Decide to Play Great Poker: A Strategy Guide to No-Limit Texas Hold ’Em


Annie Duke - 2011
    But guess what? It really does depend. The key to becoming a great poker player is in knowing exactly what it depends on. At last there’s a book that gives you that answer. Poker is a game of so many variables: table position, flop texture, the number of players in a hand, the personalities of your opponents, and so much more. Decide to Play Great Poker teaches you how to identify and analyze those variables, interchange them within basic game-situation templates, and become knowledgeable, comfortable, and confident in any poker situation. Instead of just dictating a bunch of rules that work only some of the time, this book teaches you to become a great poker thinker and strategist, so that you can expertly navigate any poker challenge that you encounter. Most players think that the goal of poker is to make money. They’re wrong! The goal of poker is to make good decisions. Money is simply the way you measure how well you’re meeting that objective. So if you’re ready to start making world-class decisions at the poker table—and to reap the substantial rewards that those decisions will yield—all you have to do is decide: Decide to Play Great Poker now. You’ll never be vexed by “it depends” again.

Gravitational Waves: How Einstein’s Spacetime Ripples Reveal the Secrets of the Universe


Brian Clegg - 2018
    But gravitational waves – ripples in the fabric of space and time – are unrelenting, passing through barriers that stop light dead.At the two 4-kilometre long LIGO observatories in the US, scientists developed incredibly sensitive detectors, capable of spotting a movement 100 times smaller than the nucleus of an atom. In 2015 they spotted the ripples produced by two black holes spiralling into each other, setting spacetime quivering.This was the first time black holes had ever been directly detected – and it promises far more for the future of astronomy. Brian Clegg presents a compelling story of human technical endeavour and a new, powerful path to understand the workings of the universe.Brian Clegg’s most recent books are The Reality Frame (Icon, 2017), What Colour is the Sun? (Icon, 2016) and Ten Billion Tomorrows (St Martin’s Press, 2016). His Dice World and A Brief History of Infinity were both longlisted for the Royal Society Prize for Science Books. He has also written Big Data for the Hot Science series. Brian has written for numerous publications including The Wall Street Journal, Nature, BBC Focus, Physics World, The Times and The Observer. Brian is editor of popularscience.co.uk and blogs at brianclegg.blogspot.com.

Kids Say the Darndest Things


Bill Cosby - 1998
    Now, as the star of CBS-TV's "Bill Cosby's Kids Say the Darndest Things" he again has the perfect platform to bring out the best in all people through the hilariously honest, witty and touching statements of all kinds of children. Now, this sure-fire combination will take to the printed page in the must-have book of the season.

Condition Evolution


Kevin Sinclair - 2020
    One with the power to repair his mind and body while he lives out his wildest dreams.What could possibly go wrong?It turns out fighting monsters and obesity is tough wherever you are! Then there’s the unrequited love. Weren’t the women supposed to fall head over heels with the hero? Not in Anatoli, a brutal and unforgiving land on the brink of apocalypse.If Shaun can survive this very real experience, he might just get to be a hero back in the real world!Warning, lots of profanity and gratuitous violence.

Psionics Handbook


Bruce R. Cordell - 2001
    This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.This supplement for the D&D game provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, items, and monsters -- everything you need to include psionics in your campaign.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Consequences


Sasha Campbell - 2013
    And once again she's got an itch only another man can scratch—specifically, her married boss. But when her scandalous ways catch up with her, she flees to the home of her best friend in St. Louis, Nikki Truth. Only Nikki is having marital problems of her own...Nikki's husband, Donovan, has no idea what she was up to while he was out of the country. As Nikki does her best to reconnect with him, she must also deal with disturbing calls from a man with whom she had a brief affair. And when Donovan finds out, he sets on a path of destruction that may put Nikki and their son in danger. Can Nikki and Trinette band together to save their children, their marriages—and their futures?

