Hope is Not a Strategy


Chris KennedyChris Fox - 2019
    Fifteen extraordinary stories. One bestselling universe. It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain, and there’s only one way for humanity to move up—by becoming mercenaries. In every mercenary’s life, though, there comes a time when things go wrong and even the best laid plans go awry. When they do, though, the best mercs fall back and work out new plans, and you can bet on one thing—hope is not their strategy. Whether you’re a kid looking to get off your planet, or an unarmed merc facing an overwhelming force, or even the sole survivor of a pirate attack, there’s always an edge—and it’s up to the merc to find and exploit it! Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Hope is Not a Strategy” includes all-new stories in the Four Horsemen universe by some of the bestselling Indie authors currently in the business. These authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure in the 4HU—anything’s possible…for a fistful of credits! Inside, you’ll find: Preface by Chris Kennedy Golden Ticket by Jonathan P. Brazee The Tide Changes by Craig Martelle Something You Are Not by Kevin Steverson Hijacked! by Terry Mixon The Wagner Method by Josh Hayes Paying the Price by Scott Moon Without a Shot by Chris Fox Raid by Mark Wandrey Second Chances by Kevin McLaughlin The Problem of the Qualis by Brian Niemeier Eye on the Prize by Nathan Hystad Earworm by Robert E. Hampson A Guilded Affair by Chris Kennedy Sunset by A.K. DuBoff Survivor by Kacey Ezell

Ye Olde Antique Shoppe: Complete Series


Margaret Brazear - 2019
    But when she and her friend, Peter, find a valuable coin and try to take it out of the shop, they find themselves in the fifteenth century. But that is only the beginning. The Edward V Coin The discovery of the coin from the short lived reign of Edward V, prompts Peter to want to find out what really happened to the princes in the Tower. The Anne Boleyn Necklace When Peter finds the famous B necklace worn by Anne Boleyn in many portraits, he is eager to use it to go back and see her in the flesh. But Rachel has sworn she'll never time travel again, until she finds a journal which reveals a cousin, stranded in the fifteenth century. She feels she must rescue her, but she doesn't stop to wonder if the cousin wants to be rescued. The Ripper Rings Jack the Ripper took souvenirs in the form of organs from his victims. But from one victim he took three rings and when they turn up in the antique shop, both Peter and Rachel are keen to find out how they got there.

Accidental Evil


Ike Hamill - 2015
    During long summer days, the residents barely have a care. They almost never have to worry about the rise of a bloodthirsty demon who wants to feast on their flesh and enslave their immortal souls. Almost never. "Another brilliant tale from Ike Hamill." Scary and fun, Accidental Evil will grip you with a bloody fist until the astonishing conclusion. Join Ricky as he battles the evil that descends on his home town. This year, the tourists won't be taking home trinkets and fond memories. They might not be going home at all.

The Kormak Saga


William King - 2013
    In reality Kormak is a Guardian, one of an ancient order sworn to protect humanity from the servants of the gathering darkness.Kormak is a sword and sorcery hero in the tradition of Conan, Solomon Kane and Druss the Legend, a driven man with a mission to hunt down the ancient demons who slaughtered his family. His fast-paced, action-packed adventures take him from one end of his richly detailed fantasy world to the other. THE KORMAK OMNIBUS The Kormak Omnibus compiles all of Kormak’s adventures so far into one massive volume packed with high adventure. It contains the first three novels, the short story Guardian of the Dawn and many extras such as a map of the Kingdoms of the Sun and the author’s notes for all of the stories. If you’ve never entered Kormak’s world of danger and excitement, here is the perfect opportunity to do so at a special bargain price. GUARDIAN OF THE DAWNIn this chilling tale, Kormak seeks refuge for the night in an isolated peasant home only to find himself thrown into a terrifying confrontation with an ancient evil. STEALER OF FLESHThe Ghul are the Stealers of Flesh, an ancient race of demons who possess the bodies of humans to work great evil. Now one of them has been freed from its ancient prison using Kormak's own dwarf-forged sword and the Guardian must pursue it to a haunted city on the edge of the world to end its reign of terror.DEFILER OF TOMBSAn open tomb, a dead child and an unleashed ancient horror send Kormak on a path of vengeance through the haunted northlands of Taurea. He seeks Morghael, a necromancer with a plan for resurrecting the dark empire of Kharon and the power to bring the dead swarming back to life. WEAVER OF SHADOWWar brews along the border of the Elvenwood. The prophet of an ancient evil has corrupted the nation of Mayasha, reducing the once proud elves to feral slaves of the Shadow. Allied with the monstrous Spider Folk she is poised to sweep away the human settlements in the ancient forests and spread her Blight across the lands. Only one man stands between her and absolute victory; Kormak. ABOUT THE AUTHOR William King lives in Prague, Czech Republic with his lovely wife Radka and his two sons Dan and William Karel. He has been a professional author and games developer for almost a quarter of a century. He is the creator of the bestselling Gotrek and Felix series for Black Library and the author of the Space Wolf books which between them have sold over three quarters of a million copies in English and been translated into 8 languages.His novel Blood of Aenarion made the shortlist for the 2012 David Gemmell Legend Award, the premier award in the field of heroic fantasy. His short fiction had appeared in Year’s Best SF and Best of Interzone. He has twice won the Origins Awards For Game Design. His hobbies include role-playing games and MMOs as well as travel.

