The Tyranny of the Night


Glen Cook - 2006
    At the edges of the world stand walls of ice which push slowly forward to reclaim the land for the night. And at the world's center, in the Holy Land where two great religions were born, are the Wells of Ihrain, the source of the greatest magics. Over the last century the Patriarchs of the West have demanded crusades to claim the Wells from the Pramans, the followers of the Written. Now an uneasy truce extends between the Pramans and the West, waiting for a spark to start the conflict anew. Then, on a mission in the Holy Land, the young Praman warrior Else is attacked by a creature of the Dark-in effect, a minor god. Too ignorant to know that he can never prevail over such a thing, he fights it and wins, and in so doing, sets the terrors of the night against him. As a reward for his success, Else is sent as a spy to the heart of the Patriarchy to direct their attention away from further ventures into the Holy Lands. Dogged by hidden enemies and faithless allies, Else witnesses senseless butchery and surprising acts of faith as he penetrates to the very heart of the Patriarchy and rides alongside their armies in a new crusade against his own people. But the Night rides with him, too, sending two of its once-human agents from the far north to assassinate him. Submerged in his role, he begins to doubt his faith, his country, even his family. As his mission careens out of control, he faces unanswerable questions about his future. It is said that God will know his own, but can one who has slain gods ever know forgiveness? In The Tyranny of the Night, Glen Cook introduces a new fantasy epic for the ages.

Krondor: The Betrayal


Raymond E. Feist - 1998
    But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle... New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.

A Gateway to Sindarin: A Grammar of an Elvish Language from JRR Tolkien's Lord of the Rings


David Salo - 2004
    R. R. Tolkien worked at creating plausibly realistic languages to be used by the creatures and characters in his novels. Like his other languages, Sindarin was a new invention, not based on any existing or artificial language. By the time of his death, he had established fairly complete descriptions of two languages, the "elvish" tongues Quenya and Sindarin. He was able to compose poetic and prose texts in both, and he also constructed a lengthy sequence of changes for both from an ancestral "proto-language," comparable to the development of historical languages and capable of analysis with the techniques of historical linguistics.In A Gateway to Sindarin, David Salo has created a volume that is a serious look at an entertaining topic. Salo covers the grammar, morphology, and history of the language. Supplemental material includes a vocabulary, Sindarin names, a glossary of terms, and an annotated list of works relevant to Sindarin. What emerges is an homage to Tolkien's scholarly philological efforts.

The Case of Beasts: Explore the Film Wizardry of Fantastic Beasts and Where to Find Them


Mark Salisbury - 2016
    Rowling’s script for Fantastic Beasts and Where to Find Them to the screen.  Explore the realm of fantastical creatures that roam the wizarding world and discover the magical cast of characters in pursuit of them.Officially licensed by Warner Bros. Consumer Products, and designed by MinaLima, designers of the graphic props for the Harry Potter films as well as Fantastic Beasts and Where to Find Them, The Case of Beasts delivers an enchanting interactive experience by sharing filmmaking secrets, film photography and artwork, and behind-the-scenes stories from cast and crew. Full of removable, facsimile reproductions of props and paper ephemera from the movie, along with some very special effects, this collectible volume offers a unique look from the talented group who created this movie magic.

Journeys of Frodo: An Atlas of J.R.R.Tolkien's "The Lord of the Rings"


Barbara Strachey - 1981
    Based on clear and detailed descriptions given in the text and on the original maps that appear The Lord of the Rings, as well as Tolkien's own paintings and drawings of the landscape and features of Middle-earth, this book clearly shows Frodo's route, together with the paths taken by other principal characters. The maps provide enough detail to help the reader envisage the country through which the narrative moves, and each one also has extensive notes about the journey. Having loved the volumes of The Lord of the Rings since they first appeared, Barbara Strachey wanted fuller and more detailed maps to go with them. Though not a professional cartographer or artist, she finally decided to create them herself. For nearly 20 years her efforts have provided readers of The Lord of the Rings with a new and more vivid idea of Middle-earth and her book remains an essential Tolkien's great masterpiece.

Domes of Fire


David Eddings - 1992
    When an ambasador from the far-off Tamul Empire begged for help, Sparhawk, Ehlana's champion and Prince Consort, was the Emperor's last hope. For surely the knight who had killed the evil God Azash could prevail against the terror in Tamul. But waiting for him was a glittering court seething with corruption, treachery--and the greatest danger Sparhawk would ever face!

The Art of Discworld


Terry Pratchett - 2004
    It's a world bursting with magic, a land of contrasts and extremes, from the bustling metropolis of Ankh-Morpork, the oldest city on the Disc (now ruled with an iron hand in a velvet glove by the Patrician, Lord Vetinari), to the ancient empire of Klatch, where there are fifteen words for assassination. There's the mysterious continent XXXX, or Foureks, about which nothing anyone has ever heard is really an exaggeration, the tiny kingdom of Lancre and the dark country of Uberwald, where things do go bump in the night. And then there are the inhabitants: the witches Granny Weatherwax, Nanny Ogg, Magrat Garlick (now a Queen, of course). There are wizards galore, Archchancellor Mustrum Ridcully, the Librarian, Rincewind, the Bursar . . . there are the History Monks and the ancient Vampyre families. There are great heroes, like Cohen the Barbarian and his Silver Horde, Sam Vimes, Captain Carrot and the men* of the City Watch . . . and there are the ordinary folk like Cut-Me-Own-Throat Dibbler, Foul Ole Ron, the Igors . . . and there's Death.The Discworld might have started out in the imagination of its Creator, Terry Pratchett, but over the past 30 or more books, it has taken on a life of its own.Here, gathered together for the first time, is artist Paul Kidby's own voyage through the Disc, in glorious color and intricate black and white: a cornucopia of characters that have won the hearts of millions of adoring readers the world over:Here is The Art of Discworld. werewolves, zombies, gargoyles, dwards - in fact, menof the Watch are actually few and far between these days.