The Modern-Day Pioneer: Simple Living in the 21st Century


Charlotte Denholtz - 2012
    The Modern-Day Pioneer celebrates these forgotten joys by showing you how to incorporate basic skills and living into your everyday life. Whether you're interested in growing your own fruits and vegetables, raising chickens for meat or eggs, crafting delicious meals from scratch, or creating and mending your own clothes and quilts, this book makes it easy to live a healthier and more sustainable life in the twenty-first century.Filled with step-by-step instructions and homegrown inspiration, you'll wonder how you ever lived without the sweet taste of locally harvested honey or the refreshing scent of homemade lavender soap.

Sightwitch


Susan Dennard - 2018
    There she would receive the gift of foretelling. But when that call never comes, Ryber finds herself the only Sister without the Sight.Years pass and Ryber’s misfit pain becomes a dull ache, until one day, Sisters who already possess the Sight are summoned into the mountain, never to return. Soon enough, Ryber is the only Sister left. Now, it is up to her to save her Sisters, though she does not have the Sight—and though she does not know what might await her inside the mountain.On her journey underground, she encounters a young captain named Kullen Ikray, who has no memory of who he is or how he got there. Together, the two journey ever deeper in search of answers, their road filled with horrors, and what they find at the end of that road will alter the fate of the Witchlands forever.Set a year before Truthwitch, Sightwitch is a companion novella that also serves as a set up to Bloodwitch, as well as an expansion of the Witchlands world.

How to Land a Plane (Little Ways to Live a Big Life)


Mark Vanhoenacker - 2017
    That's great to see. Have a seat on the left side of the cockpit - that's the captain's seat. Yes, you're now the captain. And yes, that's the runway down there. So fasten your seat belt, order yourself a cup of tea, and let's get cracking.Imagine the pilot of the plane you're on is suddenly ill. Only you can take over. What do you do? Mark Vanhoenacker, the airline pilot who makes poetry out of the science of flight technology, turns the nerve-wracking reality of hitting the runway into a practical but also meaningful experience, in this fascinating guide to the magical art of flying.Flight shows us a new immensity, but also reminds us where we come from. And even as it puts us in our proper relationship to the infinite, even as it makes us feel so tiny, it uplifts us.But flying also comes with a whole lot of rather tedious manuals. In this short, humorous and spiritual guide, the bestselling author of SKYFARING makes these manuals more accessible and fun as he describes one of the most important and liminal phases of flight: the transition from air to ground.You'll understand the difference between 'controls' and 'instruments', you'll know what 'roll', 'pitch' and 'yaw' signify, and you'll also learn to notice the breathtaking beauty of amazing cloudscapes and stunning sunsets. You just needed someone to show you how.

Essentials of Strength Training and Conditioning


G. Gregory Haff - 2015
    Developed by the National Strength and Conditioning Association, Essentials of Strength Training and Conditioning, Fourth Edition, is the fundamental preparation text for the CSCS exam as well as a definitive reference that strength and conditioning professionals will consult in everyday practice.

Behind the Book: Making The Death of Dulgath


Michael J. Sullivan - 2016
    It's intended for readers and writers who want to learn more about Michael's writing process as well as information about contracts, beta reader programs, and editing. NOTE: If you haven't read The Death of Dulgath, this ebook has MAJOR spoilers. It's intended to read AFTER that novel. Also, this ebook is being made available for free. To get your copy, just email Michael at michael.sullivan.dc@gmail.com with the subject "BEHIND THE BOOK: Making the Death of Dulgath, and Michael (or his wife, Robin) will send you a copy. Here is the Table of Contents:PrologueContracts and DeadlinesThe IdeaDeveloping the ConceptTools Starting the BookThe Writing ProcessProblems and SolutionsThe Curious Case of Stanley NeckerThe Climax The RainbowEditingPost Writing ProcessBeta ReadingKickstarter & HardcoversThat’s All Folks

RSPB Pocket Guide to British Birds


Simon Harrap - 2012
    This brand new edition of the best-selling field guide from the RSPB is compact, informative and beautifully illustrated, and features 215 of the most common birds found in Britain.

Jamie's Friday Night Feast Cookbook


Jamie Oliver - 2018
    Order it now and start cooking like the stars!

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.