Book picks similar to
What Lies Beneath the Clock Tower by Margaret Killjoy
steampunk
fantasy
fiction
cyoa
Fevre Dream
George R.R. Martin - 1982
But when he meets the hauntingly pale, steely-eyed Joshua York, he is certain. For York doesn’t care that the icy winter of 1857 has wiped out all but one of Marsh’s dilapidated fleet. Nor does he care that he won’t earn back his investment in a decade. York has his own reasons for wanting to traverse the powerful Mississippi. And they are to be none of Marsh’s concern—no matter how bizarre, arbitrary, or capricious his actions may prove. Marsh meant to turn down York’s offer. It was too full of secrets that spelled danger. But the promise of both gold and a grand new boat that could make history crushed his resolve—coupled with the terrible force of York’s mesmerizing gaze. Not until the maiden voyage of his new sidewheeler Fevre Dream would Marsh realize he had joined a mission both more sinister, and perhaps more noble, than his most fantastic nightmare...and mankind’s most impossible dream. Here is the spellbinding tale of a vampire’s quest to unite his race with humanity, of a garrulous riverman’s dream of immortality, and of the undying legends of the steamboat era and a majestic, ancient river.
Boneshaker
Cherie Priest - 2009
Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born.But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history.His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.
Mogworld
Yahtzee Croshaw - 2010
His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.
Shadows Over Innocence
Lindsay Buroker - 2012
This short story contains a spoiler for book 1.Sicarius, the emperor’s personal assassin, returns from a successful mission only to discover that the enemy is retaliating by sending an assassin of their own. The target? Five-year-old Prince Sespian.Shadows over Innocence is a 4,500-word short story set fourteen years before the first Emperor’s Edge novel. It is available for free on the author’s website: http://www.lindsayburoker.com/Shadows...
Weaveworld
Clive Barker - 1987
With its volatile mix of the fantastical and the contemporary, the everyday and the otherworldly, Weaveworld is an epic work of dark fantasy and horror -- a tour de force from one of today's most forceful and imaginative artists.Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
The Mad Scientist's Guide to World Domination: Original Short Fiction for the Modern Evil Genius
John Joseph AdamsAustin Grossman - 2013
Moreau to Dr. Doom, readers have long been fascinated by insane plans for world domination and the madmen who devise them. Typically, we see these villains through the eyes of good guys. This anthology, however, explores the world of mad scientists and evil geniuses—from their own wonderfully twisted point of view. An all-star roster of bestselling authors—including Diana Gabaldon, Daniel Wilson, Austin Grossman, Naomi Novik, and Seanan McGuire ... twenty-two great storytellers, all told—have produced a fabulous assortment of stories, guaranteed to provide readers with hour after hour of high-octane entertainment born of the most megalomaniacal mayhem imaginable. Everybody loves villains. They’re bad; they always stir the pot; they’re much more fun than the good guys, even if we want to see the good guys win. Their fiendish schemes, maniacal laughter, and limitless ambition are legendary, but what lies behind those crazy eyes and wicked grins? How—and why—do they commit these nefarious deeds? And why are they so set on taking over the world? If you've ever asked yourself any of these questions, you’re in luck: It’s finally time for the madmen’s side of the story.Between each chapter falls a single-page essay by the editor, by way of introduction to the story ahead; they have titles of their own, but all contain spoilers, so are not listed here (they can be found on the Internet Science Fiction Database if desired). All individual works in this anthology are in short story form, with the exception of Diana Gabaldon's 80-page Outlander novella, and unless otherwise noted, were first published within. CONTENTS Foreword - Chris Claremont, The Mad Scientist's Guide to World Domination: Original Short Fiction for the Modern Evil Genius (p9)01 - Austin Grossman, Professor Incognito Apologizes: An Itemized List (p16)02 - Harry Turtledove, Father of the Groom (p28)03 - Seanan McGuire, Laughter at the Academy: A Field Study in the Genesis of Schizotypal Creative Genius Personality Disorder (SCGPD) (p38)04 - David D. Levine, Letter to the Editor (p52)05 - Jeremiah Tolbert, Instead of a Loving Heart (2004, p59)06 - Daniel H. Wilson, The Executor (p68)07 - Heather Lindsley, The Angel of Death Has a Business Plan (p83)08 - Dave Wolverton (as David Farland), Homo Perfectus (p96)09 - L.A. Banks, Ancient Equations (p108)10 - Alan Dean Foster, Rural Singularity (p123)11 - Genevieve Valentine, Captain Justice Saves the Day (p133)12 - Theodora Goss, The Mad Scientist's Daughter (2010, p142)13 - Diana Gabaldon, The Space Between (2012 Outlander novella, p161)14 - Carrie Vaughn, Harry and Marlowe Meet the Founder of the Aetherian Revolution (p245)15 - Laird Barron, Blood and Stardust (p261)16 - L.E. Modesitt Jr., A More Perfect Union (p276)17 - Naomi Novik, Rocks Fall (p289)18 - Mary Robinette Kowal, We Interrupt This Broadcast (Lady Astronaut short story, p298)19 - Marjorie M. Liu, The Last Dignity of Man (p306)20 - Jeffrey Ford, The Pittsburgh Technology (p328)21 - Grady Hendrix, Mofongo Knows (p341)22 - Ben H. Winters, The Food Taster's Boy (p357)
Big Machine
Victor LaValle - 2009
Until one day a letter appears, summoning him to the frozen woods of Vermont. There, Ricky is inducted into a band of paranormal investigators comprised of former addicts and petty criminals, all of whom had at some point in their wasted lives heard The Voice: a mysterious murmur on the wind, a disembodied shout, or a whisper in an empty room that may or may not be from God.Evoking the disorienting wonder of writers like Haruki Murakami and Kevin Brockmeier, but driven by Victor LaValle’s perfectly pitched comic sensibility, Big Machine is a mind-rattling literary adventure about sex, race, and the eternal struggle between faith and doubt.
