Book picks similar to
Amazing AHA! Puzzles by Lloyd King
creativity-thinking
games
puzzle
puzzles
Pokemon Diamond And Pearl: The Official Pokemon Scenario Guide
Future Press
Check out the 80 page Pokedex, complete with the newest Pokemon, all of this plus a double sided poster too. Exclusive Poster - A large double sided poster with exclusive Pokmon art. Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokmon.
We Need To Talk About Ross: A True History Of The Ocarroll Kelly Gang
Ross O'Carroll-Kelly - 2009
Lover. Bon viviant. Cad. Ross O'Carroll-Kelly is many things to many people. But 10 years after he lifted the Leinster Schools Senior Cup, Ireland's most beloved rogue remains one of its most misunderstood figures.
The Astronaut Selection Test Book: Do You Have What it Takes for Space?
Tim Peake - 2018
Featuring 100 real astronaut tests and exercises from the European Space Agency’s rigorous selection process, ranging from easy to fiendishly hard, The Astronaut Selection Test Book goes where no puzzle book has gone before.
Including puzzles and tests on:
· visual perception and logic· mental arithmetic and concentration· psychological readiness· teamwork and leadership· survival, physical and medical skills· foreign languages (every astronaut has to know Russian!)and much more, this richly illustrated book draws on Tim Peake's first-hand experience of applying to be an astronaut in 2008, when he and five others were chosen – out of over 8,000 applications!We’ve all dreamed of being an astronaut, though of the estimated 100 billion people who have ever lived, only 557 people have travelled to space. But with this unprecedented look into real astronaut selection, you might just find out your dreams can become reality…_________________________HOUSTON, WE HAVE A PROBLEM SOLVER...Tim Peake and the ESA will receive no royalties from this book; instead, they will be donated to the Prince's Trust charity._________________________‘Engrossing... a brain buster of a book... You’ll learn plenty about space and what it takes to be an astronaut, but you’ll also sharpen up your broader knowledge. For anyone interested in the space race and the imminent journey to Mars, here’s the perfect stocking filler.’ – STARBURST‘It’s a brain work-out on steroids, stuffed with authentic selection tests… Entertaining and engaging… innovative, earnest, soulful and exhilarating’ – BBC SKY AT NIGHT MAGAZINE (5 STARS, Book of the Month)‘It’s such a good idea… this is a very good thing for Christmas Day’ – GRAHAM NORTON, BBC RADIO 2‘Everybody, get this book… it’s a fascinating read’ – CHRIS MOYLES, RADIO X‘A fantastic gift… more than just a quiz’ – WI LIFE‘The perfect [book] for big thinkers’ – BBC ARTS, 2018’s Biggest Books
Gametek: The Math and Science of Gaming
Geoffrey Engelstein - 2018
Connecting games to math, science, and psychology, GameTek has grown to be one of the most popular parts of the show.This volume commemorates the anniversary with a collection of over seventy of the best segments, many with annotations and illustrations.With chapters on everything from Rock, Paper, Scissors to the Prisoner’s Dilemma to Player Engagement to Quasicrystals to Buddha’s Forbidden Games, GameTek is sure to delight not just game designers and players, but anyone who wants to learn about the world from a new perspective.Sections:• Game Theory• Math• Psychology• Science• Game Mechanics• Psychology Games• HistoryFrom the first time I heard it, the GameTek segment in The Dice Tower podcast became my favorite part of the show. Listening to Geoff is like going to your favorite lesson with your favorite teacher. He teaches about games (yay!) and does it in a very interesting way with lots of examples. He does amazing stuff. He knows about the construction of games, he knows the theory, he knows all that stuff behind the scenes that we gamers do not see when just playing a game and having fun.Ignacy Trzewiczek, Portal GamesThere are many hobby game 'experts' out there, dying to give you their opinion on how the industry works, how games work, what types of games are best, and so on. Geoff Engelstein is the expert that requires your attention. He is a scholar of games, and his research on games and other principles that apply to gaming is matched by none.Stephen Buonocore, Stronghold GamesOver the years, I’ve listened to a lot of people talk about board games, yet the short snippets that Geoff puts out are the ones that I find myself thinking about in the quiet of the night. His are the segments that you laugh at and say, “I have NO idea what you are talking about” — but later on use to show people just how intellectual you are.Tom Vasel, The Dice Tower
Central America
Carolyn McCarthy - 2010
Whether one wants to explore ancient Maya ruins, zip through rainforest canopies, or search out the best surf breaks, this seventh edition is the key to adventure in Central America.
Hidden In Plain Sight 4: The uncertain universe
Andrew H. Thomas - 2015
However, several revolutionary discoveries in the twentieth century revealed that there is a fundamental uncertainty at the heart of reality. Take a tour of chaos theory, the uncertainty principle, and read the saga of the South Pole and the Multiverse. Discover how uncertainty is the only certainty.
