Book picks similar to
Evolutionary Game Design by Cameron Browne
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60 Ways to Lower Your Blood Sugar
Dennis Pollock - 2013
Many today are well on their way to becoming a sad statistic in the war on obesity, high blood sugar, and the related diseases—including diabetes—that can result from a diet that’s seriously out of whack. In his previous bestselling book, Overcoming Runaway Blood Sugar, Dennis Pollock shared his personal experience with this deadly epidemic—including his success at lowering his runaway blood sugar to acceptable levels. Now Dennis offers readers the next step in the battle: 60 practical ways to manage their blood sugar without resorting to a bland unsatisfying diet of turnips and tuna fish. In this step by step, change by change plan, readers will learn how to: reduce their intake of carbs, exercise more effectively, and shed excess weight. A must-have book for readers serious about regaining their health while also lowering their weight and increasing their energy.
Advanced Penetration Testing: Hacking the World's Most Secure Networks
Wil Allsopp - 2017
Featuring techniques not taught in any certification prep or covered by common defensive scanners, this book integrates social engineering, programming, and vulnerability exploits into a multidisciplinary approach for targeting and compromising high security environments. From discovering and creating attack vectors, and moving unseen through a target enterprise, to establishing command and exfiltrating data--even from organizations without a direct Internet connection--this guide contains the crucial techniques that provide a more accurate picture of your system's defense. Custom coding examples use VBA, Windows Scripting Host, C, Java, JavaScript, Flash, and more, with coverage of standard library applications and the use of scanning tools to bypass common defensive measures.Typical penetration testing consists of low-level hackers attacking a system with a list of known vulnerabilities, and defenders preventing those hacks using an equally well-known list of defensive scans. The professional hackers and nation states on the forefront of today's threats operate at a much more complex level--and this book shows you how to defend your high security network.Use targeted social engineering pretexts to create the initial compromise Leave a command and control structure in place for long-term access Escalate privilege and breach networks, operating systems, and trust structures Infiltrate further using harvested credentials while expanding control Today's threats are organized, professionally-run, and very much for-profit. Financial institutions, health care organizations, law enforcement, government agencies, and other high-value targets need to harden their IT infrastructure and human capital against targeted advanced attacks from motivated professionals. Advanced Penetration Testing goes beyond Kali linux and Metasploit and to provide you advanced pen testing for high security networks.
8-Bit Apocalypse: The Untold Story of Atari's Missile Command
Alex Rubens - 2018
and its iconic game, Missile Command, were at the forefront of the industry’s explosion, helping usher in both the age of the video game and the gamer lifestyle. In 8-Bit Apocalypse, tech insider Alex Rubens delves into electronic history to tell of an era when arcade games were designed, written, and coded by individual designers. He interviews major figures including Atari founder Nolan Bushnell and Missile Command creator David Theurer, who suffered from frequent nightmares of nuclear holocaust as he worked on the game. The first in-depth, personal history of the era, 8-Bit Apocalypse combines Rubens’s tech industry knowledge and experience as a gaming journalist to conjure the wild silicon frontier of the ’80s.
One Hundred Dogs and Counting: One Woman, Ten Thousand Miles, and A Journey into the Heart of Shelters and Rescues
Cara Sue Achterberg - 2020
The dogs, the people and their inspiring stories draw her south again and again in search of answers and maybe a dog of her own.One Hundred Dogs and Counting will introduce the reader to many wonderful dogs—from sweet Oreo to quirky Flannery—but also to inspirational people sacrificing personal lives and fortunes to save deserving animals.Join Cara on the rescue road as she follows her heart into the places where too many dogs are forgotten and discovers glimmers of hope that the day is coming when every dog will have a home.
Red Team Field Manual
Ben Clark - 2014
The RTFM contains the basic syntax for commonly used Linux and Windows command line tools, but it also encapsulates unique use cases for powerful tools such as Python and Windows PowerShell. The RTFM will repeatedly save you time looking up the hard to remember Windows nuances such as Windows wmic and dsquery command line tools, key registry values, scheduled tasks syntax, startup locations and Windows scripting. More importantly, it should teach you some new red team techniques.
A History Lover's Guide to Washington, DC: Designed for Democracy (History & Guide)
Alison B. Fortier - 2014
Alternating between site visits and brief historical narratives, this guide tells the story of Washington, DC, from its origins to current times. From George Washington’s Mount Vernon to the Kennedy Center, trek through each era of the federal district, on a tour of America’s most beloved sites. Go inside the White House, the only executive home in the world regularly open to the public. Travel to President Lincoln’s Cottage and see where he wrote the Emancipation Proclamation. And visit lesser-known sites, such as the grave of Pierre L’Enfant, the city’s Botanical Gardens, the Old Post Office, and a host of historical homes throughout the capital. This is the only guide you’ll need to curate an unforgettable expedition to our shining city on a hill.
Secrets of the JavaScript Ninja
John Resig - 2008
This completely revised edition shows you how to master key JavaScript concepts such as functions, closures, objects, prototypes, and promises. It covers APIs such as the DOM, events, and timers. You’ll discover best practice techniques such as testing, and cross-browser development, all taught from the perspective of skilled JavaScript practitioners.