Zane Halloway Omnibus


P.T. Hylton - 2015
    But when a series of seemly unrelated jobs pull Zane and Lily into a conflict between nations, Zane is forced to confront secrets from his past. Welcome to a morally ambiguous world of magic, mystery, and political intrigue. It’s an epic sword and sorcery tale told in novella-sized chunks. This omnibus edition includes: Thorns and Tangles Assassin Zane Halloway has been hired to kill Irving Farns, a reclusive genius whose innovations brought about a golden age of magic. Zane and his apprentice Lily will need to infiltrate the mysterious Abditus Society and find a way to assassinate the world’s leading expert in protective magic. Swords and Shadows After a run-in with one of the pirate Longstrain's deadly widows, an injured Zane Halloway is enlisted for a special assignment. The nation is on the brink of war, and the king hopes a daring assassination of his enemy's enemy will prevent things from escalating. To complete the job, Zane and Lily will have to join forces with the King's Shadow, the only man in the kingdom with access to the royal armory of magical devices. His name is Jacob Von Ridden. Long ago, he altered the course of Zane's life, and Zane has been waiting for the chance to kill him ever since. Lightning and Thrones Several months ago, Zane Halloway was hired to kill magical genius Irving Farns. Now he has a new client, Irving's daughter. Beth Farns hires Zane and Lily to locate her father's greatest creation, a new type of magical device, neither thorn nor tangle. She believes it's hidden beyond the Blue Wall. To complete the job, Zane and Lily will need to infiltrate restricted elvish territory, face off against a charismatic, young leader, and unravel the mystery of why the elves surrendered from a war they were winning and allowed themselves to subjugated by the people of Opel. Flames and Water Zane Halloway is hired to find the pirate he killed twelve years ago, and Zane and Lily soon find themselves on opposite sides of a pirate war. They'll soon learn that everything is a game for the Longstrains. Even revenge. Lies and Crossroads Zane and Lily search for a dangerous traitor hiding in the mysterious nation of the Crags. Zane will have to steal a family heirloom from the nation's most powerful warrior, and Lily will have to learn what magical secrets are hidden in the mountain palace of the High Prince of the Crags. Crowns and Dead Men War between Opel and Tavel has been brewing for years, and now it has finally come. While Zane is hunted by three of his own, Lily must shoulder the burden of saving her nation from the consequences of her past mistakes.

Alpha Centauri: First Landing (T-Space: Alpha Centauri Book 1)


Alastair Mayer - 2016
    A multinational expedition is launched to land on and explore these worlds, but political intrigue and natural disasters threaten the mission . . . and what they find may threaten Earth itself.

Stonebriar Academy: School for Dragon Riders - Book Two


Thomas Boyhan - 2017
    First he had to win admission when only one hundred applicants would be selected from over four hundred. Then Jamie had to learn how to use the power of a Dragon belt and learn to fly with a Dragon. Added to all of this, against all tradition, Jamie has been bonded to a Dragon in his first year. But Jamie overcomes all of those difficulties and even helps his bonded Dragon, Tomith, whom he has nicknamed Tommy, to learn how to fly. Now Jamie and Tommy face the second semester, and in this semester they will continue to struggle— but not only with their classes. They have now been caught up in the Stonebriar House Championship. Each year, the five Houses—Blackburn, Warwick, Aubondale, Waverly, and Pembroke—all compete for the coveted House Championship. Jamie’s and Tommy’s House, Aubondale, has finished in last place for the previous seven years. The overriding passion of every student in Aubondale is to finally get their house out of last place. To help accomplish this, Jamie and Tommy will have to compete in the school’s Dragon races, something they know nothing about. Even as Jamie and Tommy settle into the day-to-day struggles of school life at Stonebriar, they have been marked for capture or assassination by a shadowy organization known at the Sisterhood. For decades, the Sisterhood has been seeking to fulfill a prophecy that will grant the sisters total control over all the nations of Aurellius—along with immortality. But, in order to achieve their goal, they must eliminate Jamie and Tommy. Jamie’s and Tommy’s greatest challenge will not be helping get their House out of last place—their greatest challenge will be to simply survive.