ResurrXion Free Previews Spotlight #1
Various
Get an exclusive, behind-the-scenes at the incredible RESURRXION titles including X-MEN GOLD, ROYALS, X-MEN BLUE, and so much more!
Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets
Steven Barrett
Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!
1001 Winning Chess Sacrifices and Combinations
Fred Reinfeld - 1955
Originally published: New York: Sterling Publishing Co., Inc., 1955.
Halo: Evolutions Volume I
Tobias S. Buckell - 2010
BuckellB. K. EvensonJonathan GoffEric NylundFrank O'ConnorEric RaabWhen humanity expanded beyond the safety of Earth to new stars and horizons, they never dreamed what dangers they would encounter there. When the alien juggernaut known as the Covenant declared holy war upon the fragile human empire, millions of lives were lost—but, millions of heroes rose to the challenge. In such a far-reaching conflict, not many of the stories of these heroes, both human and alien, have a chance to become legend. This collection holds eleven stories that dive into the depths of the vast Halo universe, not only from the perspective of those who fought and died to save humanity, but also those who vowed to wipe humanity out of existence. Included in this volume you’ll find the stories of:* A Spartan II washout who was most dangerous when he was told he could not serve with his fellow warriors. * An ONI intelligence officer who falls captive to a ravenous pack of Brutes* A dying man standing between The Covenant and the location of Earth, with only a compromised AI to aid him * The confession of an ODST who tried to get more out of the war than just victory* A select unit of Spartan IIIs put on a mission to succeed against against a never-before-seen Elite force* The impossible life and possible death of Admiral Preston J. Cole* And new to this volume, a glimpse into Forerunner life in “Soma the Painter”At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
The Forest Is Crying
Charles de Lint - 2020
The Solomon Kane, And Other Stories:17 Stories by Robert E. Howard
Robert E. Howard - 2012
Howard in 1928-1939. In this book contains 17 stories of Solomon Kane, Bran Mak Morn , Cormac Fitzgeoffrey, El Borak, and Other Historical stories :1.Red Shadows, First published in Weird Tales, August 1928. Alternate title: Solomon Kane.( with free audiobooks link)2.Skulls in the Stars, First published in Weird Tales, January 1929. (with free audiobooks link)3.Rattle of Bones, First published in Weird Tales, June 1929. (with free audiobooks link)4.The Lost Race, First published in Weird Tales, January 1927. 5.Hawks of Outremer, First published in Oriental Stories, April-May-June 1931.6.The Blood of Belshazzar, First published in Oriental Stories, Fall 1931.7.The Daughter of Erlik Khan, First published in Top-Notch, December 1934.8.Hawk of the Hills, First appeared in Top-Notch, June 1935.9.Blood of the Gods, First published in Top-Notch, July 1935.10.The Country of the Knife, First published in Complete Stories, August 1936. Alternate title: Sons of the Hawk.11.Son of the White Wolf, First published in Thrilling Adventures, December 1936.12.The Lost Valley of Iskander, First published in 1934. Alternate title: Swords of the Hills.13.Gates of Empire, Published in Golden Fleece, January 1939. Alternative title: The Road of the Mountain Lion.14.Lord of Samarcand, First published in Oriental Stories, Spring 1932. Alternative title: The Lame Man.15.Red Blades of Black Cathay, Published in Oriental Stories, February-March 1931. (with free audiobooks link)16.The Lion of Tiberias, Published in Magic Carpet Magazine, July 1933.17.The Sowers of Thunder, First published in Oriental Stories, Winter 1932.
Gross National Happiness: Why Happiness Matters for America--and How We Can Get More of It
Arthur C. Brooks - 2008
Liberals believe they are happier than conservatives, and conservatives disagree. In fact, almost every group thinks it is happier than everyone else. In this provocative new book, Arthur C. Brooks explodes the myths about happiness in America. As he did in the controversial Who Really Cares: The Surprising Truth About Compassionate Conservatism, Brooks examines vast amounts of evidence and empirical research to uncover the truth about who is happy in America, who is not, and-most important-why. He finds that there is a real “happiness gap” in America today, and it lies disconcertingly close to America’s cultural and political fault lines. The great divide between the happy and the unhappy in America, Brooks shows, is largely due to differences in social and cultural values. The values that bring happiness are faith, charity, hard work, optimism, and individual liberty. Secularism, excessive reliance on the state to solve problems, and an addiction to security all promote unhappiness. What can be done to maximize America’s happiness? Replete with the unconventional wisdom for which Brooks has come to be known, Gross National Happiness offers surprising and illuminating conclusions about how our government can best facilitate Americans in their pursuit of happiness.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Dragon Age: Blue Wraith #1
Christina Weir - 2020
Find out what Fenris has been up to since the incident in Kirkwall. Brought to you by the team behind both Dragon Age: Knight Errant and Dragon Age: Deception.