BoyScout
Avery Abbott - 2019
Smokey Stone, president of The Rebels biker club, doesn’t even know she exists. Desperate for both money and independence, down on her luck, Shaw takes a job stripping in her father’s club while keeping her identity a secret. She never expects to fall for a biker. Johnny "Boyscout" Kane may be a tattooed badass, but that doesn’t mean he can’t pull off a boy-next-door look. He’d once been lost, but The Rebels, and Smokey, had given him a home and a purpose. Befriending Shaw, the lost and broken newcomer, shifts the gears in his rusty heart. First he needs to get her off the stripper pole, and then in his bed. He’s treading a fine line between his club and his desire to have her. Then Scout’s hopes—and Shaws life—are endangered when an obsessive millionaire makes Shaw an irresistible offer. Is Scout willing to risk losing her, to save her? She belongs in his bed, not some stranger’s. Shaw needs money, not a biker acting like her knight in shining armor. But when Scout discovers Shaw’s identity, is his loyalty to the club, or to the woman whose secret can ruin them both?
Friends Don't Lie
Cath Weeks - 2019
I loved it' Carol MasonHow far will the ties of friendship stretch before they finally break?Everyone knows Melissa Silk and her two best friends: a walking poster for friendship and community. People might hate them if they weren't so infectiously likeable.But when a fatal accident causes their perfect world to shatter, Melissa can't move on.Everyone urges Melissa not to let obsession and paranoia pull their friendship group apart. But she knows that something about the accident doesn't quite add up.What if learning the truth means losing everything she cherishes?Because friends don't lie?Or do they?This is a breathtaking novel of friendship and heartache, about the ties that bind us, but how lies can unravel everything.
Eurogames: The Design, Culture and Play of Modern European Board Games
Stewart Woods - 2012
Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!
Marc Prensky - 2006
He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-MadisonMarc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals.Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games.In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.
Repeat Until Rich: A Professional Card Counter's Chronicle of the Blackjack Wars
Josh Axelrad - 2010
At twenty-four, Josh Axelrad held down a respectable and ominously dull job on Wall Street. Adventure was a tuna fish sandwich instead of the usual turkey for lunch. Then one night, a stranger at a cocktail party persuaded him to leave the nine-to-five behind and pursue an unlikely dream: the jackpot. The stranger was a blackjack card counter, and he sold Axelrad on the vision of Vegas with all its intrigue, adventure- and cash. "Repeat Until Rich" is Axelrad's taut, atmospheric, and darkly hilarious account of ditching the mundane and entering the alternative universe of professional blackjack. Axelrad has one thing in common with his team: Jon Roth, the leader and a former options trader; Neal Matcha, a recovering lawyer; Aldous Kaufman, a retired math Ph.D. candidate. They all thrived in the straight world, found success boring, and vowed to make life more exotic. Axelrad adopts Roth's philosophy-"repeat until rich"-and from his strategy and skill spring hasty retreats across casino floors, high-speed car chases, arrests on dubious grounds, and the massive cash paydays that make it all worthwhile. Along the way, he unveils the tactics and debunks the myths of professional card counters. In team play, he's either the "big player," who bets the big money, or the "controller," who subtly coordinates the team's betting while wagering only the minimum himself. Counting is not illegal, and it's less intellectually daunting than its MIT-level mystique suggests. With clarity and wit, "Repeat Until Rich" proves the old gambler's maxim that "if you can tip a waiter, you can count cards." But it also proves how zealous, even forceful, casino bosses can be in "backing off" counters-seeing past their undercover methods and banning them from the tables. Josh soon grows to love all this trouble, and discovers, more than the money, what he needs most of all is the rush. Filled with actual bad guys, chase scenes, and high stakes, "Repeat Until Rich" offers an intoxicating, unprecedented view of the dangerous allure of living off the cards and one's wits.
Life's a Gamble
Mike Sexton - 2016
In a life spanning over four decades as a poker professional, Mike has excelled both on the felt and on the business side of poker. He is a World Series of Poker (WSOP) bracelet winner, helped create PartyPoker in 2001 and was a key player in an event that changed the poker world forever the launch of the World Poker Tour (WPT) in 2002. He has been a commentator on the WPT, along with Vince Van Patten, since its inception. In addition, Mike was recognized as poker's Top Ambassador at the Card Player Magazine Player of the Year Awards gala in 2006. That same year, he won WSOP Tournament of Champions, winning $1 million in prize money half of which he donated to charity. He was inducted into the Poker Hall of Fame in 2009. In this book Mike recounts his personal experiences and gives his take on some of poker's legendary characters over the past 40 years. If you enjoy poker, are fascinated by the development of the game and enjoy compelling poker, golf and gambling adventures, then you'll love Life's A Gamble."
Carnival Chaos
Ron Bates - 2020
Join them on their adventure as they make merry mischief in the vibrant and topsy-turvy world of the Inkwell Isles!