Breath of Earth
Beth Cato - 2016
Their first target is a vulnerable China. In San Francisco, headstrong Ingrid Carmichael is assisting a group of powerful geomancer Wardens who have no idea of the depth of her power—or that she is the only woman to possess such skills. When assassins kill the Wardens, Ingrid and her mentor are protected by her incredible magic. But the pair is far from safe. Without its full force of guardian geomancers, the city is on the brink of a cataclysmic earthquake that will expose Earth’s powers to masterminds determined to control the energy for their own dark ends. The danger escalates when Chinese refugees, preparing to fight the encroaching American and Japanese, fracture the uneasy alliance between the Pacific allies, transforming the city into a veritable powder keg. And the slightest tremor will set it off. . . . Forced on the run, Ingrid makes some shocking discoveries about herself. Her powerful magic has grown even more fearsome . . . and she may be the fulcrum on which the balance of world power rests.
At the Mountains of Madness
H.P. Lovecraft - 1931
Lovecraft established the genuineness and dignity of his own pioneering fiction in 1931 with his quintessential work of supernatural horror, At the Mountains of Madness. The deliberately told and increasingly chilling recollection of an Antarctic expedition's uncanny discoveries --and their encounter with an untold menace in the ruins of a lost civilization--is a milestone of macabre literature.This Definitive Edition of At the Mountains of Madness (The Modern Library) also includes Lovecraft's long essay "Supernatural Horror in Literature."
Lord Valentine's Castle
Robert Silverberg - 1979
Valentine's journey is a long one, a tour through a series of magnificent environments. Fields of predatory plants give way to impossibly wide rivers, chalk-cliffed islands and unforgiving deserts. The prose is unrelentingly dreamlike—no accident given that on Majipoor, dreams rule the minds of great and humble alike. Originally serialized in The Magazine of Fantasy & Science Fiction in four parts: November 1979, December 1979, January 1980 and February 1980.
What the #@&% Is That?: The Saga Anthology of the Monstrous and the Macabre
John Joseph AdamsMaria Dahvana Headley - 2016
Nobody knew what the F it was, but they loved it.Renowned editors John Joseph Adams and Doug Cohen then asked some of the best writers in the fantasy, horror, and thriller genres including Jonathan Maberry, Seanan McGuire, Christopher Golden, and Scott Sigler to create a monster story that included the line “WTF is that?”This anthology is a feast for the imagination for anyone who loves monsters.
Windmaster's Bane
Tom Deitz - 1986
When he develops Second Sight, however, the reality of the Faerie world proves as dangerous as it is fantastic. When David's brother is stolen and his uncle felled by Faery magic, David enlist
Wolfhound Century
Peter Higgins - 2013
A totalitarian state, worn down by an endless war, must be seen to crush home-grown insurgents with an iron fist. But Lom discovers Mirgorod to be more corrupted than he imagined: a murky world of secret police and revolutionaries, cabaret clubs and doomed artists. Lom has been chosen because he is an outsider, not involved in the struggle for power within the party. And because of the sliver of angel stone implanted in his head.
Practical Demonkeeping
Christopher Moore - 1992
The good-looking one is one-hundred-year-old ex-seminarian and "roads" scholar Travis O'Hearn. The green one is Catch, a demon with a nasty habit of eating most of the people he meets. Behind the fake Tudor facade of Pine Cove, California, Catch sees a four-star buffet. Travis, on the other hand, thinks he sees a way of ridding himself of his toothy traveling companion. The winos, neo-pagans, and deadbeat Lotharios of Pine Cove, meanwhile, have other ideas. And none of them is quite prepared when all hell breaks loose.