Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Fingerprints of the Gods: The Evidence of Earth's Lost Civilization


Graham Hancock - 1995
    In ancient monuments as far apart as Egypt’s Great Sphinx, the strange Andean ruins of Tihuanaco, and Mexico’s awe-inspiring Temples of the Sun and Moon, he reveals not only the clear fingerprints of an as-yet-unidentified civilization of remote antiquity, but also startling evidence of its vast sophistication, technological advancement, and evolved scientific knowledge. A record-breaking number one bestseller in Britain, Fingerprints of the Gods contains the makings of an intellectual revolution, a dramatic and irreversible change in the way that we understand our past—and so our future.And Fingerprints of the Gods tells us something more. As we recover the truth about prehistory, and discover the real meaning of ancient myths and monuments, it becomes apparent that a warning has been handed down to us, a warning of terrible cataclysm that afflicts the Earth in great cycles at irregular intervals of time—a cataclysm that may be about to recur.

The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid


Hideo Kojima - 2019
    They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.

The Witcher, Vol. 1: House of Glass


Paul Tobin - 2014
    Travelling near the edge of the Brokilon forest, monster hunter Geralt meets a widowed fisherman whose dead and murderous wife resides in a eerie mansion known as the House of Glass, which seems to have endless rooms, nothing to fill them with, and horror around every corner.

Ready Player One


Ernest Cline - 2011
    The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

Flowertown


S.G. Redling - 2012
    Those who survived contamination were herded into a US Army medically maintained quarantine and cut off from the world. Dosed with powerful drugs to combat the poison, their bodies give off a sickly sweet smell and the containment zone becomes known simply as Flowertown. Seven years later, the infrastructure is crumbling, supplies are dwindling, and nobody is getting clean. Ellie Cauley doesn’t care anymore. Despite her paranoid best friend's insistence that conspiracies abound, she focuses on three things: staying high, hooking up with the Army sergeant she's not supposed to be fraternizing with and, most importantly, trying to ignore her ever-simmering rage. But when a series of deadly events rocks the compound, Ellie suspects her friend is right—something dangerous is going down in Flowertown and all signs point to a twisted plan of greed and abuse. She and the other residents of Flowertown have been betrayed by someone with a deadly agenda and their plan is just getting started. Time is running out. With nobody to trust and nowhere to go, Ellie decides to fight with the last weapon she has—her rage.Flowertown is a high-intensity conspiracy thriller that brings the worst-case scenario vividly to life and will keep readers riveted until the final haunting page.

Final Fantasy VIII Official Strategy Guide


David Cassady
    BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide!   Platform: PlayStation Genre: RPG

Fludd


Hilary Mantel - 1989
    He is the curate sent by the bishop to assist Father Angwin-or is he? In the most unlikely of places, a superstitious town that understands little of romance or sentimentality, where bad blood between neighbors is ancient and impenetrable, miracles begin to bloom. No matter how copiously Father Angwin drinks while he confesses his broken faith, the level of the bottle does not drop. Although Fludd does not appear to be eating, the food on his plate disappears. Fludd becomes lover, gravedigger, and savior, transforming his dull office into a golden regency of decision, unashamed sensation, and unprecedented action. Knitting together the miraculous and the mundane, the dreadful and the ludicrous, Fludd is a tale of alchemy and transformation told with astonishing art, insight, humor, and wit.

The Ballad of the White Horse


G.K. Chesterton - 1911
    On the one hand it describes King Alfred's battle against the Danes in 878. On the other hand it is a timeless allegory about the ongoing battle between Christianity and the forces of nihilistic heathenism. Filled with colorful characters, thrilling battles and mystical visions, it is as lively as it is profound. Chesterton incorporates brilliant imagination, atmosphere, moral concern, chronological continuity, wisdom and fancy. He makes his stanzas reverberate with sound, and hurries his readers into the heart of the battle. This deluxe volume is the definitive edition of the poem. It exactly reproduces the 1928 edition with Robert Austin's beautiful woodcuts, and includes a thorough introduction and wonderful endnotes by Sister Bernadette Sheridan, from her 60 years researching the poem."When Chesterton writes poetry, he excels like no other modern writer. The rhyme, rhythm, alliteration and imagery are a complete joy to the ear. But The Ballad of the White Horse is not just a poem. It is a prophecy." —Dale Ahlquist, President, The American Chesterton Society"Not only a charming poem and a great tale, this is a keystone work of Christian literature that will be read long after most of the books of our era are forgotten." —Michael O'Brien, Author, Father Elijah

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.

Feed


Mira Grant - 2010
    We had cured cancer. We had beaten the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, virus blocks taking over bodies and minds with one, unstoppable command: FEED. Now, twenty years after the Rising, bloggers Georgia and Shaun Mason are on the trail of the biggest story of their lives—the dark conspiracy behind the infected. The truth will get out, even if it kills them.

The Madman’s Daughter


Megan Shepherd - 2013
    After all, no one ever proved the rumors about her father’s gruesome experiments. But when she learns he is alive and continuing his work on a remote tropical island, she is determined to find out if the accusations are true.Accompanied by her father’s handsome young assistant, Montgomery, and an enigmatic castaway, Edward — both of whom she is deeply drawn to—Juliet travels to the island, only to discover the depths of her father’s madness: He has experimented on animals so that they resemble, speak, and behave as humans. And worse, one of the creatures has turned violent and is killing the island’s inhabitants. Torn between horror and scientific curiosity, Juliet knows she must end her father's dangerous experiments and escape her jungle prison before it's too late. Yet as the island falls into chaos, she discovers the extent of her father’s genius—and madness—in her own blood.Inspired by H. G. Wells’s classic The Island of Dr. Moreau, The Madman’s Daughter is a dark and breathless Gothic thriller about the secrets we’ll do anything to know and the truths we’ll go to any lengths to protect.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories


Bethesda Softworks - 2015
    Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

Dragon Age Inquisition


David Knight - 2014
      Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.