Book picks similar to
The Game Of Logic by Lewis Carroll
philosophy
non-fiction
logic
classics
Death from the Skies!: These Are the Ways the World Will End...
Philip Plait - 2008
This authoritative yet accessible study is the ultimate astronomy lesson. Combining fascinating and often alarming scenarios that seem plucked from science fiction with the latest research and opinions, Plait illustrates why outer space is not as remote as most people think. Each chapter explores a different phenomenon, explaining it in easy-to-understand terms, and considering how life on earth and the planet itself would be affected should the event come to pass. Rather than sensationalizing the information, Plait analyzes the probability of these catastrophes occurring in our lifetimes and what we can do to stop them. With its entertaining tone and enlightening explanation of unfathomable concepts, Death from the Skies! will appeal to science buffs and beginners alike.
Critique of Pure Reason
Immanuel Kant - 1781
It presents a profound and challenging investigation into the nature of human reason, its knowledge and its illusions. Reason, Kant argues, is the seat of certain concepts that precede experience and make it possible, but we are not therefore entitled to draw conclusions about the natural world from these concepts. The Critique brings together the two opposing schools of philosophy: rationalism, which grounds all our knowledge in reason, and empiricism, which traces all our knowledge to experience. Kant's transcendental idealism indicates a third way that goes far beyond these alternatives.
Empires of the Word: A Language History of the World
Nicholas Ostler - 2005
From the uncanny resilience of Chinese through twenty centuries of invasions to the engaging self-regard of Greek and to the struggles that gave birth to the languages of modern Europe, these epic achievements and more are brilliantly explored, as are the fascinating failures of once "universal" languages. A splendid, authoritative, and remarkable work, it demonstrates how the language history of the world eloquently reveals the real character of our planet's diverse peoples and prepares us for a linguistic future full of surprises.
Alan Turing: The Enigma
Andrew Hodges - 1983
His breaking of the German U-boat Enigma cipher in World War II ensured Allied-American control of the Atlantic. But Turing's vision went far beyond the desperate wartime struggle. Already in the 1930s he had defined the concept of the universal machine, which underpins the computer revolution. In 1945 he was a pioneer of electronic computer design. But Turing's true goal was the scientific understanding of the mind, brought out in the drama and wit of the famous "Turing test" for machine intelligence and in his prophecy for the twenty-first century.Drawn in to the cockpit of world events and the forefront of technological innovation, Alan Turing was also an innocent and unpretentious gay man trying to live in a society that criminalized him. In 1952 he revealed his homosexuality and was forced to participate in a humiliating treatment program, and was ever after regarded as a security risk. His suicide in 1954 remains one of the many enigmas in an astonishing life story.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
50 Philosophy Classics: Thinking, Being, Acting, Seeing: Profound Insights and Powerful Thinking from Fifty Key Books
Tom Butler-Bowdon - 2013
From Aristotle, Plato, Epicurus, Confucius, Cicero and Heraclitus in ancient times to 17th century rationalists Descartes, Leibniz and Spinoza, from 20th-century greats Jean-Paul Sartre, Jean Baudrillard and Simone de Beauvoir to contemporary thinkers Michael Sandel, Peter Singer and Slavoj Zizek, 50 Philosophy Classics explores key writings that have shaped the discipline and had an impact on the real world. Philosophy can no longer be confined to academia, and 50 Philosophy Classics shows how powerful it can be as a tool for opening our minds and helping us think. Whether you are fascinated or daunted by the big questions of how to think, how to be, how to act and how to see, this is the perfect introduction to some of humanity's greatest minds and their landmark books.
Travels in Alaska
John Muir - 1915
Half-poet and half-geologist, he recorded his experiences and reflections in Travels in Alaska, a work he was in the process of completing at the time of his death in 1914. As Edward Hoagland writes in his Introduction, “A century and a quarter later, we are reading [Muir’s] account because there in the glorious fiords . . . he is at our elbow, nudging us along, prompting us to understand that heaven is on earth—is the Earth—and rapture is the sensible response wherever a clear line of sight remains.”This Modern Library Paperback Classic includes photographs from the original 1915 edition.
