Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Shade King: An Urban Fantasy Military Adventure (The Awakened World Book 2


William Stacey - 2020
    Seven days ago, I was struggling to survive without my magic. Now I’m on the run with a family of werewolf super-soldiers. Not gonna lie. I’m in trouble—a lot of trouble: a cult of dragon-worshipping fanatics wants to cut my heart out, vampire assassins hunt me, and even my own countrymen want to hang me for treason.Oh, and a dark empire plots to conquer the entire West Coast. It may be led by a pair of dragons, honest-to-god dragons.Did I mention I’m possessed by an ancient entity of unimaginable power?Last week was hell on Earth, literally. I think this week is gonna be worse.At least my magic’s back—wow, is it ever back!Warning: Contains scenes of sexual situations, realistic violence, and soldiers talking like soldiers.If you like Myke Cole, Michael Anderle, K.F. Breene, and Shayne Silvers, you’ll love this exciting new series.

Articles on Novels By George R. R. Martin


Hephaestus Books - 2011
    This book contains articles available free on Wikipedia and other free sources.

The Culling


Peter Meredith - 2020
    It’s time to tear down and start again. And what better way to eradicate humanity than by unleashing the monsters inside each of us? Destroying mankind is simple compared to perfecting a new version of mankind. Just as evil resides within all of us, the hero does as well. It’s just much harder to bring out. The Chosen are those few who survive the process. They become greater in every regard. The other 98% however, become the stuff of nightmares. Wickedly cunning and ferociously strong, they are insatiable demons that make the average zombie look like it's made of sticks and string.Into this cataclysm Bryce Carter is thrown wearing nothing but a hospital gown. He dared to defy Magnus, who felt injecting him with the serum just wasn’t punishment enough. Barefoot and bleeding, Bryce has to fight his way out of a city overrun with zombies.Led by the demons, the dead sweep across the streets like a grey river, forcing him to crawl through sewers and down into the dark tunnels beneath the blood-soaked streets. He’s hounded relentlessly and growing desperate as he only has so much time. Nuclear weapons are being readied and soon the city will be nothing but dust and ash.

Rifts Mercenaries


C.J. Carella - 1994
    Rift Mercenaries is a Rifts source book focusing of Mercenaries

Dream


R.W. Krpoun - 2015
    They did their time in Iraq, hold regular jobs, and spend some of their free time playing RPGs on their game platforms and at the table. Until the day they wake up in a different world, caught up in a half-understood web of events and personalities, hatreds and loyalties that goes back millennia. All wrapped up in a place where magic is real and far too many concepts of the role-playing game are not just real, but also a deadly serious business. Dropped into a world with little in the way of personal resources and a surplus of powerful enemies and dangerous strangers, the four must find their way home while learning all too well the concept of ‘first-level abilities’. Very little is certain in their new environment save that death is very real and the opportunities to meet it are commonplace. Four gamers with military backgrounds are thrust into a world where magic is real and the five toughest individuals on the planet want them dead: it is the worst campaign hook imaginable.

Dragonlance Dragons of Spring (Dragonlance)


Cam Banks - 2007
    The heroes must bring the devastating War of the Lance to its end and drive back Takhisis, Queen of Darkness. This all-new version of the classic TSR adventure has been completely revised, drawing on twenty years of Dragonlance history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. It includes new character statistics featuring the popular Heroes of the Lance.

The Vampire Chronicles: The Queen of the Damned, Interview with the Vampire, the Vampire Lestat, etc


Source Wikipedia - 2011
    If you would prefer to read the unedited articles in their old format for free, we have provided a list of the article titles under "chapters" below. Simply go to Wikipedia and use their search form to locate each individual article.)Chapters: The Queen of the Damned, Interview with the Vampire, The Vampire Lestat, Memnoch the Devil, The Tale of the Body Thief, Interview with the Vampire: The Vampire Chronicles, Those Who Must Be Kept, The Vampire Armand, Blood and Gold, Marius de Romanus, Maharet and Mekare, Pandora, Jessica Miriam Reeves, Khayman, Daniel Molloy, Talamasca Caste, Merrick, Blood Canticle, Vittorio the Vampire, Théâtre des Vampires, Merrick Mayfair, Amel, Blackwood Farm, Mona Mayfair, Avicus, Santiago.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Delta Green: Extraordinary Renditions


Shane Ivey - 2015
     "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers. Excerpted from the introduction: We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades.  Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Madness on the Orient Express: 16 Lovecraftian Tales of an Unforgettable Journey


James LowderLucien Soulban - 2014
    They unlock opportunities for wealth and travel, but also create incredible chaos--uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole. A certain path to uncovering unwelcome truths about the universe is to venture beyond our own "placid island of ignorance" and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East. Movement into mystery forms the central action for many stories in this volume. The only limitation placed upon writers for this collection was that their works somehow involve the Orient Express and the Mythos. The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that--well, we'll just let you see for yourself when you arrive. We promise this though: murder will be the least of your problems on this trip aboard the Orient Express!

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Beginning After the End: Publisher's Pack #3-4


TurtleMe - 2020
    Beckoning Fates (book 3):Was I taking this life for granted? Having this amount of power at my age had made me lose some of the sense of rationality I’d had in my former life. No longer a king, no longer tied down by rules and politics, I’d become careless. In this world, my potential was boundless.Though Arthur Leywin would like nothing more than to pursue his studies at the esteemed Xyrus Academy, where he hopes to push his already potent magical abilities to new plateaus and perhaps discover something more about his reincarnation into this world, he finds the politics of the school’s halls even more challenging to navigate than those of the council chambers he once inhabited as King Grey. Arthur faces inept professors, jealous classmates, and an overeager director while fending off the affection of an old friend and the aggression of an old enemy. Then a routine class trip into a low-level dungeon turns out to be anything but, and Arthur discovers something that will change his life forever.Horizon's Edge (book 4):In my past life I hadn’t had anyone I would have given my life to protect. I had that now, but I didn’t have the strength to protect them - not against what was about to come.In another life, Arthur Leywin was a king and no stranger to war. He was not ready, however, to find himself at the heart of a conflict that will reshape his entire new world. Despite his abilities, it seems as if the danger only increases with every discovery he makes. His oldest friend succumbs to a power that may destroy her, a power Arthur gave her. His most constant foe accepts a dark gift to challenge Arthur’s strength, an act that threatens all of Xyrus Academy. How can he keep his family safe if his very presence is the thing that draws danger to them? Can he dispel the specters of war before it is too late?©2016 TurtleMe (P)2020 Podium Publishing

The Fall: Book One of the Last Druid Trilogy


Glen L. Hall - 2017
    A place where the Druids laid down their lives to protect the darkest of all their secrets.