When Eagles Dare


Doug Dandridge - 2018
    Land on the middle of a 7.5-mile-high plateau, walk six miles to the edge of the cliff, and scale down the 39,000-foot-high cliffs to the foothills of the canyon below. Nothing to it, right? But then there was the swamp they had to cross, full of large indigenous life forms that thought Humans made good snacks. And the rivers, full of other killers, they would have to negotiate. And then there were the Xlatan, a race of six-legged killers guarding the target. A relatively new mercenary race, although one more established than the Humans, the Xlatan were supposed to be tough. Maybe not—quite—as tough as the Besquith, but close enough to give a number of other merc races the chills when they went up against them. The Fierce Eagle Company only needed to traverse the planet, stay alive, and then surveil the operation the Xlatan were guarding to gather intelligence for the CASPer-equipped merc company that was enroute to destroy the operation. The mission would have been nearly impossible, all on its own. There’s just one more thing, though, that they don’t know. They’ve been set up, and the heavy forces aren’t coming. Still, anything is possible…When Eagles Dare.

The Dark Path


James M. Bowers - 2012
    Raised by a master assassin then barely escaping with his life after a betrayal by his own guild, he finds himself with a new mission and a chance to start a new life in a far away land. Will he survive this new school of magic? Can he, with the help of some new friends, find a way to heal from the past? Will this place prove to be too much of a challenge for this boy, this weapon?

Volinette's Song


Martin Hengst - 2011
    No one would expect her to risk losing it all to try and become a mage, but when the School of Sorcery opens for the Trial of Admission, that’s exactly what she does.If only she’d known that winning a place in the Academy of Arcane Arts and Sciences would be the least of her problems. Now she finds herself accused of murder, tormented by her fellow students, and implicated in the theft of a mystical artifact that could bring about the end of the world.And that’s just the first semester!

Winchester: Over


Dave Lund - 2014
     The chemtrails brought them back to life. When the end came, it was swift and brutal. The EMP from atmospheric detonations occurred just before Christmas. Chinese bombs spreading poison on major metropolitan centers follow, only hours later. Then the dead began to walk… and to kill with terrifying speed. The government, from the President to the foot soldier, fell in three days. Nine out of ten – maybe more – were dead before Valentine’s Day. Only a hardy few, those who were had prepared for the worst, lived long enough to see what happened next. Winchester: Over tells the stories of the many who fell and the handful who survived. It follows former motor-cop Bexar Reed and his family, along with their lifelong friends and fellow preppers, as they fight their way to relative safety in rural Texas… and the story of a highly trained government agent who has to fight his own way out of an infected airport, to the last barely functioning military installation, hidden beneath the ground at Area 51. They are stories of courage and combat, guns and battle tech, the secret history of humanity, ancient artifacts and the Nazi occult, and always, always, the ravenous walking dead, as the last brave humans teeter on the edge of extinction. The “reanimates” relentless destruction of civilization is only the beginning. The bestial remnants of humanity are only one shuffling step behind. "If you shook this book, gunpowder and testosterone would fall out." -Chris Philbrook, Author of Adrian's Undead Diary Look for Prey, Book 2 of The Winchester Undead, coming in June 2015. And learn more about Dave Lund, his work, and his world view at www.winchesterundead.com

The Darkbow Collection - Six Epic Fantasy Novels (The Kobalos Trilogy, and The Horrors of Bond Trilogy)


