The Monster of Battle Island: A Battle Royale Adventure


Matt Korver - 2019
     The Battle Island mailman is missing, and only one person in the whole world can save him. Unfortunately, that person is done being a hero. Pete Kartson never asked for his island home to turn into a battle royale warzone. He’d certainly prefer that people in goofy costumes didn’t hack through his ceiling every morning at 7 a.m. And he really doesn’t feel like facing off against a crazed madman again. But Pete might not have a choice. Strange things are going on at Battle Island, and it’s looking like Mailman Dale is at the center of everything. Can Pete and his friends solve the mystery before it’s too late for everyone? The Monster of Battle Island is the second in a series of funny, action-packed battle royale adventures. It's a great way to convince reluctant readers to set down the controller for a few minutes and pick up a book. The Monster of Battle Island is perfect for fans of video game books for kids like the Trapped in a Video Game series and Cube Kid books.

Super Mario Bros: The Funniest Super Mario Bros Jokes & Memes


Jenson Publishing - 2016
    Regularly priced at $4.99. Read on your PC, Mac, smart phone, tablet or Kindle device.You’re about to discover the most hilarious Super Mario Bros jokes. This book is full of the funniest Super Mario Bros jokes. Learn about Nintendo's most beloved characters and all the funny,silly, and hilarious jokes that go along with them!Download your copy today!Take action today and learn everything you've ever wanted to know about Super Mario Bros Jokes! Download this book "Super Mario Bros: The Funniest Super Mario Bros Jokes & Memes" for a limited time discount of only $2.99!Tags: Super Mario, Super Mario Bros, Super Mario Bros Books, Super Mario Bros Game, Pokemon, Pikachu, Super Mario Jokes, Nintendo

Anyone Can Draw Anime (Aspiring artist's guide: manga and anime)


Robby Bishop - 2021
    This is a great how to draw book for kids!In this beginners drawing book, every mini drawing lesson is broken down into easy to follow step by step instructions.Let your kids learn to draw because kids that draw:✅ Develops Fine Motor Skills✅ Encourages Visual Analysis✅ Helps Establish Concentration✅ Improves Hand-Eye Coordination✅ Increases Individual Confidence✅ Teaches Creative Problem SolvingThis learn to draw books for kids is perfect for kids 09 - 12, but also for kids age 04 - 08 with a high interest in drawing will be able to follow the instructions easily as well.This How to Draw Anime: Step by Step beginners drawing for kids is the only sketch book for kids you'll need to turn your kids' creativity into artistic confidence, by having them learn how to draw cool stuff!

Kpop Why?


UK Jung - 2017
    Kpop Why? contains various unknown stories about k-pop stars. The author, who has been working as a k-pop journalist since 2010 gives you answers to various questions about k-pop idols such as “Why did they disband their team?”, “Why did they deny their romantic relationship?” and “Why are they so popular?”.

A Personal Matter by Kenzaburo Oe Summary & Study Guide


BookRags - 2010
    54 pages of summaries and analysis on A Personal Matter by Kenzaburo Oe.This study guide includes the following sections: Plot Summary, Chapter Summaries & Analysis, Characters, Objects/Places, Themes, Style, Quotes, and Topics for Discussion.

Street Fighter, vol. 1: Round One Fight!


Ken Siu-Chong - 2004
    Their search for Answers takes them to Japan where M. Bison, using his minions including Cammy, Vega, and Sagat, keeps a close eye on Ryu for reasons unknowns. This draws the attention of Hong Kong Interpol agent Chun-Li and US Special Ops officer Guile who each bear their own personal grudge against the evil Shadaloo syndicate.This volume collects the main stories in the first six issues of the hit Street Fighter comic book series and well as the rare, hard-to-find issue #0.

EarthBound (Legends of Localization #2)


Clyde Mandelin - 2016
    Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!

Intron Depot 2: Blades


Masamune Shirow - 1998
    It collects 209 fantasy-themed illustrations, paintings, and computer graphics created by Shirow between 1992 and May 1998, none of which have been published in the U.S. before. It also contains detailed commentary (in both Japanese and English) on each work, and an "info-box" that explains the techniques used to produce each piece.

The Art of Persona 5


Prima Games - 2017
    Character Gallery: Includes compelling artwork of the main characters and their personas, plus personal data never before released in English!Concept Art: Loaded with initial character concepts, rough sketches, original drafts, and illustrations-a must-have for Persona fans!Game Visuals: Chronicles the inspiration behind graphics seen in the game, including setting illustrations, story scenarios, and other key images.Illustration Gallery: Magazine covers and posters collected in one convenient location.Creator Commentary: Interspersed with exclusive details and little-known tidbits straight from character creator Shigenori Soejima!

The Sky: The Art of Final Fantasy


Yoshitaka Amano - 2011
    Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

I Love Kawaii


Charuca - 2011
    Collected by the celebrated Kawaiiartist Charuca, I Love Kawaiishowcases page after page of cute, colorful creations. Perfect for fans ofmanga and anime, and featuring innovative artists from Japanese legends TakashiMurakami and Yoshitomo Nara to the worldwide design legends Devil Robots, ILove Kawaii offers a collection of images andproduct shots that is not only cutting edge, but also as cute as can be.

The Art of BioShock Infinite


Ken Levine - 2013
    See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Persona 4: Official Design Works


Atlus - 2008
    Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!

Beautiful Fighting Girl


Tamaki Saitō - 2011
    Sometimes overtly sexual, always intensely cute, the beautiful fighting girl has been both hailed as a feminist icon and condemned as a symptom of the objectification of young women in Japanese society.In Beautiful Fighting Girl, Saito Tamaki offers a far more sophisticated and convincing interpretation of this alluring and capable figure. For Saito, the beautiful fighting girl is a complex sexual fantasy that paradoxically lends reality to the fictional spaces she inhabits. As an object of desire for male otaku (obsessive fans of anime and manga), she saturates these worlds with meaning even as her fictional status demands her ceaseless proliferation and reproduction. Rejecting simplistic moralizing, Saito understands the otaku’s ability to eroticize and even fall in love with the beautiful fighting girl not as a sign of immaturity or maladaptation but as a result of a heightened sensitivity to the multiple layers of mediation and fictional context that constitute life in our hypermediated world—a logical outcome of the media they consume.Featuring extensive interviews with Japanese and American otaku, a comprehensive genealogy of the beautiful fighting girl, and an analysis of the American outsider artist Henry Darger, whose baroque imagination Saito sees as an important antecedent of otaku culture, Beautiful Fighting Girl was hugely influential when first published in Japan, and it remains a key text in the study of manga, anime, and otaku culture. Now available in English for the first time, this book will spark new debates about the role played by desire in the production and consumption of popular culture.