The Art of Star Wars Jedi: Fallen Order


Aaron Contreras - 2019
    From Respawn Entertainment comes a brand-new action adventure game which tells an original Star Wars(TM) story around a surviving Padawan set shortly after the events of Star Wars(TM): Revenge of the Sith(TM).

Gnomes


Wil Huygen - 1976
    Come join in the 20th-anniversary fun as gnomania strikes again!Did you know that gnome couples always have twin children? Or that a gnome is seven times as strong as a human? Do you want to hear some gossip from the gnome who knew Rembrandt? Dutch artist Rien Poortvliet's charming illustrations and physician Wil Huygen's detailed observations of the gnomes' habits, anatomy, and lifestyle are a delight for readers of all ages. Children will adore the gnome family's underground home and the constant interaction with animals; adults will appreciate the tongue-in-cheek scientific data. Gnomebody is immune to the gnomes' tremendous appeal--and a whole new generation is waiting to love them for the first time!

Barlowe's Guide to Extraterrestrials: Great Aliens from Science Fiction Literature


Wayne Barlowe - 1979
    One man has seen them.Wayne Dougles Barlowe's brilliant portraits of science fiction creatures are the result of exacting studies made during a lifetime in the field. He now presents anatomical drawings, cutaway and locomotive studies, and at-hand observations of each entity's habits, behavioral patterns, environment, and culture.Wayne Douglas Barlowe has been that close.

Ultimate Star Wars


Tricia Barr - 2015
    The book also highlights key events from the saga and provides fascinating insights into the making of the Star Wars movies.

The Art of Fullmetal Alchemist


Hiromu Arakawa - 2005
    The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel. Includes a special two-page message from Hiromu Arakawa.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

The Art of Star Trek


Judith Reeves-Stevens - 1995
    Bizarre alien beings, breathtaking extraterrestrial landscapes, exotic costumes, state-of-the-art special effects, and remarkably convincing futuristic sets and props and equipment have brought Gene Roddenberry's inspiring vision to life before the public's awestruck eyes."The Art of Star Trek" is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history.With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens.Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. "The Art of Star Trek" covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before."The Art of Star Trek" is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.

The World of The Dark Crystal


Brian Froud - 1982
    This mystical adventure has such a huge cult following that when the film was recently re-released on video and DVD, it quickly sold a million copies. Just as remarkable is the cult status of The World of The Dark Crystal, Froud's book on the film. Originally published in 1982 and long out of print, this definitive volume--packed with brilliant artwork--has been in such demand that used copies can sell for well over $400. Abrams is now proudly reissuing this sought-after book in a brand new collector's edition. This beautifully printed reproduction of the original volume contains all of its stunning art and text--plus a new essay by Froud, illustrated with never-before-published paintings, drawings, and sculptures from the film's archives. And this new edition features a facsimile of a 20-page booklet Froud and Henson created to present the film to backers--a gorgeous overview of the story so rare only a few copies are known to exist. This collector's edition of The World of The Dark Crystal, like the re-released film, will truly be a must-have for Henson and Froud fans.

The People of Pern


Robin Wood - 1988
    A book illustrating various characters for the Anne McCaffrey crafted world of Pern

Star Trek: The Art of the Film


Mark Cotta Vaz - 2009
    Abrams’ new vision of the greatest space adventure of all time, Star Trek features a young, new crew venturing boldly where no man has gone before, as it tells the story of how the brash Starfleet cadet James T. Kirk first meets a Vulcan named Spock, and earns the Captain’s chair of the Starship Enterprise. The film quickly became a critical and commercial smash hit worldwide, as audiences — confirmed Trekkers and newcomers alike — thrilled to a state-of-the-art action epic which both respected the legacy of Gene Roddenberry’s archetypal modern myth and forged ahead into an exciting future of its own.Star Trek: The Art of the Film is a lavishly illustrated celebration of that new vision, tracing the evolution of the movie’s look through a stunning array of previously unseen pre-production paintings, concept sketches, costume and set designs, unit photography and final frames.Written by New York Times-bestselling author Mark Cotta Vaz in close co-operation with the film’s production team, and including a Foreword by J.J. Abrams, this is the essential companion to the film.

The Art and Making of The Expanse


Titan Books - 2019
    

The Science of Battlestar Galactica


Patrick DiJusto - 2010
    It has dealt with issues of religious freedom, patriotism, terrorism, genetic engineering, and the ultimate science fiction question: what does it mean to be human? While the re-imagined BSG may not be packed with cool techie tools (the bad guys don't even have laser guns for frak's sake!), this book shows that the science in the series has a lot to say about the use of science and technology in our lives today.What are the principles behind artificial gravity and sublight propulsion? Are Cylons men or machines? How are humanoid Cylons able to interface with computers? By tackling these and other intriguing questions, The Science of Battlestar Galactica takes us billions of miles away from Earth so that we can turn around and see ourselves from a different perspective.Tackles fans' most pressing BSG questions, from how an FTL drive might work to how the 12 colonies of Kobol could co-exist to the principles behind Gaius Baltar's Cylon-detectorFeatures behind-the-scenes anecdotes, quotes from the BSG Series Bible, and over 60 photosIncludes a foreword by BSG co-executive producer, Jane Espenson, and an afterword by actor, Richard Hatch, who played Tom Zarek in the reimagined series and Captain Apollo in the classic seriesCo-written by BSG's scientific advisor and a Wired contributing editorPacked with must-know details and scientific background, this thought-provoking book will help you see Battlestar Galactica as never before.

Old Man's War


John Scalzi - 2005
    First he visited his wife's grave. Then he joined the army.The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce-- and alien races willing to fight us for them are common. So: we fight. To defend Earth, and to stake our own claim to planetary real estate. Far from Earth, the war has been going on for decades: brutal, bloody, unyielding.Earth itself is a backwater. The bulk of humanity's resources are in the hands of the Colonial Defense Force. Everybody knows that when you reach retirement age, you can join the CDF. They don't want young people; they want people who carry the knowledge and skills of decades of living. You'll be taken off Earth and never allowed to return. You'll serve two years at the front. And if you survive, you'll be given a generous homestead stake of your own, on one of our hard-won colony planets.John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine--and what he will become is far stranger.

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.