Ty Johnston - 2014
     CITY OF ROGUES: Book I of The Kobalos Trilogy Kron Darkbow seeks vengeance, and he plans to have it no matter the costs. Returning to the city of his birth after 15 years, he hunts down the wizard responsible for the deaths of those he loved only to find out another was responsible for the murders. That other is Belgad the Liar, a former barbarian chieftain who is now boss of the city's underworld.  ROAD TO WRATH: Book II of The Kobalos Trilogy Kron Darkbow has fled the city of Bond, along with healer mage Randall Tendbones and professional duelist Adara Corvus. Everywhere they turn are enemies. Even the goal of their travels offers no peace, for the group rides to the land of Kobalos where Randall must face that nation’s Lord Verkain, the alleged Dark King of the North.  DARK KING OF THE NORTH: Book III of The Kobalos Trilogy Kron Darkbow and companions have survived the mean streets of the city of Bond and the dangers of the Prison Lands, but now they dare to journey into Kobalos, a dark northern land ruled by King Verkain, a powerful mage rumored to be immortal and mad.  Always on their trail is underworld crime boss Belgad the Liar and his crew of deadly killers. Not only does Belgad seek vengeance against Kron, but he also wants to capture Kron's friend, the healer Randall Tendbones, the last of Verkain's children whom the king wants dead.  It is in Kobalos, in the darkest of hours, alone with enemies all around, Darkbow becomes the last hope for all. But to defeat his foes, first he must learn to defeat his own rage. GHOSTS OF THE ASYLUM: Book I of The Horrors of Bond Trilogy The streets of the city of Bond boil with discontent.  Political struggles within a power vacuum bring dreams of dominance to some among the lower levels of the city’s underbelly. Common thugs and guild bosses alike conspire together, their goal to eliminate the figure of Kron Darkbow.  Permanently.  Kron has become a symbol on the streets, and his removal would not only clear the way for others, but also would be a sign of who has the real power in Bond.  Amidst the chaos, buildings burn, riots go nearly unchecked, and even the city guard find themselves forced to retreat.  DEMON CHAINS: Book II of The Horrors of Bond Trilogy A sick murderer stalks the streets of the city of Bond.  The killer leaves behind tortured and twisted bodies sliced and ripped apart, often after the most horrible of violations. It falls upon Kron Darkbow to hunt this killer preying upon the weak and the strong alike, but he soon realizes there is more than one culprit involved in these horrible crimes. A dark mage and his demon partner are at fault, and with each death they grow more and more powerful.  THE COMPANY OF SEVEN: Book III of The Horrors of Bond Trilogy An undead mage thousands of years old slinks through the city of Bond.  Rising up from beneath the soil, he soon finds himself allied with escaped fugitives from the Prisonlands, a former knight, a pair of assassins and the chief of thieves.  Each has their own wants, their own goals, but the wizard's are the most deadly to the citizens of Bond, and he refuses to be denied his destiny.

Legend


Christopher Woods - 2018
     At a time when Humans were just starting to venture forth into the Galactic Union as mercenaries, Martin Quincy survived long enough to do something no one else had—he retired. There was only one problem. He got bored. After battling aliens for many years—killing aliens and getting paid—retirement didn’t suit him, and he decided to strap on the combat armor and go back to the stars. Along with his old friend Kal, Martin joined Cartwright’s Cavaliers, humanity’s best merc company. Life was exciting! But he got bored. Again. What does a ‘Legend’ do when even the merc life gets boring? He starts his own company! Can Martin form a merc company out of non-merc races and stand up for the downtrodden of the galaxy, or has his long string of good luck finally run out? One thing is for sure—with Torvasi and Andori troopers, and a Sirra’Kan princess as his partner, he won’t get bored again!

Mu Arae (Adrian Tarn (standalone) Book 5)


E.R. Mason - 2016
    It was said that anyone bold enough to find this runaway planet might be rewarded with technology beyond imagination. But, this ghost planet was traveling at nearly the speed of light and only known to pass through a single set of coordinates once every thousand years. It would take a dangerous rendezvous in warped time and space just to confirm the legend, and trying to set foot on a deserted future world promised even greater peril. Join Adrian Tarn and R.J. Smith as they dare to tempt fate on a mission filled with mysteries from the future and dangers from the present. (standalone, Adrian Tarn series #5)

Keeper of the Eye


Mark Shane - 2016
    Then she learns she's fighting for the wrong side. Fleeing for her life, she seeks out Max, the one wizard who can help save her people. Michael is a simple carpenter. While other eighteen-year-olds seek adventure, he loves his quiet life. Then nightstalkers attack and everything turns to chaos. With the world on the brink of Armageddon, a mystical gem known as the Eye calls on Michael to wield its great magic, but its power is useless if he can’t learn to embrace the magic within himself. Thrown into a war of wizards and warlocks, demons and dragons, Michael and Falon follow Max on a daring mission to save the world. Racing headlong toward the fight of their life, Michael must wield powers he barely understands while Falon must embrace skills she abhors and Max must become the wizard he failed to be in the past.