British Championship and was awarded an individual Gold Medal at the 1996 Olympiad. He has authored several highly acclaimed books on chess and has been writing the famous ‘Sadler on Books’ column for New In Chess magazine for many years. Natasha Regan is a Women’s International Master from England who achieved a degree in mathematics from Cambridge University. Matthew Sadler and Natasha Regan won the English Chess Federation 2016 Book of the Award for their book Chess for Life.

Painless Algebra


Lynette Long - 1998
    The author defines all terms, points out potential pitfalls in algebraic calculation, and makes problem solving a fun activity. New in this edition are painless approaches to understanding and graphing linear equations, solving systems of linear inequalities, and graphing quadratic equations. Barron’s popular Painless Series of study guides for middle school and high school students offer a lighthearted, often humorous approach to their subjects, transforming details that might once have seemed boring or difficult into a series of interesting and mentally challenging ideas. Most titles in the series feature many fun-to-solve “Brain Tickler” problems with answers at the end of each chapter.

Fundamentals of Statistical and Thermal Physics


Frederick Reif - 1965
    The presentation develops physical insight by stressing the microscopic content of the theory.

Discrete Mathematical Structures


Bernard Kolman - 1995
    It covers areas such as fundamentals, logic, counting, relations and digraphs, trees, topics in graph theory, languages and finite-state machines, and groups and coding.

Cracking the Coding Interview: 150 Programming Questions and Solutions


Gayle Laakmann McDowell - 2008
    This is a deeply technical book and focuses on the software engineering skills to ace your interview. The book is over 500 pages and includes 150 programming interview questions and answers, as well as other advice.The full list of topics are as follows:The Interview ProcessThis section offers an overview on questions are selected and how you will be evaluated. What happens when you get a question wrong? When should you start preparing, and how? What language should you use? All these questions and more are answered.Behind the ScenesLearn what happens behind the scenes during your interview, how decisions really get made, who you interview with, and what they ask you. Companies covered include Google, Amazon, Yahoo, Microsoft, Apple and Facebook.Special SituationsThis section explains the process for experience candidates, Program Managers, Dev Managers, Testers / SDETs, and more. Learn what your interviewers are looking for and how much code you need to know.Before the InterviewIn order to ace the interview, you first need to get an interview. This section describes what a software engineer's resume should look like and what you should be doing well before your interview.Behavioral PreparationAlthough most of a software engineering interview will be technical, behavioral questions matter too. This section covers how to prepare for behavioral questions and how to give strong, structured responses.Technical Questions (+ 5 Algorithm Approaches)This section covers how to prepare for technical questions (without wasting your time) and teaches actionable ways to solve the trickiest algorithm problems. It also teaches you what exactly "good coding" is when it comes to an interview.150 Programming Questions and AnswersThis section forms the bulk of the book. Each section opens with a discussion of the core knowledge and strategies to tackle this type of question, diving into exactly how you break down and solve it. Topics covered include• Arrays and Strings• Linked Lists• Stacks and Queues• Trees and Graphs• Bit Manipulation• Brain Teasers• Mathematics and Probability• Object-Oriented Design• Recursion and Dynamic Programming• Sorting and Searching• Scalability and Memory Limits• Testing• C and C++• Java• Databases• Threads and LocksFor the widest degree of readability, the solutions are almost entirely written with Java (with the exception of C / C++ questions). A link is provided with the book so that you can download, compile, and play with the solutions yourself.Changes from the Fourth Edition: The fifth edition includes over 200 pages of new content, bringing the book from 300 pages to over 500 pages. Major revisions were done to almost every solution, including a number of alternate solutions added. The introductory chapters were massively expanded, as were the opening of each of the chapters under Technical Questions. In addition, 24 new questions were added.Cracking the Coding Interview, Fifth Edition is the most expansive, detailed guide on how to ace your software development / programming interviews.

Why Do Buses Come in Threes: The Hidden Mathematics of Everyday Life


Rob Eastaway - 1999
    Why is it better to buy a lottery ticket on a Friday? Why are showers always too hot or too cold? And what's the connection between a rugby player taking a conversion and a tourist trying to get the best photograph of Nelson's Column?These and many other fascinating questions are answered in this entertaining and highly informative book, which is ideal for anyone wanting to remind themselves – or discover for the first time – that maths is relevant to almost everything we do.Dating, cooking, travelling by car, gambling and even life-saving techniques have links with intriguing mathematical problems, as you will find explained here. Whether you have a PhD in astrophysics or haven't touched a maths problem since your school days, this book will give you a fresh understanding of the world around you.

The Perfect Bet: How Science and Math Are Taking the Luck Out of Gambling


Adam Kucharski - 2015
    In The Perfect Bet, mathematician and award-winning writer Adam Kucharski tells the astonishing story of how the experts have succeeded, revolutionizing mathematics and science in the process. The house can seem unbeatable. Kucharski shows us just why it isn't. Even better, he demonstrates how the search for the perfect bet has been crucial for the scientific pursuit of a better world.

The Art and Craft of Problem Solving


Paul Zeitz - 1999
    Readers are encouraged to do math rather than just study it. The author draws upon his experience as a coach for the International Mathematics Olympiad to give students an enhanced sense of mathematics and the ability to investigate and solve problems.