Ruby on Rails 3 Tutorial: Learn Rails by Example
Michael Hartl - 2010
Although its remarkable capabilities have made Ruby on Rails one of the world’s most popular web development frameworks, it can be challenging to learn and use. Ruby on Rails™ 3 Tutorial is the solution. Leading Rails developer Michael Hartl teaches Rails 3 by guiding you through the development of your own complete sample application using the latest techniques in Rails web development.Drawing on his experience building RailsSpace, Insoshi, and other sophisticated Rails applications, Hartl illuminates all facets of design and implementation—including powerful new techniques that simplify and accelerate development.You’ll find integrated tutorials not only for Rails, but also for the essential Ruby, HTML, CSS, JavaScript, and SQL skills you’ll need when developing web applications. Hartl explains how each new technique solves a real-world problem, and he demonstrates this with bite-sized code that’s simple enough to understand, yet novel enough to be useful. Whatever your previous web development experience, this book will guide you to true Rails mastery.This book will help you
Install and set up your Rails development environment
Go beyond generated code to truly understand how to build Rails applications from scratch
Learn Test Driven Development (TDD) with RSpec
Effectively use the Model-View-Controller (MVC) pattern
Structure applications using the REST architecture
Build static pages and transform them into dynamic ones
Master the Ruby programming skills all Rails developers need
Define high-quality site layouts and data models
Implement registration and authentication systems, including validation and secure passwords
Update, display, and delete users
Add social features and microblogging, including an introduction to Ajax
Record version changes with Git and share code at GitHub
Simplify application deployment with Heroku
The Hitchhiker's Guide to Python: Best Practices for Development
Kenneth Reitz - 2016
More than any other language, Python was created with the philosophy of simplicity and parsimony. Now 25 years old, Python has become the primary or secondary language (after SQL) for many business users. With popularity comes diversity--and possibly dilution.This guide, collaboratively written by over a hundred members of the Python community, describes best practices currently used by package and application developers. Unlike other books for this audience, The Hitchhiker's Guide is light on reusable code and heavier on design philosophy, directing the reader to excellent sources that already exist.
Breaking and Entering: The Extraordinary Story of a Hacker Called "Alien"
Jeremy N. Smith - 2019
When she arrived at MIT in the 1990s, Alien was quickly drawn to the school’s tradition of high‑risk physical trespassing: the original “hacking.” Within a year, one of her hallmates was dead and two others were arraigned. Alien’s adventures were only just beginning. After a stint at the storied, secretive Los Alamos National Laboratory, Alien was recruited by a top cybersecurity firm where she deployed her cache of virtual weapons—and the trespassing and social engineering talents she had developed while “hacking” at MIT. The company tested its clients’ security by every means possible—not just coding, but donning disguises and sneaking past guards and secretaries into the C‑suite. Alien now runs a boutique hacking outfit that caters to some of the world’s biggest and most vulnerable institutions—banks, retailers, government agencies. Her work combines devilish charm, old‑school deception, and next generation spycraft. In Breaking and Entering, cybersecurity finally gets the rich, character‑driven, fast-paced treatment it deserves.
Python for Kids
Jason R. Briggs - 2012
Jason Briggs, author of the popular online tutorial "Snake Wrangling for Kids," begins with the basics of how to install Python and write simple commands. In bite-sized chapters, he instructs readers on the essentials of Python, including how to use Python's extensive standard library, the difference between strings and lists, and using for-loops and while-loops. By the end of the book, readers have built a game and created drawings with Python's graphics library, Turtle. Each chapter closes with fun and relevant exercises that challenge the reader to put their newly acquired knowledge to the test.
The AWK Programming Language
Alfred V. Aho - 1988
In 1985, a new version of the language was developed, incorporating additional features such as multiple input files, dynamic regular expressions, and user-defined functions. This new version is available for both Unix and MS-DOS. This is the first book on AWK. It begins with a tutorial that shows how easy AWK is to use. The tutorial is followed by a comprehensive manual for the new version of AWK. Subsequent chapters illustrate the language by a range of useful applications, such as: Retrieving, transforming, reducing, and validating data Managing small, personal databases Text processing Little languages Experimenting with algorithms The examples illustrates the books three themes: showing how to use AWK well, demonstrating AWKs versatility, and explaining how common computing operations are done. In addition, the book contains two appendixes: summary of the language, and answers to selected exercises.
The Quick Python Book
Naomi R. Ceder - 2000
This updated edition includes all the changes in Python 3, itself a significant shift from earlier versions of Python.The book begins with basic but useful programs that teach the core features of syntax, control flow, and data structures. It then moves to larger applications involving code management, object-oriented programming, web development, and converting code from earlier versions of Python.True to his audience of experienced developers, the author covers common programming language features concisely, while giving more detail to those features unique to Python.Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
Problem Solving with Algorithms and Data Structures Using Python
Bradley N. Miller - 2005
It is also about Python. However, there is much more. The study of algorithms and data structures is central to understanding what computer science is all about. Learning computer science is not unlike learning any other type of difficult subject matter. The only way to be successful is through deliberate and incremental exposure to the fundamental ideas. A beginning computer scientist needs practice so that there is a thorough understanding before continuing on to the more complex parts of the curriculum. In addition, a beginner needs to be given the opportunity to be successful and gain confidence. This textbook is designed to serve as a text for a first course on data structures and algorithms, typically taught as the second course in the computer science curriculum. Even though the second course is considered more advanced than the first course, this book assumes you are beginners at this level. You may still be struggling with some of the basic ideas and skills from a first computer science course and yet be ready to further explore the discipline and continue to practice problem solving. We cover abstract data types and data structures, writing algorithms, and solving problems. We look at a number of data structures and solve classic problems that arise. The tools and techniques that you learn here will be applied over and over as you continue your study of computer science.
Mathematics for 3D Game Programming and Computer Graphics
Eric Lengyel - 2001
Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.