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The Art of Up
Tim Hauser - 2009
The filmmakers share everything from the challenges of animating Carl's boxy physique to the inspirations they found during their expedition to the overworldly tepuis of Venezuela. Written by veteran animation writer Tim Hauser, The Art of Up includes interviews with the director, artists, and designers, who discuss the challenges and rewards of producing a 3D film that breaks the mold of classic animation to tell the story of a most unlikely hero.
And the Pursuit of Happiness
Maira Kalman - 2010
Energized and inspired by the 2008 elections, on inauguration day Kalman traveled to Washington, D.C., launching a national tour that would take her from a town hall meeting in Newfane, Vermont, to the inner chambers of the Supreme Court.As we follow Kalman's wholly idiosyncratic journey, we fall in love with Lincoln alongside her as she imagines making a home for herself in the center of his magisterial memorial; ponder Alexis de Tocqueville's America; witness the inner workings of a Bronx middle-school student council; take a high-speed lesson in great American women in the National Portrait Gallery; and consider the cost of war to the brave American service families of Fort Campbell, Kentucky. The observations she makes as she travels charm and inform, and-as we have come to expect with Kalman-the route is always one of fascinating indirection.Kalman finds evidence of democracy at work all around us. And the cast of characters we meet along the way is rousing good company, featuring visits from Benjamin Franklin, Eleanor Roosevelt, and many others. And the Pursuit of Happiness is a remarkable tribute to our history and a powerful reminder of the potential our future holds, from a true national treasure. Watch a Video
The Art of Journey
Matthew Nava - 2012
Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.
Dr. Seuss and Co. Go to War: The World War II Editorial Cartoons of America's Leading Comic Artists
André Schiffrin - 2009
--ART SPIEGELMAN, PULITZER PRIZE-WINNING AUTHOR OF MAUS ON DR. SEUSS GOES TO WAR Hailed by Entertainment Weekly as "a provocative history of wartime politics," Dr. Seuss Goes to War, published nearly a decade ago, sold over one hundred thousand copies and introduced readers to the World War II-era political cartoons of Theodore Seuss Geisel, better known to the world as Dr. Seuss. Published to great acclaim, the collection included over two hundred cartoons from Geisel's years working for the New York daily newspaper PM. Now Dr. Seuss & Co. Go to War presents a new trove of close to four hundred discoveries from the PM World War II archives, including over one hundred cartoons by Seuss, fifty cartoons by the New Yorker's Saul Steinberg, and works by the leading cartoonists of the time, such as Al Hirschfeld, caricaturist for the New York Times; Polish-born American artist Arthur Szyk; and future New Yorker cartoonists Carl Rose and Mischa Richter. The cartoons and commentary in this handsome volume (to be published in the same format as the original Dr. Seuss Goes to War) cover the five years of the war, illustrating changing attitudes and providing a complex picture of the issues that concerned Americans.
The Acme Novelty Datebook, Vol. 1, 1986-1995
Chris Ware - 2003
His novel not only won the Manchester Guardian First Novel prize in 2001 but it has sold over 100,000 copies. This book is as much a companion volume to Jimmy Corrigan --one of the great crossover success stories-- as a tremendous art collection from of one of America's most interesting and popular graphic artist.Chris Ware has a passion for drawing that is surprisingly wide-ranging in style and subject. This book surprises the reader on every page with its sense of spontaneous vision. Architectural drawings from Chicago and interplanetary robot comics collide with cruelly doodled human figures and quietly troubling studies of the still life. A must for people with a passion for modern design and old-fashioned style.
