Book picks similar to
Skyward Steel by Kevin Crawford
2023
for-sale
role-playing-games
rpg
Excalibur's Quest (Swordships Odyssey)
Dietmar Arthur Wehr - 2018
Humanity is now at their mercy, but not all Space Force warships have been defeated. Wolfe Koenig’s light cruiser, Excalibur, is on a mission to acquire technology that just might enable the ragged remnants of the Fleet to snatch victory from the jaws of defeat—if he can find an alien race with that technology, if he can convince them to trade for it and if the technology can be exploited fast enough. Excalibur’s Quest is the story of that mission and the challenges, both alien and human, that Koenig faces. This is the second book in the action-packed military SF Swordships Odyssey series. Genre categories: space fleet, military SF, space opera, galactic empire, alien invasion, first contact, space exploration.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
New World (Course of the Worlds Book 2)
J.A. Hawkings - 2015
The adventures that began at the mysterious spaceship on Callisto continue.Fate will determine the destinies of several characters while introducing new ones, carrying the human race towards a troubling reality that seems to lack answers.Course of the Worlds:Book 1 - The Last SpaceshipBook 2 - New WorldBook 3 - Cosmic Destinies
The Alorian Wars: Volume I
Drew Avera - 2017
But, as his ship decimates planet after planet, he finds his sympathies swinging toward their defeated enemies. Sergeant Anki Paro, a Luthian Marine, has been anxiously awaiting the call to deploy. As the last line of defense against the crushing Greshian forces, she hopes the time has finally come for her world to stand against tyranny. However, as her society prepares for imminent destruction, questions of misplaced loyalties lead Anki to wonder if the world she is trying to save has any real intentions of surviving. As Brendle's and Anki's worlds collide, they find themselves in an unlikely alliance to try to stop the full might of the Greshian Empire before there's nothing left to fight for.
A stolen ship, a mission on the line, enemies at every turn...
After four months in hiding, Brendle Quin can't delay his mission any longer. His ship, the Replicade, is held together with failing patches, and he needs to make repairs in a port. Unfortunately, the nearest world with proper facilities is situated deep in Greshian-owned enemy territory. The Greshian colony of Farax is a safe hold for piracy in the region, and none is more vile than Crase Tuin, a man known for trafficking people and weapons across the Alorian Galaxy. He has a reputation as the only pirate never to lose a ship--with the exception of the Replicade. When Crase finds the Replicade, he vows to claim the lives of those who stole her. But Brendle won't go down without a fight.
Nothing has stopped the Greshian Empire's expanse, but all hope isn't lost...
The illusion of peace shrouds a hidden darkness. Just as the crew of the Replicade are getting settled on a seemingly tranquil world, they encounter a young girl with special abilities--and she's being hunted by a secret, powerful organization that will stop at nothing to have her. When Anki and Brendle intervene to help the girl, they are caught in the organization's crosshairs. The crew must make a decision: give into the looming threat of the organization, or die fighting to protect her. Meanwhile, Lieutenant Commander Ilium Gyl has taken command of a Greshian scout ship. A breach in protocol raises questions of his loyalty to the Greshian Empire, leading to a power struggle as a rebellion sparks in a distant sector of the Alorian Galaxy. His ambitions may cripple the Greshian Fleet, or he might just be the empire's savior. The Alorian Wars is a space opera series, filled with political intrigue and shrouded in mystery, is sure to please fans of "The Expanse", "Dark Matter", "Firefly", and "Killjoys". Join the war today!