A Middle-Earth Traveller: Sketches from Bag End to Mordor


John Howe - 2018
    The roads as yet untraveled far outnumber those down which Tolkien had time to wander.A Middle-Earth Traveller presents a walking tour of Tolkien’s Middle-earth, visiting not only places central to his stories, but also those just over the hill or beyond the horizon. Events from Tolkien’s books are explored – battles of the different ages that are almost part of legend by the time of The Lord of the Rings; lost kingdoms and ancient myths, as well as those places only hinted at: kingdoms of the far North and lands beyond the seas.Sketches that have an ‘on-the-spot’ feel to them are interwoven with the artist’s observations gleaned from Tolkien’s books and recollections of his time spent in Middle-earth while working alongside Peter Jackson on the Lord of the Rings and Hobbit film trilogies. Combining concept work produced for films, existing Middle-earth art and many new paintings and sketches exclusive to this book, A Middle-earth Traveller will take the reader on a unique and unforgettable journey across Tolkien’s magical landscape.

Exploring J.R.R. Tolkien's The Hobbit


Corey Olsen - 2012
    In December 2012, millions will be introduced or reintroduced to J.R.R. Tolkien's classic with the arrival of the first of two film adaptations by acclaimed director Peter Jackson. Exploring The Hobbit is a fun, thoughtful, and insightful companion volume, designed to bring a thorough and original new reading of this great work to a general audience. Professor Corey Olsen (also known as the Tolkien Professor) will take readers on an in-depth journey through The Hobbit chapter by chapter, revealing the stories within the story: the dark desires of dwarves and the sublime laughter of elves, the nature of evil and its hopelessness, the mystery of divine providence and human choice, and, most of all, the revolutions within the life of Bilbo Baggins. Exploring The Hobbit is a book that will make The Hobbit come alive for readers as never before.

Harry Potter: the Character Vault


Jody Revenson - 2015
    Dive into the personal journeys of beloved Harry Potter heroes, and an insightful look at the motivations and actions of the films’ most notorious and complicated villains. Concept art, behind-the-scenes imagery, and film stills track everyone from Harry, Hermione, and Ron to Dobby, Mad-Eye Moody, and Dolores Umbridge, telling their complete stories as they evolve throughout the film series. A comprehensive collection of the movies’ beloved characters, this beautifully designed book is the ultimate Harry Potter character overview.

Willow


Wayland Drew - 1988
    The mark of the one who would cause the downfall of Queen Bavmorda, and end her evil reign. If she survived...The ProphecyThe legend told the Queen that a child would be born who would destroy her. That prophecy was the Queen's greatest fear...and now it was about to come true. Unless she could stop it...The Power of MagicWillow Ufgood had always wanted to be a magician, to be wise and respected in the community. His dreams were about to come true...but in ways he could have never imagined.

The Road to Dune


Frank Herbert - 2005
    Now The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time.In this fascinating volume, the world's millions of Dune fans can read--at long last--the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes some of the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr., along with other correspondence during Herbert's years-long struggle to get his innovative work published, and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune.The Road to Dune also features newly discovered papers and manuscripts of Frank Herbert, and Spice Planet, an original novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert.The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf.

The Dictionary of Imaginary Places: The Newly Updated and Expanded Classic


Alberto Manguel - 1980
    Here you will find Shangri-La and El Dorado; Utopia and Middle Earth; Wonderland and Freedonia. Here too are Jurassic Park, Salman Rushdie's Sea of Stories, and the fabulous world of Harry Potter. The history and behavior of the inhabitants of these lands are described in loving detail, and are supplemented by more than 200 maps and illustrations that depict the lay of the land in a host of elsewheres. A must-have for the library of every dedicated reader, fantasy fan, or passionate browser, Dictionary is a witty and acute guide for any armchair traveler's journey into the landscape of the imagination.

The Philosophy of Tolkien: The Worldview Behind The Lord of the Rings


Peter Kreeft - 2005
    He organizes the philosophical themes in The Lord of the Rings into 50 categories, accompanied by over 1,000 references to the text of Lord.Since many of the great questions of philosophy are included in the 50-theme outline, this book can also be read as an engaging introduction to philosophy. For each of the philosophical topics in Lord, Kreeft presents tools by which they can be understood. Illustrated.

The Earthsea Quartet


Ursula K. Le Guin - 1993
    A natural magician, Ged becomes an Archmage and helps the High Priestess Tenar escape from the labyrinth of darkness. But as the years pass, true magic and ancient ways are forced to submit to the powers of evil and death.