Man of Steel: Inside the Legendary World of Superman
Daniel Wallace - 2013
Man of Steel: Inside the Legendary World of Superman explores the remarkable creative process behind the movie and showcases the exceptional concept art that shaped its unique visual style. From the stark alien vistas of Krypton to the down-to-earth warmth of Smallville, this book uncovers the intensive world-building process that makes Superman’s universe both thrilling and believable. Also featuring in-depth interviews with the cast and crew, and candid on-set photography, Man of Steel: Inside the Legendary World of Superman is the ultimate insider’s look at one of the most electrifying movies in recent memory.MAN OF STEEL, SUPERMAN and all related characters and elements are trademarks of and © DC Comics. (s13)
The Art of Assassin's Creed III
Andy McVittie - 2012
Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Patti Smith 1969-1976
Judy Linn - 2011
I felt protected in the atmosphere we created together. We had an inner narrative, producing our own unspoken film, with or without a camera." -Patti Smith, from her afterword Like a scene in Godard's Vivre sa vie or Dreyer's La Passion de Jeanne d'Arc, Patti Smith posed for the lens of a young photographer, Judy Linn. It was 1969, some years before Patti Smith entered the arena of rock and roll. Smith was a struggling poet, harboring a romantic ideal of the collaborative possibilities between an artist and model- a dream happily fulfilled within this intimate and high-spirited body of work. Linn's images of Smith range from the vulnerable to the iconic. Focusing on shifting influences and spotlighting her profound relationships with artists such as Robert Mapplethorpe and Sam Shepard, Linn has captured Smith like no one else, in the grainy atmosphere of a bygone New York. Judy Linn's photographs document the blooming of an enduring friendship and the evolution of two unique artists: gritty and visionary, fragile and tough.Praise for Patti Smith 1969-1976:"a striking new book, Patti Smith: 1969-1976 (out March 1) . . . collects photographs of the coolly photogenic star taken by her talented friend Judy Linn during the same time Kids describes. They're wonderfully composed shots of Smith looking like the star of a Godard film of her own making. The pictures show her fully ready for a closeup that would cement her boho image just a few years later, on the iconic cover of her first album, Horses, shot, of course, by Mapplethorpe himself." -New York Daily News "Here is Smith's acclaimed 2010 memoir, Just Kids, come to life-the shrines to Bob Dylan, the dress up-and the photos strike the same wistful note; as Smith writes in her afterword: 'once upon a time, we were young and beautiful and anyone we imagined we could be.'" -Publishers Weekly"Anticipating a new generation's excitement for Smith and Mapplethorpe, their friend Judy Linn has published a new book of her photographs, Patti Smith 1969-1976, that centers on the era covered in Just Kids, the time before Patti and Robert were famous. The book's a nice visual testament to their friendship, but it's also a bible of good clothing, an early record of one of the most stylish couples of all time." -The Fader.com"Linn's collection of photographs is the perfect complement to Smith's National Book Award-winning memoir, Just Kids . . . like Smith's memoir, the photos-uninterrupted by titles, captions, or any other text-serve two purposes: they tell the story of young artists finding their voice and style and serve as a love letter to '70s New York, four decades later." -Flavorwire.com
Black History In Its Own Words
Ron Wimberly - 2017
BLACK HISTORY MONTH IN ITS OWN WORDS presents quotes of dozens of black luminaries with portraits & illustrations by Ronald Wimberly. Featuring the memorable words and depictions of Angela Davis, Jean-Michael Basquiat, Kanye West, Zadie Smith, Ice Cube, Dave Chappelle, James Baldwin, Spike Lee and more.
The Adventures of Hergé, Creator of Tintin
Michael Farr - 2008
In seven separate sketches, he presents his picture of a man whose life is the key to his creation.
Comic Book Tattoo
Rantz A. HoseleyMark Sable - 2008
Cebulski, Nikki Cook, Hope Larson, John Ney Reiber, Ryan Kelly, and many, many others, Comic Book Tattoo encapsulates the breadth, depth, and beauty of modern comics in this coffee table format book.
The Greatest Company In The World? The Story Of Tata
Peter Casey - 2014
How did Tata transform itself from a family-owned business to one of the most professionally managed enterprises in the world? How did it become a world leader in an array of unrelated businesses—from steel and automobile manufacturing to hotels and IT consulting? What exactly is the ‘Tata Way’, which has earned it so much admiration and respect?This brief history of the Tatas charts the contribution of every Tata chairman—from Jamsetji Tata, who set up the company in 1868, to Ratan Tata and Cyrus Mistry—and explores the values at the heart of the Tata Group, as well as the role played in its development by the philanthropic trusts that own two-thirds of the company.For anyone curious about this Indian company that has become a leading global player, this book is the perfect introduction.
The Art of the Uncharted Trilogy
Naughty Dog - 2015
Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!