It's a special day on the Inkwell Isles: Elder Kettle's birthday! Yes, sirree, it's a very special day. So Cuphead and Mugman need to find the perfect gift to honor their beloved mentor. But along the way, the brothers and their new friend Ms. Chalice are captivated by the sights and sounds of the carnival that just rolled into town. Despite Elder Kettle's warning that the attraction is filled with liars and thieves, the trio gets reeled in.At the carnival, the friends are bamboozled and burgled by enemies, old and new. Will they escape the chaos and get their gift before it's too late?Includes over 20 never-before-seen illustrations drawn by Studio MDHR's Lance Miller that feature hidden items for an interactive treasure hunt!Cuphead in Carnival Chaos is the first book in an original series and perfect for players of Cuphead, and readers of Hello Neighbor, Bendy and the Ink Machine, and Five Nights at Freddy's.© 2020 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM), the Cuphead(TM) logo, StudioMDHR(TM) and the StudioMDHR(TM) logo are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.
Go! More Than a Game
Peter Shotwell - 2003
In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Reluctant Pioneer: How I Survived Five Years in the Canadian Bush
Thomas Osborne - 1995
The view 16-year-old Thomas Osborne first had of Muskoka was at night, trudging alone with his even younger brother along unmarked primitive roads to find their luckless father who, in 1875, had decided to make a new start for his beleaguered family on some "free land" in the bush east of the pioneer village of Huntsville, Ontario. The miracle is that Thomas lived to tell the tale.For the next five years Thomas endured starvation, falling through the ice and freezing, accidents with axes and boats, and narrow escapes from wolves and bears. Many years later, after returning to the United States, Osborne wrote down all his adventures in a graphic memoir that has become, in the words of author and journalist Roy MacGregor, "an undiscovered Canadian classic."Reluctant Pioneer provides a brooding sense of adventure and un- sentimental realism to deliver a powerful account of pioneer life where tragedies arrive as naturally as rain and where humour resides in irony.
Ace on the River: An Advanced Poker Guide
Barry Greenstein - 2005
Focusing on a variety of subjects, such as the psychology of poker, money management, family issues, and sex, it gives the reader a chance to look beyond the cards to see the poker world.
Poker Nation: A High-Stakes, Low-Life Adventure into the Heart of a Gambling Country
Andy Bellin - 2002
Entertaining and accessible.” —USA TodayJournalist and poker fanatic Andy Bellin takes readers on a raucous journey into the shut-up-and-deal world of professional poker. From basement games to the World Series of Poker in Las Vegas, you'll look over his shoulder as he learns to count cards, read a legendary player's body language, hang in there when the chips are down, and take his beatings like a man. Even if you don't know the difference between a flop and a river card, Bellin keeps you in the game with his portraits of the colorful players, dreamers, hustlers, and eccentrics who populate this strange subculture. Along with learning what goes on behind the scenes in illegal poker clubs, you'll get great advice on how to play Texas Hold'em, today's game of choice for big-money players.
All That Was Lost
Alison May - 2018
Fifty years later she is Patrice Leigh, a nationally celebrated medium. But cracks are forming in the carefully constructed barriers that keep her real history at bay.Leo is the journalist hired to write Patrice's biography. Struggling to reconcile the demands of his family, his grief for his lost son, and his need to understand his own background, Leo becomes more and more frustrated at Patrice's refusal to open up.Because behind closed doors, Patrice is hiding more than one secret. And it seems that now, her past is finally catching up with her.May thrills in this English familial mystery, adding enticing plot layers as intricate and divisive as the themes she introduces.'Intriguing with a cast of complex characters that keep you fascinated, this is a page-turner and surprisingly tender' Katie FForde'A resonant, emotional story about grief, loss and love with a complex, tragic heroine--a fake psychic reaching the end of her career. Although it's about death, this story is never depressing, and ultimately it's about recovery and healing' Julie Cohen'A beautiful and compelling story that delves into what is real, what we are willing to believe and the power of grief' Liz Fenwick'"All That is Lost" is a bold, beautiful thought-provoking novel, that sensitively confronts difficult themes' Rowan Coleman'It is a triumph. What Alison May has produced is an intimate and affecting study of loss, grief and identity that is just wonderful.' Linda's Book Bag'What an interesting and unique book... a fascinating, at times heart-wrenching, look at secrets, the cost of keeping them hidden, and whether hiding them requires lies.' Fireflies and Free Kicks
Gears of War Book Two
Joshua Ortega - 2010
Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.
Press Reset: Ruin and Recovery in the Video Game Industry
Jason Schreier - 2021
In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.
Ripple Effect
N.A. Cooper - 2022
. .Fifteen years ago, teenage Erin had an affair with her teacher that led to tragedy and changed Erin’s life. Today, she’s a married woman who keeps to herself and stays close to home, still scarred by the experience.When she’s attacked while running in the park, Erin doesn’t tell her husband—but she does confide in Nick, the man who came to her rescue. Then letters start to arrive, making references to her past and leaving her even more unnerved. When a neighbour reports that someone’s been watching her house, Erin’s world starts to crumble.Erin has worked hard to distance herself from her past. But her life may be in mortal danger, and as she’s plunged back into trauma, she might finally learn the truth about what really happened all those years ago . . .