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Battletech Technical Readout: 3060
Herbert A. Beas IIBryan Nystul - 1997
But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
The Belt: Complete Trilogy
Gerald M. Kilby - 2018
The ship contains an experimental quantum device, lost while en route to a research colony on Europa. On Earth, powerful corporate forces are moving to resume unrestricted, inter-AI communications, their objective being to gain complete dominion over the colonized solar system. But the outer worlds are mobilizing to prevent them from achieving their objective, a fight back which is being led by Solomon, a sentient quantum intelligence (QI), also on Europa. However, once word of the crew’s discovery gets out, they soon realize that ownership of this technology could fundamentally change the balance of power within the solar system, and they now find themselves at the very nexus of a system-wide conflict. Their fight for survival plays out across the solar system, from the mining outposts of the asteroid belt to the moons of Jupiter and Saturn, and from the great Martian city of Jezero to the irradiated wastelands on Earth. This is an epic tale of humanity’s struggle for survival and meaning in a time when artificial intelligence has finally out-paced our own ability to control it. About The Belt: The story is set a century or so into the future where humanity has colonized most of the inner solar system. The asteroid belt (The Belt) is now a hive of mining activity and ships ply the trade routes to Earth and Mars. The technology depicted, for the most part, is what I consider to be technically plausible, although I do stretch it a little with quantum entanglement. That said, you won’t need a calculator or a slide-rule to enjoy the story.
Three-body problem series 3 books collection set - the dark forest, death's end
Cixin Liu
Description:- The Three-Body Problem 1967: Ye Wenjie witnesses Red Guards beat her father to death during China's Cultural Revolution. This singular event will shape not only the rest of her life but also the future of mankind. Four decades later, Beijing police ask nanotech engineer Wang Miao to infiltrate a secretive cabal of scientists after a spate of inexplicable suicides. Wang's investigation will lead him to a mysterious online game and immerse him in a virtual world ruled by the intractable and unpredicatable interaction of its three suns. The Dark Forest Crossing light years, they will reach Earth in four centuries' time. But the sophons, their extra-dimensional agents and saboteurs, are already here. Only the individual human mind remains immune to their influence. This is the motivation for the Wallfacer Project, a last-ditch defence that grants four individuals almost absolute power to design secret strategies, hidden through deceit and misdirection from human and alien alike. Three of the Wallfacers are influential statesmen and scientists, but the fourth is a total unknown. Death's End Half a century after the Doomsday Battle, the uneasy balance of Dark Forest Deterrence keeps the Trisolaran invaders at bay.Earth enjoys unprecedented prosperity due to the infusion of Trisolaran knowledge and, with human science advancing and the Trisolarans adopting Earth culture, it seems that the two civilizations can co-exist peacefully as equals without the terrible threat of mutually assured annihilation. But peace has made humanity complacent.
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
Birthright: The Complete Trilogy
Rick Partlow - 2016
Caleb Mitchell is a human weapon, engineered into a biologically enhanced killing machine in the war with the alien Tahni. The war is long over and now he just wants to live a normal life as a constable on his homeworld of Canaan...but his life is torn apart when a Corporate Council mineral scout comes to him with a tale of discovering incredibly advanced alien technology from the fabled race known only as the Predecessors. Someone in the monolithic, power-hungry Corporate Council doesn't want that story to get out...and they'll kill anyone to stop it, including Caleb and his family. Cal is drawn into a star-spanning conspiracy which lead him and the people he loves across the galaxy and back, and might plunge the human Commonwealth into a devastating war. The complete collection of the Birthright trilogy: Birthright, Northwest Passage and Enemy of My Enemy.
The Martian: A Novel by Andy Weir | Summary & Analysis
aBookaDay - 2015
If you have not yet bought the original copy, make sure to purchase it before buying this unofficial summary from aBookaDay. SPECIAL OFFER $2.99 (Regularly priced: $3.99) Mark Watney is a dead man walking. As a member of the Ares 3 Mars mission, he landed with five crewmates for an assignment meant to be a month long. Then the storm came, and the crew was forced to evacuate. Watney, presumed dead by the rest of his team, was left behind. Watney made it through the storm, but with communications wiped out, he has no way of telling Earth that he’s alive. Even if he did, outfitting a mission to collect him would take years. He’s run the numbers, and the odds are literally impossible. On Earth, and on the ship Hermes, friends and strangers alike grieve for a fallen hero, while alone on an alien planet where even the smallest mistake means certain death, the man they mourn struggles to survive. Read more.... Download your copy today! for a limited time discount of only $2.99! Available on PC, Mac, smart phone, tablet or Kindle device. © 2015 All Rights Reserved