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Building Stories


Chris Ware - 2012
    Taking advantage of the absolute latest advances in wood pulp technology, Building Stories is a book with no deliberate beginning nor end, the scope, ambition, artistry and emotional prevarication beyond anything yet seen from this artist or in this medium, probably for good reason.

Di Gi Charat, Vol. 01


Koge-Donbo* - 2000
    Now living on Earth, the green-haired moppet is working for minimum wage at a hobby shop in Japan. Who ever said it was easy being cute? Based on the popular anime series, Di Gi Charat also features bratty Usada, shy boy Minagawa, and Digiko's wacky companions Puchiko and Gemo In the premier entry in this series, spunky Princess Digiko is forced by evil invaders from a neighboring planet to head to Earth, along with her companions Puchiko and Gemo. They find themselves penniless and homeless. Uh-oh -- time to get a job

How to Do Things with Videogames


Ian Bogost - 2011
    Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Invent Your Own Computer Games with Python


Al Sweigart - 2009
    The 3rd edition is now available for sale or download. * * * * "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http: //inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

Avengers: Vision and the Scarlet Witch: A Year in the Life


Steve Englehart - 1986
    In a world full of heroes, villains and monsters, there are few stranger phenomenons than the marriage of a mutant witch to a heroic synthozoid! As this unlikely couple settles into their New Jersey home, they find themselves at odds with the members of their complex families, including Ultron, the Grim Reaper, Quicksilver and Magneto!

Commodork: Sordid Tales from a BBS Junkie


Rob O'Hara - 2006
    As suddenly as they gained popularity, they were made obsolete by the next big thing - a newfangled system called the Internet. Commodork: Sordid Tales from a BBS Junkie takes its readers on an exciting journey through the BBS era. Through the author's personal tales and adventures, readers will discover more about these amazing times and what it was like to grow up online. With tales of copyfests, BBS parties and random acts of online debauchery, those who were there will find themselves reminiscing, while those who weren't will enjoy learning about life ""before the 'net."" You know, back when we used to modem uphill, both ways in the snow.

Never Use Futura


Douglas Thomas - 2017
    Richard Nixon used it for his presidential campaign, as did Hillary Clinton. Indeed, Futura is one of the most used fonts in the world today—the typeface of modern design—more so even than Helvetica. This fascinating book explores the cultural history and uses of a face that's so common you might not notice, until you start looking, and then you can't escape it. Douglas Thomas traces Futura from its Bauhaus-inspired origin in Paul Renner's 1924 design, to its current role as the go-to choice for corporate work, logos, motion pictures, and advertisements. Never Use Futura is illuminating, sometimes playful, reading, not just for type nerds, but for anyone interested in how typefaces are used, take on meaning, and become a language of their own.

Unnatural Talent: Creating, Printing and Selling Your Comic in the Digital Age


Jason Brubaker - 2013
    While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there's nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can't blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics! Jason Brubaker's graphic novel reMIND raised over $125,000 in pre-order sales on Kickstarter, won the Xeric Award and made ALA's Great Graphic Novels for Teens List. This book is a collection of his thoughts, strategies and practical lessons developed during his experience writing, drawing and self-publishing reMIND.

Medieval Combat: A Fifteenth-Century Illustrated Manual of Swordfighting and Close-Quarter Combat


Hans Talhoffer
    The authentic fifteenth-century techniques of master of arms Hans Talhoffer are illustrated in detail, presenting not only a unique historic record but also a visual guide for modern practitioners. Talhoffer's professional fencing manual of 1467 illustrates the intricacies of the medieval art of fighting, covering both the 'judicial duel' (an officially sanctioned fight to resolve a legal dispute) and personal combat. Combatants in the Middle Ages used footwork, avoidance, and the ability to judge and manipulate timing and distance to exploit and enhance the sword's inherent cutting and thrusting capabilities. These skills were supplemented with techniques for grappling, wrestling, kicking and throwing the opponent, as well as disarming him by seizing his weapon. Every attack contained a defense and every defense a counter-attack. Talhoffer reveals the techniques for wrestling, unarmored fighting with the long sword, pole-axe, dagger, sword and buckler, and mounted combat. This unparalleled guide to medieval combat, illustrated with 268 contemporary images, provides a glimpse of real people fighting with skill, sophistication and ruthlessness.