On Writing
Charles Bukowski - 2015
In this collection of correspondence—letters to publishers, editors, friends, and fellow writers—the writer shares his insights on the art of creation.On Writing reveals an artist brutally frank about the drudgery of work and canny and uncompromising about the absurdities of life—and of art. It illuminates the hard-edged, complex humanity of a true American legend and counterculture icon—the “laureate of American lowlife” (Time)—who stoically recorded society’s downtrodden and depraved. It exposes an artist grounded in the visceral, whose work reverberates with his central ideal: “Don't try.”Piercing, poignant, and often hilarious, On Writing is filled not only with memorable lines but also with Bukowski’s trademark toughness, leavened with moments of grace, pathos, and intimacy.
Geek Wisdom: The Sacred Teachings of Nerd Culture
Stephen H. Segal - 2011
Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.
Euclid's Elements
Euclid
Heath's translation of the thirteen books of Euclid's Elements. In keeping with Green Lion's design commitment, diagrams have been placed on every spread for convenient reference while working through the proofs; running heads on every page indicate both Euclid's book number and proposition numbers for that page; and adequate space for notes is allowed between propositions and around diagrams. The all-new index has built into it a glossary of Euclid's Greek terms.Heath's translation has stood the test of time, and, as one done by a renowned scholar of ancient mathematics, it can be relied upon not to have inadvertantly introduced modern concepts or nomenclature. We have excised the voluminous historical and scholarly commentary that swells the Dover edition to three volumes and impedes classroom use of the original text. The single volume is not only more convenient, but less expensive as well.
Journey to the Center of the Earth
Jules Verne - 1864
Professor Lidenbrock can't resist the opportunity to investigate, and with his nephew Axel, he sets off across Iceland in the company of Hans Bjelke, a native guide. The expedition descends into an extinct volcano toward a sunless sea, where they encounter a subterranean world of luminous rocks, antediluvian forests, and fantastic marine life — a living past that holds the secrets to the origins of human existence.
The Devil & Sherlock Holmes: Tales of Murder, Madness & Obsession
David Grann - 2010
prison system, tracking down a chameleon con artist in Europe, or riding in a cyclone-tossed skiff with a scientist hunting the elusive giant squid, David Grann revels in telling stories that explore the nature of obsession and that piece together true and unforgettable mysteries.Each of the dozen stories in this collection reveals a hidden and often dangerous world and, like Into Thin Air and The Orchid Thief, pivots around the gravitational pull of obsession and the captivating personalities of those caught in its grip. There is the world's foremost expert on Sherlock Holmes who is found dead in mysterious circumstances; an arson sleuth trying to prove that a man about to be executed is innocent, and sandhogs racing to complete the brutally dangerous job of building New York City's water tunnels before the old system collapses. Throughout, Grann's hypnotic accounts display the power-and often the willful perversity-of the human spirit.Compulsively readable, The Devil and Sherlock Holmes is a brilliant mosaic of ambition, madness, passion, and folly.
The Book of Nothing: Vacuums, Voids, and the Latest Ideas about the Origins of the Universe
John D. Barrow - 2000
Augustine equate nothingness with the Devil? What tortuous means did 17th-century scientists employ in their attempts to create a vacuum? And why do contemporary quantum physicists believe that the void is actually seething with subatomic activity? You’ll find the answers in this dizzyingly erudite and elegantly explained book by the English cosmologist John D. Barrow.Ranging through mathematics, theology, philosophy, literature, particle physics, and cosmology, The Book of Nothing explores the enduring hold that vacuity has exercised on the human imagination. Combining high-wire speculation with a wealth of reference that takes in Freddy Mercury and Shakespeare alongside Isaac Newton, Albert Einstein, and Stephen Hawking, the result is a fascinating excursion to the vanishing point of our knowledge.
The Dangerous Book for Boys
Conn Iggulden - 2006
This is a wonderful collection of all things that make being young, or young at heart, fun. Audio includes: Questions About the World, How to Play Stickball, The Rules of Soccer, Fishing, Famous Battles, Extraordinary Stories, Girls, First Aid, The Seven Wonders of the Ancient World, Seven Modern Wonders of the World The perfect book for every boy from eight to eighty.