Writing with Pictures: How to Write and Illustrate Children's Books


Uri Shulevitz - 1985
    A story book tells a story with words. Although the pictures amplify it, the story can be understood without them. The pictures have an auxiliary role, because the words themselves contain images. In contrast, a true picture book tells a story mainly or entirely with pictures.

The Sketchbook Challenge: Techniques, Prompts, and Inspiration for Achieving Your Creative Goals


Sue Bleiweiss - 2012
    Imagine a supportive community of artists sharing the innermost pages of their sketchbooks and offering you tips and techniques for overcoming creative blocks. That's what The Sketchbook Challenge is all about, and the popular blog of the same name has already inspired thousands. Inside this book, you'll find:   · Themes that will motivate you to start your sketchbook—and, more important, keep at it · Tutorials spotlighting such mixed-media techniques as thread sketching, painted papers for collage, digital printing, and much more · Strategies to get off the sketchbook page and start creating inspired art—whether you're into painting, collage, fiber art, or beyond. · In-depth profiles of artists who have taken the Sketchbook Challenge and used it as a launching pad for their own meaningful artwork

The LEGO® Ideas Book


Daniel Lipkowitz - 2011
    You have what it takes! Did you ever wonder what you can do with all of those LEGO® bricks after you have created the project they came with?Now with The LEGO Ideas Book, you can take what you already have and make something new! The book is divided into six themed chapters—transportation, buildings, space, kingdoms, adventure, and useful makes—each with basic templates of key models and spreads to inspire you to create your own.Hints and tips from Master Builders can help you turn your classic car into a race car or add a bridge to your castle! Don't be concerned if you haven't got all the bricks you need: this book also shows how to simplify details, making this a great user-friendly guide for any building ability.Featuring all-new LEGO® building projects, tips to supplement and enhance your LEGO creations, inspirational builds, and expert advice from LEGO Master Builders, The LEGO Ideas Book will keep kids of all ages creating for hours.

How to Draw Cool Stuff: A Drawing Guide for Teachers and Students


Catherine V. Holmes - 2014
    These pages will guide you through the basic principles of illustration by concentrating on easy-to-learn shapes that build into complex drawings. With the step-by-step guidelines provided, anything can become easy to draw. This book contains a series of fun, hands-on exercises that will help you see line, shape, space and other elements in everyday objects and turn them into detailed works of art in just a few simple steps. The exercises in this book will help train your brain so you can visualize ordinary objects in a different manner, allowing you to see through the eyes of an artist. From photorealistic faces to holiday themes and tattoo drawings, How to Draw Cool Stuff makes drawing easier than you would think and more fun than you ever imagined! Now is the time to learn how to draw the subjects and scenes you've always dreamt of drawing. How to Draw Cool Stuff is suitable for artists of any age benefiting everyone from teachers and students to self-learners and hobbyists. How to Draw Cool Stuff will help you realize your artistic potential and expose you to the pure joy of drawing!

A Child's History of the World


V.M. Hillyer - 1924
    Written shortly after World War I by Calvert School's first Head Master, Virgil Hillyer, this history storybook combines charm with facts to stimulate young minds and leave them yearning for more information. This volume of A Child's History of the World contains 79 stories that start at the beginning of time and reach to the present. With many illustrations by Carle Michel Book and M.S. Wright.

Creative Awakenings: Envisioning the Life of Your Dreams Through Art


Sheri Gaynor - 2009
    Work in the spirit of the laws of attraction to visualize the life of your dreams. Follow the journey of twelve artists, each who will set a personal dream or intention. Witness the process that each artist takes, as they create a mixed-media piece that sows the seeds of their intention. Step-by-step techniques for a variety of mixed-media processes accompany each piece of finished art. Read about how their lives changed as a result and learn how to set intentions of your own using the bonus tear-out "dream-prompt" cards.

Favorite Poems Old and New


Helen Josephine Ferris - 1957
    This is a collection of over seven hundred classic and modern poems grouped by children's interests, such as pets, playtime, family, nature, and others.

How to Draw Comics the Marvel Way


Stan Lee - 1977
    Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.

The Care & Keeping of You: The Body Book for Girls


Valorie Schaefer - 1998
    With tips, how-to's, letters from girls, and facts from the experts, here's straightforward advice you can really use.

The Usborne Complete Book of Art Ideas


Fiona Watt - 2004
    It shows exciting ways of using different art materials. Simply follow the step-by-step instructions exactly or use the ideas to create pictures of your own.

Archimedes and the Door of Science


Jeanne Bendick - 1962
    Against the backdrop of Archimedes's life and culture, the author discusses the man's work, his discoveries and the knowledge later based upon it. The simple, often humorous, illustrations and diagrams greatly enhance the text. Ages 10 and up.

A Child's Book of Art: Great Pictures First Words


Lucy Micklethwait - 1993
    More than 100 paintings are exquisitely reproduced to illustrate a child's first words. Beautiful paintings and prints illustrate concepts such as numbers, shapes, and opposites, as well as categories such as animals and transportation. As a child looks at a blue Monet sea or a red room by Matisse, he or she will learn about color as well as enjoy a painting. By becoming familiar with the pictures in this book, children will take the first step toward art appreciation.

Art Workshop for Children: How to Foster Original Thinking with more than 25 Process Art Experiences


Barbara Rucci - 2016
    The book's unique child-led approach provides a framework for cultivating creative thinking and encourages the wonder that comes when children are allowed to freely explore the creative process and their materials. As children work through these open-ended workshops, adults are guided on how to be facilitators who provide questions, encourage deep thinking, and help spark an excitement for discovery. Children explore basic materials and workshops that use minimal supplies, and then gradually add new materials to fill the art cabinets as well as new skills and more complex workshops. Most workshops are suitable to preschool-aged children, and each contains ideas for explorations and new twists to engage older or more experienced artists. Interspersed throughout are sidebar essays that introduce perspectives on mess-making, imperfection, the role of adult, collaborative art, and thoughts on the Reggio Emilia method, a self-guided teaching philosophy. These pieces underscore the value of art-making with children, and support the parent/teacher/care-giver on how to successfully lead, question, and navigate their children through the workshops to result in the fullest experiences.

Augustus Caesar's World


Genevieve Foster - 1947
    This frustration led to Foster's first book, George Washington's World (1941). In her unique approach, Foster weaves a story of the world around her central character; rather than focusing exclusively on geo-political events, as most textbooks do; she includes stories of scientific discovery and invention, music, literature, art, and religion. She has a keen intuition for stories that will especially delight and amuse her youthful audience. In Augustus Caesar's World, Foster traces the seven major civilizations Rome, Greece, Israel, Egypt, China, India, and Persia from 4500 B.C. to the time of Augustus Caesar in 44 B.C. and culminating in 14 A.D. Within this timeframe readers will learn not only the stories of Julius Caesar, Cleopatra, and Marc Antony, but also the historian Livy and how Virgil came to write the Aeneid. Foster will then take her readers all over the world to learn what was happening at this same time in China, Persia, India and so on. Foster's detailed pen and ink drawings are fresh and appealing, and her illustrated timelines give a clear sense of chronology, enriching the engaging text. An all-time customer favorite!

The Fallacy Detective


Nathaniel Bluedorn - 2002
    This is a handy book for learning to spot common errors in reasoning.- For ages twelve through adult.- Fun to use -- learn skills you can use right away.- Peanuts, Dilbert, and Calvin and Hobbes cartoons.- Includes The Fallacy Detective Game.- Exercises with answer key.