Dragon Ball: The Complete Illustrations


Akira Toriyama - 1997
    • The Dragon Ball & Dragon Ball Z series combined have sold through more than one million GNs in the U.S. to date (BookScan). • Over 11.7million Dragon Ball and Dragon Ball Z videos & DVDs have sold through in the U.S. to date (VideoScan). • Every volume of the Dragon Ball series is still selling to this day.  There are 42 volumes total and they debuted in the U.S. in 2000! • Toriyama has a strong fan base in the U.S. • Dragon Ball & Dragon Ball Z have also spawned numerous video games, which consistently rank in the top ten in national sales. • A live action Dragon Ball Z movie is currently in production to be released theatrically in Spring 2009.Dragon Ball: The Complete Illustrations   A seminal series from a legendary creator. Dragon Ball, a wry update on the Chinese "Monkey King" myth, introduces us to Son Goku, a young monkey-tailed boy whose quiet life is turned upside-down when he meets Bulma, a girl determined to collect the seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and to get them she needs the help of a certain super-strong boy...

The G Ring: How the IUD Escaped the Nazis


Rebecca Tuhus-Dubrow - 2020
    Ernst Gräfenberg was among the most sought-after gynecologists in pre-World War II Germany. The creator of the first IUD, known as the Gräfenberg ring, he was posthumously credited with identifying the eponymous "Gräfenberg spot" or G-spot. He was also a Jew in Nazi Germany, and by 1938 he had been stripped of his practice, his possessions, and his freedom and was languishing in a Nazi prison. After being allegedly ransomed from confinement by Planned Parenthood founder Margaret Sanger, Gräfenberg fled to America, where he eventually became the only male doctor at Sanger's birth control clinic.In this bracing essay, Rebecca Tuhus-Dubrow rescues from near obscurity the pioneering inventor of a contraceptive device that unleashed decades of controversy. And as we see efforts to roll back reproductive rights, it is also a cautionary tale as relevant today as it was nearly a century ago.RUNNING TIME ➼ 1hr. and 9mins.©2020 Rebecca Tuhus-Dubrow (P)2019 Brilliance, Publishing, Inc., all rights reserved.

Gray Hat Python: Python Programming for Hackers and Reverse Engineers


Justin Seitz - 2008
    But until now, there has been no real manual on how to use Python for a variety of hacking tasks. You had to dig through forum posts and man pages, endlessly tweaking your own code to get everything working. Not anymore.Gray Hat Python explains the concepts behind hacking tools and techniques like debuggers, trojans, fuzzers, and emulators. But author Justin Seitz goes beyond theory, showing you how to harness existing Python-based security tools - and how to build your own when the pre-built ones won't cut it.You'll learn how to:Automate tedious reversing and security tasks Design and program your own debugger Learn how to fuzz Windows drivers and create powerful fuzzers from scratch Have fun with code and library injection, soft and hard hooking techniques, and other software trickery Sniff secure traffic out of an encrypted web browser session Use PyDBG, Immunity Debugger, Sulley, IDAPython, PyEMU, and more The world's best hackers are using Python to do their handiwork. Shouldn't you?

The Mood Guide to Fabric and Fashion: The Essential Guide from the World's Most Famous Fabric Store


Johnny Miller - 2015
    Now, the experts behind this fabric power- house bring their fabric and fashion know-how—plus their behind-the-scenes stories—to the sewing public. The Mood Guide to Fabric and Fashion is the ultimate guide for home-sewers, fashion students, aspiring designers, and Project Runway fans who want to learn everything they need to know to choose and use quality fabric. Drawing upon the expertise of the Mood staff, the book teaches readers the fundamentals—from where fabric is produced to the ins and outs of its construction—and features a fabric-by-fabric guide to cottons and other plant fibers, wools, silks, knits, and other speciality fabrics.Contents:The fabric of their lives: the fashionable history of Mood --Social fabric: textiles yesterday, today, and tomorrow --Fabric 101: the fundamentals of fabric for sewers and designers --Fabric and design: transforming inspiration into fashion reality --Cotton, linen, and hemp --Wools --Knits --Silks --Other fabrics.

The Kobold Guide to Board Game Design


Mike Selinker - 2011
    Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

I Moved to Los Angeles to Work in Animation


Natalie Nourigat - 2018
    From grinding on storyboard test after storyboard test to getting a job at a major studio to searching for an apartment in...the Valley...this autobiographical how-to graphic novel explores the highest highs and lowest lows of pursuing a dream in animation. Brushed with a dose of humor and illustrated advice about salaries, studio culture, and everything in between, I Moved to Los Angeles to Work in Animation is the unique insider experience you won’t find anywhere else.